Added ability to interact with block placer

This commit is contained in:
Calclavia 2014-03-19 22:23:19 +08:00
parent 73f13f5712
commit 274dfa07f7

View file

@ -1,11 +1,12 @@
package resonantinduction.mechanical.process.edit;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.ResonantInduction;
import calclavia.lib.content.module.TileRender;
import calclavia.lib.content.module.prefab.TileInventory;
import calclavia.lib.network.IPacketReceiver;
import calclavia.lib.network.PacketHandler;
import calclavia.lib.prefab.tile.IRotatable;
import calclavia.lib.render.RenderItemOverlayUtility;
import com.google.common.io.ByteArrayDataInput;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
@ -14,19 +15,14 @@ import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.ResonantInduction;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.content.module.TileRender;
import calclavia.lib.content.module.prefab.TileInventory;
import calclavia.lib.network.IPacketReceiver;
import calclavia.lib.network.PacketHandler;
import calclavia.lib.prefab.tile.IRotatable;
import calclavia.lib.render.RenderItemOverlayUtility;
/**
* @since 18/03/14
* @author tgame14
* @since 18/03/14
*/
public class TilePlacer extends TileInventory implements IRotatable, IPacketReceiver
{
@ -48,6 +44,13 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
work();
}
@Override
protected boolean use(EntityPlayer player, int hitSide, Vector3 hit)
{
interactCurrentItem(this, 0, player);
return true;
}
public void work()
{
if (isIndirectlyPowered())