Added transformer, non-functional
This commit is contained in:
parent
2120899b20
commit
2eba46403e
14 changed files with 788 additions and 215 deletions
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@ -1 +1 @@
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Subproject commit 79e07ab7df7c6bae262b0e7dc47cc927a63ae6cf
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Subproject commit 69b901b771b4719e5342e2ca723d3cb4f3d8ac09
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@ -6,6 +6,7 @@ itemGroup.resonantinduction=Resonant Induction
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tile.resonantinduction\:tesla.name=Tesla Coil
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tile.resonantinduction\:contractor.name=Electromagnetic Levitator
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tile.resonantinduction\:battery.name=Battery
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tile.resonantinduction\:transformer.name=Transformer
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## Items
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item.resonantinduction\:quantumEntangler.name=Quantum Entangler
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@ -20,3 +21,6 @@ item.resonantinduction\:wire.iron.name=Iron Wire
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item.resonantinduction\:wire.aluminum.name=Aluminum Wire
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item.resonantinduction\:wire.silver.name=Silver Wire
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item.resonantinduction\:wire.superconductor.name=Superconductor Wire
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tooltip.transformer.stepUp=Step Up
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tooltip.transformer.stepDown=Step Down
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Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
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@ -11,8 +11,8 @@ import resonantinduction.gui.GuiMultimeter;
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import resonantinduction.levitator.RenderLevitator;
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import resonantinduction.levitator.TileEntityEMContractor;
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import resonantinduction.multimeter.PartMultimeter;
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import resonantinduction.multimeter.RenderItemMultimeter;
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import resonantinduction.render.BlockRenderingHandler;
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import resonantinduction.render.RenderItemMultimeter;
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import resonantinduction.render.RenderTesla;
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import resonantinduction.tesla.TileEntityTesla;
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import universalelectricity.api.vector.Vector3;
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@ -13,7 +13,7 @@ public class MultipartRI implements IPartFactory
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public MultipartRI()
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{
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MultiPartRegistry.registerParts(this, new String[] { "resonant_induction_flat_wire", "resonant_induction_multimeter" });
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MultiPartRegistry.registerParts(this, new String[] { "resonant_induction_flat_wire", "resonant_induction_multimeter", "resonant_induction_transformer" });
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MultipartGenerator.registerTrait("universalelectricity.api.energy.IConductor", "resonantinduction.wire.part.TraitConductor");
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MultipartGenerator.registerTrait("ic2.api.energy.tile.IEnergySink", "resonantinduction.wire.part.TraitEnergySink");
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}
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@ -29,6 +29,10 @@ public class MultipartRI implements IPartFactory
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{
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return new PartMultimeter();
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}
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else if (name.equals("resonant_induction_transformer"))
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{
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return new PartMultimeter();
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}
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return null;
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}
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@ -20,6 +20,7 @@ import org.modstats.ModstatInfo;
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import org.modstats.Modstats;
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import resonantinduction.battery.BlockBattery;
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import resonantinduction.battery.ItemBlockBattery;
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import resonantinduction.battery.TileEntityBattery;
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import resonantinduction.furnace.BlockAdvancedFurnace;
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import resonantinduction.furnace.TileAdvancedFurnace;
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@ -138,6 +139,7 @@ public class ResonantInduction
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*/
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private static Item itemPartWire;
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public static Item itemMultimeter;
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public static Item itemTransformer;
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public static Item itemIOPanel;
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// Blocks
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@ -197,7 +199,7 @@ public class ResonantInduction
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GameRegistry.registerBlock(blockTesla, blockTesla.getUnlocalizedName());
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GameRegistry.registerBlock(blockEMContractor, ItemBlockContractor.class, blockEMContractor.getUnlocalizedName());
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GameRegistry.registerBlock(blockBattery, blockBattery.getUnlocalizedName());
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GameRegistry.registerBlock(blockBattery, ItemBlockBattery.class, blockBattery.getUnlocalizedName());
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// Tiles
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GameRegistry.registerTileEntity(TileEntityTesla.class, blockTesla.getUnlocalizedName());
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@ -18,6 +18,8 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Icon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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@ -43,8 +45,7 @@ public class RenderBattery extends TileEntitySpecialRenderer
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private Random random = new Random();
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protected RenderManager renderManager;
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// public static final IModelCustom batteryModel =
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// AdvancedModelLoader.loadModel(ResonantInduction.MODEL_DIRECTORY + "battery.tcn");
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public static final IModelCustom batteryModel = AdvancedModelLoader.loadModel(ResonantInduction.MODEL_DIRECTORY + "battery.tcn");
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@Override
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public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
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@ -54,214 +55,10 @@ public class RenderBattery extends TileEntitySpecialRenderer
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GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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/*if (((TileEntityBattery) t).structure.isMultiblock)
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{
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this.bindTexture(TEXTURE_MULTI);
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}
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else
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{
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this.bindTexture(TEXTURE);
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}*/
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MODEL.render(0.0625f);
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/*
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* GL11.glScalef(0.0625f, 0.0625f, 0.0625f); batteryModel.renderAll();
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*/
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GL11.glPopMatrix();
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if (Minecraft.getMinecraft().gameSettings.fancyGraphics)
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{
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if (this.fakeBattery == null)
