Wires will not connect with different material ones
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1 changed files with 26 additions and 7 deletions
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@ -1,24 +1,43 @@
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package resonantinduction.wire;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.compatibility.TileEntityUniversalConductor;
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import universalelectricity.core.vector.Vector3;
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public class TileEntityWire extends TileEntityUniversalConductor
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{
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/**
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* Changed this if your mod wants to nerf Basic Component's copper wire.
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*/
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public static float RESISTANCE = 0.05F;
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public static float MAX_AMPS = 200;
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@Override
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public boolean canConnect(ForgeDirection direction)
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{
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Vector3 connectPos = new Vector3(this).modifyPositionFromSide(direction);
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if (connectPos.getTileEntity(this.worldObj) instanceof TileEntityWire && connectPos.getBlockMetadata(this.worldObj) != this.getTypeID())
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{
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return false;
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}
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return true;
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}
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@Override
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public float getResistance()
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{
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return RESISTANCE;
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return getMaterial().resistance;
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}
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@Override
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public float getCurrentCapacity()
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{
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return MAX_AMPS;
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return getMaterial().maxAmps;
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}
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public EnumWire getMaterial()
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{
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return EnumWire.values()[this.getTypeID()];
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}
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public int getTypeID()
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{
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return this.worldObj.getBlockMetadata(this.xCoord, this.yCoord, this.zCoord);
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}
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}
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