Fixed tank network and improved fluid network

This commit is contained in:
DarkGuardsman 2014-01-15 08:08:24 -05:00
parent 19f7aac383
commit 29b59d88e0
5 changed files with 38 additions and 31 deletions

View file

@ -1,5 +1,7 @@
package resonantinduction.mechanical.fluid.network;
import java.util.Set;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTank;
@ -147,20 +149,19 @@ public class FluidNetwork extends Network<IFluidNetwork, IFluidPart, IFluidHandl
{
this.reloadTanks = false;
FluidStack stack = this.getTank().getFluid();
if (stack != null)
{
stack = stack.copy();
this.fillTankSet(stack != null ? stack.copy() : null, this.getConnectors());
}
int parts = this.getConnectors().size();
for (IFluidPart part : this.getConnectors())
{
public void fillTankSet(FluidStack stack, Set<IFluidPart> tankList)
{
int parts = tankList.size();
for (IFluidPart part : tankList)
{
part.getInternalTank().setFluid(null);
if (stack != null)
{
int fillPer = stack.amount / parts;
part.getInternalTank().fill(FluidUtility.getStack(stack, fillPer), true);
stack.amount -= part.getInternalTank().fill(FluidUtility.getStack(stack, fillPer), true);
part.onFluidChanged();
if (parts > 1)
parts--;

View file

@ -12,6 +12,7 @@ import resonantinduction.api.fluid.IFluidPart;
import resonantinduction.api.fluid.IFluidPipe;
import resonantinduction.mechanical.fluid.network.FluidNetwork;
import universalelectricity.api.vector.Vector3;
import universalelectricity.core.net.NetworkTickHandler;
import calclavia.lib.utility.FluidUtility;
/** @author DarkGuardsman */
@ -19,6 +20,11 @@ public class PipeNetwork extends FluidNetwork
{
public HashMap<IFluidHandler, EnumSet<ForgeDirection>> connectionMap = new HashMap<IFluidHandler, EnumSet<ForgeDirection>>();
public PipeNetwork()
{
NetworkTickHandler.addNetwork(this);
}
@Override
public void update()
{
@ -64,13 +70,13 @@ public class PipeNetwork extends FluidNetwork
@Override
public boolean canUpdate()
{
return super.canUpdate() || this.getTank().getFluid() != null;
return true;
}
@Override
public boolean continueUpdate()
{
return super.canUpdate() || this.getTank().getFluid() != null;
return true;
}
@Override
@ -86,7 +92,7 @@ public class PipeNetwork extends FluidNetwork
super.buildPart(part);
for (int i = 0; i < 6; i++)
{
if (part.getConnections()[i] instanceof IFluidHandler)
if (part.getConnections()[i] instanceof IFluidHandler && !(part.getConnections()[i] instanceof IFluidPipe))
{
EnumSet<ForgeDirection> set = this.connectionMap.get(part.getConnections()[i]);
if (set == null)

View file

@ -111,11 +111,11 @@ public class TilePipe extends TileFluidNetwork implements IColorCoded, IFluidPip
}
@Override
public void sendTankUpdate(int index)
public void sendTankUpdate()
{
if (this.getBlockMetadata() == FluidContainerMaterial.WOOD.ordinal() || this.getBlockMetadata() == FluidContainerMaterial.STONE.ordinal())
{
super.sendTankUpdate(index);
super.sendTankUpdate();
}
}

View file

@ -69,7 +69,7 @@ public class TileFluidNetwork extends TileEntityFluidDevice implements IFluidPar
{
if (!FluidUtility.matchExact(prevStack, this.getInternalTank().getFluid()))
{
this.sendTankUpdate(0);
this.sendTankUpdate();
}
this.prevStack = this.tank.getFluid();
@ -298,9 +298,9 @@ public class TileFluidNetwork extends TileEntityFluidDevice implements IFluidPar
PacketHandler.sendPacketToClients(ResonantInduction.PACKET_TILE.getPacketWithID(PACKET_RENDER, this, this.colorID, this.renderSides));
}
public void sendTankUpdate(int index)
public void sendTankUpdate()
{
if (this.getInternalTank() != null && index == 0)
if (this.getInternalTank() != null)
{
PacketHandler.sendPacketToClients(ResonantInduction.PACKET_TILE.getPacketWithID(PACKET_TANK, this, this.getInternalTank().getCapacity(), this.getInternalTank().writeToNBT(new NBTTagCompound())), this.worldObj, new Vector3(this), 60);
}

View file

@ -1,12 +1,13 @@
package resonantinduction.mechanical.fluid.tank;
import java.util.ArrayList;
import java.util.List;
import java.util.LinkedHashSet;
import java.util.Set;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.fluids.FluidStack;
import resonantinduction.api.fluid.IFluidPart;
import resonantinduction.mechanical.fluid.network.FluidNetwork;
import universalelectricity.core.net.NetworkTickHandler;
import calclavia.lib.utility.FluidUtility;
/** Network that handles connected tanks
@ -14,18 +15,24 @@ import calclavia.lib.utility.FluidUtility;
* @author DarkGuardsman */
public class TankNetwork extends FluidNetwork
{
public TankNetwork()
{
NetworkTickHandler.addNetwork(this);
}
@Override
public void reloadTanks()
{
System.out.println("TankNetwork: Balancing fluid");
FluidStack fillStack = this.getTank().getFluid();
int lowestY = 255, highestY = 0;
if (fillStack == null || fillStack.getFluid().isGaseous())
{
System.out.println("TankNetwork: Stack is null or a gas");
super.reloadTanks();
}
else if (this.getNodes().size() > 0)
else if (this.getConnectors().size() > 0)
{
fillStack = fillStack.copy();
for (IFluidPart part : this.getConnectors())
@ -44,7 +51,7 @@ public class TankNetwork extends FluidNetwork
//TODO Add path finder to prevent filling when tanks are only connected at the top
for (int y = lowestY; y <= highestY; y++)
{
List<IFluidPart> parts = new ArrayList<IFluidPart>();
Set<IFluidPart> parts = new LinkedHashSet<IFluidPart>();
for (IFluidPart part : this.getConnectors())
{
@ -55,15 +62,8 @@ public class TankNetwork extends FluidNetwork
}
if (!parts.isEmpty())
{
//TODO change this to use a percent system for even filling
int partCount = parts.size();
for (IFluidPart part : parts)
{
fillStack.amount -= part.getInternalTank().fill(FluidUtility.getStack(fillStack, fillStack.amount / partCount), true);
part.onFluidChanged();
if (partCount > 1)
partCount--;
}
System.out.println("TankNetwork: balancing level: " + y);
this.fillTankSet(fillStack, parts);
}
if (fillStack == null || fillStack.amount <= 0)