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{
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//this.fakeBattery = new EntityItem(t.worldObj, 0, 0, 0, new ItemStack(ResonantInduction.itemCapacitor));
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this.fakeBattery.age = 10;
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}
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if (this.renderManager == null)
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{
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this.renderManager = RenderManager.instance;
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}
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int renderAmount = 0;//Math.min(((TileEntityBattery) t).clientCells, 16);
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if (renderAmount == 0)
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{
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return;
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}
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for (int i = 2; i < 6; i++)
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{
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ForgeDirection direction = ForgeDirection.getOrientation(i);
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for (int slot = 0; slot < 4; slot++)
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{
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Vector3 sideVec = new Vector3(t).modifyPositionFromSide(correctSide(direction));
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Block block = Block.blocksList[sideVec.getBlockID(t.worldObj)];
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if (block != null && block.isOpaqueCube())
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{
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continue;
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}
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5f, (float) y + 0.7f, (float) z + 0.5f);
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float translateX = 0;
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float translateY = 0;
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switch (slot)
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{
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case 0:
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translateX = 0.25f;
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break;
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case 1:
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translateX = 0.25f;
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translateY = -0.5f;
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break;
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case 2:
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translateX = -0.25f;
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translateY = -0.5f;
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break;
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case 3:
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translateX = -0.25f;
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break;
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}
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switch (direction)
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{
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case NORTH:
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GL11.glTranslatef(-0.5f, 0, 0);
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GL11.glTranslatef(0, translateY, translateX);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case SOUTH:
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GL11.glTranslatef(0, 0, -0.5f);
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GL11.glTranslatef(translateX, translateY, 0);
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break;
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case WEST:
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GL11.glTranslatef(0.5f, 0, 0);
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GL11.glTranslatef(0, translateY, translateX);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case EAST:
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GL11.glTranslatef(0, 0, 0.5f);
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GL11.glTranslatef(translateX, translateY, 0);
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break;
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}
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GL11.glScalef(0.5f, 0.5f, 0.5f);
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this.renderItemSimple(this.fakeBattery);
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GL11.glPopMatrix();
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if (--renderAmount <= 0)
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{
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return;
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}
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}
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}
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}
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}
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private ForgeDirection correctSide(ForgeDirection side)
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{
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switch (side)
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{
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case NORTH:
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return ForgeDirection.WEST;
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case SOUTH:
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return ForgeDirection.NORTH;
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case EAST:
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return ForgeDirection.SOUTH;
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case WEST:
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return ForgeDirection.EAST;
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default:
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return null;
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}
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}
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public void renderItemSimple(EntityItem entityItem)
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{
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if (entityItem != null)
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{
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Tessellator tessellator = Tessellator.instance;
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ItemStack itemStack = entityItem.getEntityItem();
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for (int k = 0; k < itemStack.getItem().getRenderPasses(itemStack.getItemDamage()); ++k)
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{
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Icon icon = itemStack.getItem().getIcon(itemStack, k);
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if (icon == null)
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{
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TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
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ResourceLocation resourcelocation = texturemanager.getResourceLocation(entityItem.getEntityItem().getItemSpriteNumber());
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icon = ((TextureMap) texturemanager.getTexture(resourcelocation)).getAtlasSprite("missingno");
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}
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float f4 = icon.getMinU();
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float f5 = icon.getMaxU();
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float f6 = icon.getMinV();
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float f7 = icon.getMaxV();
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float f8 = 1.0F;
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float f9 = 0.5F;
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float f10 = 0.25F;
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float f11;
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GL11.glPushMatrix();
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float f12 = 0.0625F;
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f11 = 0.021875F;
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ItemStack itemstack = entityItem.getEntityItem();
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int j = itemstack.stackSize;
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byte b0 = getMiniItemCount(itemstack);
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GL11.glTranslatef(-f9, -f10, -((f12 + f11) * b0 / 2.0F));
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for (int kj = 0; kj < b0; ++kj)
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{
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// Makes items offset when in 3D, like when in 2D, looks much better. Considered
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// a
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// vanilla bug...
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if (kj > 0)
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{
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float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
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float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
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float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
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GL11.glTranslatef(x, y, f12 + f11);
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}
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else
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{
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GL11.glTranslatef(0f, 0f, f12 + f11);
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}
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if (itemstack.getItemSpriteNumber() == 0)
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{
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this.bindTexture(TextureMap.locationBlocksTexture);
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}
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else
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{
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this.bindTexture(TextureMap.locationItemsTexture);
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}
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GL11.glColor4f(1, 1, 1, 1.0F);
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ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, icon.getIconWidth(), icon.getIconHeight(), f12);
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}
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GL11.glPopMatrix();
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}
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}
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}
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public byte getMiniItemCount(ItemStack stack)
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{
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byte ret = 1;
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if (stack.stackSize > 1)
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ret = 2;
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if (stack.stackSize > 15)
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ret = 3;
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if (stack.stackSize > 31)
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ret = 4;
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return ret;
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}
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}
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@ -20,7 +20,6 @@ import org.lwjgl.opengl.GL11;
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import resonantinduction.ResonantInduction;
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import resonantinduction.base.PartAdvanced;
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import resonantinduction.render.RenderMultimeter;
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import universalelectricity.api.CompatibilityType;
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import universalelectricity.api.energy.IConductor;
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import universalelectricity.api.energy.IEnergyContainer;
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@ -1,17 +1,19 @@
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package resonantinduction.render;
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package resonantinduction.multimeter;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import resonantinduction.multimeter.ItemMultimeter;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* @author Calclavia
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*
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*/
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@SideOnly(Side.CLIENT)
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public class RenderItemMultimeter implements IItemRenderer
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{
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@Override
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@ -1,4 +1,4 @@
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package resonantinduction.render;
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package resonantinduction.multimeter;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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@ -9,7 +9,6 @@ import org.lwjgl.opengl.GL11;
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import resonantinduction.ResonantInduction;
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import resonantinduction.model.ModelMultimeter;
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import resonantinduction.multimeter.PartMultimeter;
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import universalelectricity.api.energy.UnitDisplay;
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import universalelectricity.api.energy.UnitDisplay.Unit;
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import cpw.mods.fml.client.FMLClientHandler;
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src/resonantinduction/transformer/ItemTransformer.java
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46
src/resonantinduction/transformer/ItemTransformer.java
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package resonantinduction.transformer;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
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import net.minecraftforge.common.Configuration;
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import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.ResonantInduction;
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import resonantinduction.TabRI;
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import resonantinduction.wire.EnumWireMaterial;
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import codechicken.lib.vec.BlockCoord;
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import codechicken.lib.vec.Vector3;
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import codechicken.multipart.JItemMultiPart;
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import codechicken.multipart.MultiPartRegistry;
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import codechicken.multipart.TMultiPart;
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public class ItemTransformer extends JItemMultiPart
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{
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private Icon[] icons = new Icon[EnumWireMaterial.values().length];
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public ItemTransformer(int id)
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{
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super(ResonantInduction.CONFIGURATION.get(Configuration.CATEGORY_ITEM, "multimeter", id).getInt(id));
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this.setUnlocalizedName(ResonantInduction.PREFIX + "multimeter");
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this.setCreativeTab(TabRI.INSTANCE);
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this.setHasSubtypes(true);
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this.setMaxDamage(0);
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}
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@Override
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public TMultiPart newPart(ItemStack itemStack, EntityPlayer player, World world, BlockCoord pos, int side, Vector3 hit)
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{
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PartTransformer part = (PartTransformer) MultiPartRegistry.createPart("resonant_induction_transformer", false);
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if (part != null)
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{
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part.preparePlacement(side, itemStack.getItemDamage());
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}
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return part;
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}
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}
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561
src/resonantinduction/transformer/ModelTransformer.java
Normal file
561
src/resonantinduction/transformer/ModelTransformer.java
Normal file
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@ -0,0 +1,561 @@
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package resonantinduction.transformer;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.common.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import static net.minecraftforge.common.ForgeDirection.*;
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@SideOnly(Side.CLIENT)
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public class ModelTransformer extends ModelBase
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{
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ModelRenderer Down_North;
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ModelRenderer Down_West;
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ModelRenderer Down_South;
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ModelRenderer Down_East;
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ModelRenderer Up_East;
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ModelRenderer Up_West;
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ModelRenderer Up_South;
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ModelRenderer Up_North;
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ModelRenderer South_Up;
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ModelRenderer South_Down;
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ModelRenderer South_West;
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ModelRenderer South_East;
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ModelRenderer North_Up;
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ModelRenderer North_East;
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ModelRenderer North_West;
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ModelRenderer North_Down;
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ModelRenderer East_South;
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ModelRenderer East_North;
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ModelRenderer East_Up;
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ModelRenderer East_Down;
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ModelRenderer West_Down;
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ModelRenderer West_Up;
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ModelRenderer West_South;
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ModelRenderer West_North;
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ModelRenderer io_Up;
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ModelRenderer io_East;
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ModelRenderer io_West;
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ModelRenderer io_South;
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ModelRenderer io_North;
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ModelRenderer io_Down;
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public ModelTransformer()
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{
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super();
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textureWidth = 128;
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textureHeight = 64;
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Down_North = new ModelRenderer(this, 108, 8);
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Down_North.addBox(0F, 0F, 0F, 8, 2, 2);
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Down_North.setRotationPoint(-7F, 21F, -1F);
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Down_North.setTextureSize(this.textureWidth, this.textureHeight);
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Down_North.mirror = true;
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||||
setRotation(Down_North, 0F, 0F, 0F);
|
||||
Down_West = new ModelRenderer(this, 108, 22);
|
||||
Down_West.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
Down_West.setRotationPoint(-1F, 21F, -7F);
|
||||
Down_West.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Down_West.mirror = true;
|
||||
setRotation(Down_West, 0F, 0F, 0F);
|
||||
Down_South = new ModelRenderer(this, 108, 4);
|
||||
Down_South.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
Down_South.setRotationPoint(-1F, 21F, -1F);
|
||||
Down_South.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Down_South.mirror = true;
|
||||
setRotation(Down_South, 0F, 0F, 0F);
|
||||
Down_East = new ModelRenderer(this, 108, 12);
|
||||
Down_East.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
Down_East.setRotationPoint(-1F, 21F, -1F);
|
||||
Down_East.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Down_East.mirror = true;
|
||||
setRotation(Down_East, 0F, 0F, 0F);
|
||||
Up_East = new ModelRenderer(this, 88, 22);
|
||||
Up_East.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
Up_East.setRotationPoint(-1F, 9F, -1F);
|
||||
Up_East.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Up_East.mirror = true;
|
||||
setRotation(Up_East, 0F, 0F, 0F);
|
||||
Up_West = new ModelRenderer(this, 88, 12);
|
||||
Up_West.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
Up_West.setRotationPoint(-1F, 9F, -7F);
|
||||
Up_West.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Up_West.mirror = true;
|
||||
setRotation(Up_West, 0F, 0F, 0F);
|
||||
Up_South = new ModelRenderer(this, 108, 0);
|
||||
Up_South.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
Up_South.setRotationPoint(-1F, 9F, -1F);
|
||||
Up_South.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Up_South.mirror = true;
|
||||
setRotation(Up_South, 0F, 0F, 0F);
|
||||
Up_North = new ModelRenderer(this, 88, 0);
|
||||
Up_North.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
Up_North.setRotationPoint(-7F, 9F, -1F);
|
||||
Up_North.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
Up_North.mirror = true;
|
||||
setRotation(Up_North, 0F, 0F, 0F);
|
||||
South_Up = new ModelRenderer(this, 0, 22);
|
||||
South_Up.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
South_Up.setRotationPoint(5F, 9F, -1F);
|
||||
South_Up.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
South_Up.mirror = true;
|
||||
setRotation(South_Up, 0F, 0F, 0F);
|
||||
South_Down = new ModelRenderer(this, 8, 22);
|
||||
South_Down.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
South_Down.setRotationPoint(5F, 15F, -1F);
|
||||
South_Down.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
South_Down.mirror = true;
|
||||
setRotation(South_Down, 0F, 0F, 0F);
|
||||
South_West = new ModelRenderer(this, 68, 22);
|
||||
South_West.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
South_West.setRotationPoint(5F, 15F, -7F);
|
||||
South_West.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
South_West.mirror = true;
|
||||
setRotation(South_West, 0F, 0F, 0F);
|
||||
South_East = new ModelRenderer(this, 68, 12);
|
||||
South_East.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
South_East.setRotationPoint(5F, 15F, -1F);
|
||||
South_East.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
South_East.mirror = true;
|
||||
setRotation(South_East, 0F, 0F, 0F);
|
||||
North_Up = new ModelRenderer(this, 16, 22);
|
||||
North_Up.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
North_Up.setRotationPoint(-7F, 9F, -1F);
|
||||
North_Up.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
North_Up.mirror = true;
|
||||
setRotation(North_Up, 0F, 0F, 0F);
|
||||
North_East = new ModelRenderer(this, 48, 22);
|
||||
North_East.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
North_East.setRotationPoint(-7F, 15F, -1F);
|
||||
North_East.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
North_East.mirror = true;
|
||||
setRotation(North_East, 0F, 0F, 0F);
|
||||
North_West = new ModelRenderer(this, 48, 12);
|
||||
North_West.addBox(0F, 0F, 0F, 2, 2, 8);
|
||||
North_West.setRotationPoint(-7F, 15F, -7F);
|
||||
North_West.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
North_West.mirror = true;
|
||||
setRotation(North_West, 0F, 0F, 0F);
|
||||
North_Down = new ModelRenderer(this, 0, 12);
|
||||
North_Down.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
North_Down.setRotationPoint(-7F, 15F, -1F);
|
||||
North_Down.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
North_Down.mirror = true;
|
||||
setRotation(North_Down, 0F, 0F, 0F);
|
||||
East_South = new ModelRenderer(this, 88, 4);
|
||||
East_South.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
East_South.setRotationPoint(-1F, 15F, 5F);
|
||||
East_South.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
East_South.mirror = true;
|
||||
setRotation(East_South, 0F, 0F, 0F);
|
||||
East_North = new ModelRenderer(this, 88, 8);
|
||||
East_North.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
East_North.setRotationPoint(-7F, 15F, 5F);
|
||||
East_North.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
East_North.mirror = true;
|
||||
setRotation(East_North, 0F, 0F, 0F);
|
||||
East_Up = new ModelRenderer(this, 8, 12);
|
||||
East_Up.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
East_Up.setRotationPoint(-1F, 9F, 5F);
|
||||
East_Up.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
East_Up.mirror = true;
|
||||
setRotation(East_Up, 0F, 0F, 0F);
|
||||
East_Down = new ModelRenderer(this, 16, 12);
|
||||
East_Down.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
East_Down.setRotationPoint(-1F, 15F, 5F);
|
||||
East_Down.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
East_Down.mirror = true;
|
||||
setRotation(East_Down, 0F, 0F, 0F);
|
||||
West_Down = new ModelRenderer(this, 24, 22);
|
||||
West_Down.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
West_Down.setRotationPoint(-1F, 15F, -7F);
|
||||
West_Down.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
West_Down.mirror = true;
|
||||
setRotation(West_Down, 0F, 0F, 0F);
|
||||
West_Up = new ModelRenderer(this, 24, 12);
|
||||
West_Up.addBox(0F, 0F, 0F, 2, 8, 2);
|
||||
West_Up.setRotationPoint(-1F, 9F, -7F);
|
||||
West_Up.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
West_Up.mirror = true;
|
||||
setRotation(West_Up, 0F, 0F, 0F);
|
||||
West_South = new ModelRenderer(this, 68, 0);
|
||||
West_South.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
West_South.setRotationPoint(-1F, 15F, -7F);
|
||||
West_South.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
West_South.mirror = true;
|
||||
setRotation(West_South, 0F, 0F, 0F);
|
||||
West_North = new ModelRenderer(this, 68, 4);
|
||||
West_North.addBox(0F, 0F, 0F, 8, 2, 2);
|
||||
West_North.setRotationPoint(-7F, 15F, -7F);
|
||||
West_North.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
West_North.mirror = true;
|
||||
setRotation(West_North, 0F, 0F, 0F);
|
||||
io_Up = new ModelRenderer(this, 0, 0);
|
||||
io_Up.addBox(0F, 0F, 0F, 4, 3, 4);
|
||||
io_Up.setRotationPoint(-2F, 8F, -2F);
|
||||
io_Up.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
io_Up.mirror = true;
|
||||
setRotation(io_Up, 0F, 0F, 0F);
|
||||
io_East = new ModelRenderer(this, 0, 7);
|
||||
io_East.addBox(0F, 0F, 0F, 4, 4, 3);
|
||||
io_East.setRotationPoint(-2F, 14F, 5F);
|
||||
io_East.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
io_East.mirror = true;
|
||||
setRotation(io_East, 0F, 0F, 0F);
|
||||
io_West = new ModelRenderer(this, 14, 8);
|
||||
io_West.addBox(0F, 0F, 0F, 4, 4, 3);
|
||||
io_West.setRotationPoint(-2F, 14F, -8F);
|
||||
io_West.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
io_West.mirror = true;
|
||||
setRotation(io_West, 0F, 0F, 0F);
|
||||
io_South = new ModelRenderer(this, 16, 0);
|
||||
io_South.addBox(0F, 0F, 0F, 3, 4, 4);
|
||||
io_South.setRotationPoint(5F, 14F, -2F);
|
||||
io_South.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
io_South.mirror = true;
|
||||
setRotation(io_South, 0F, 0F, 0F);
|
||||
io_North = new ModelRenderer(this, 30, 0);
|
||||
io_North.addBox(0F, 0F, 0F, 3, 4, 4);
|
||||
io_North.setRotationPoint(-8F, 14F, -2F);
|
||||
io_North.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
io_North.mirror = true;
|
||||
setRotation(io_North, 0F, 0F, 0F);
|
||||
io_Down = new ModelRenderer(this, 28, 8);
|
||||
io_Down.addBox(0F, 0F, 0F, 4, 3, 4);
|
||||
io_Down.setRotationPoint(-2F, 21F, -2F);
|
||||
io_Down.setTextureSize(this.textureWidth, this.textureHeight);
|
||||
io_Down.mirror = true;
|
||||
setRotation(io_Down, 0F, 0F, 0F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
|
||||
{
|
||||
super.render(entity, f, f1, f2, f3, f4, f5);
|
||||
this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
}
|
||||
|
||||
public void renderIO(ForgeDirection dir, float f5)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case UP:
|
||||
this.io_Up.render(f5);
|
||||
break;
|
||||
case DOWN:
|
||||
this.io_Down.render(f5);
|
||||
break;
|
||||
case NORTH:
|
||||
this.io_North.render(f5);
|
||||
break;
|
||||
case SOUTH:
|
||||
this.io_South.render(f5);
|
||||
break;
|
||||
case EAST:
|
||||
this.io_East.render(f5);
|
||||
break;
|
||||
case WEST:
|
||||
this.io_West.render(f5);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void renderCores(ForgeDirection in, ForgeDirection out, float f5)
|
||||
{
|
||||
if (in == UP || out == UP)
|
||||
{
|
||||
if (in == DOWN || out == DOWN)
|
||||
{
|
||||
this.Down_East.render(f5);
|
||||
this.Down_North.render(f5);
|
||||
this.Down_South.render(f5);
|
||||
this.Down_West.render(f5);
|
||||
|
||||
this.East_Down.render(f5);
|
||||
this.North_Down.render(f5);
|
||||
this.South_Down.render(f5);
|
||||
this.West_Down.render(f5);
|
||||
|
||||
this.East_Up.render(f5);
|
||||
this.North_Up.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
|
||||
this.Up_East.render(f5);
|
||||
this.Up_North.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
}
|
||||
else if (in == NORTH || out == NORTH)
|
||||
{
|
||||
this.North_East.render(f5);
|
||||
this.North_West.render(f5);
|
||||
|
||||
this.East_North.render(f5);
|
||||
this.West_North.render(f5);
|
||||
|
||||
this.East_Up.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
|
||||
this.Up_East.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
}
|
||||
else if (in == SOUTH || out == SOUTH)
|
||||
{
|
||||
this.South_East.render(f5);
|
||||
this.South_West.render(f5);
|
||||
|
||||
this.East_South.render(f5);
|
||||
this.West_South.render(f5);
|
||||
|
||||
this.East_Up.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
|
||||
this.Up_East.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
}
|
||||
else if (in == EAST || out == EAST)
|
||||
{
|
||||
this.East_North.render(f5);
|
||||
this.East_South.render(f5);
|
||||
|
||||
this.North_East.render(f5);
|
||||
this.South_East.render(f5);
|
||||
|
||||
this.North_Up.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
|
||||
this.Up_North.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
}
|
||||
else if (in == WEST || out == WEST)
|
||||
{
|
||||
this.West_North.render(f5);
|
||||
this.West_South.render(f5);
|
||||
|
||||
this.North_West.render(f5);
|
||||
this.South_West.render(f5);
|
||||
|
||||
this.North_Up.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
|
||||
this.Up_North.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
}
|
||||
}
|
||||
else if (in == DOWN || out == DOWN)
|
||||
{
|
||||
if (in == NORTH || out == NORTH)
|
||||
{
|
||||
this.North_East.render(f5);
|
||||
this.North_West.render(f5);
|
||||
|
||||
this.East_North.render(f5);
|
||||
this.West_North.render(f5);
|
||||
|
||||
this.East_Down.render(f5);
|
||||
this.West_Down.render(f5);
|
||||
|
||||
this.Down_East.render(f5);
|
||||
this.Down_West.render(f5);
|
||||
}
|
||||
else if (in == SOUTH || out == SOUTH)
|
||||
{
|
||||
this.South_East.render(f5);
|
||||
this.South_West.render(f5);
|
||||
|
||||
this.East_South.render(f5);
|
||||
this.West_South.render(f5);
|
||||
|
||||
this.East_Down.render(f5);
|
||||
this.West_Down.render(f5);
|
||||
|
||||
this.Down_East.render(f5);
|
||||
this.Down_West.render(f5);
|
||||
}
|
||||
else if (in == EAST || out == EAST)
|
||||
{
|
||||
this.East_North.render(f5);
|
||||
this.East_South.render(f5);
|
||||
|
||||
this.North_East.render(f5);
|
||||
this.South_East.render(f5);
|
||||
|
||||
this.North_Down.render(f5);
|
||||
this.South_Down.render(f5);
|
||||
|
||||
this.Down_North.render(f5);
|
||||
this.Down_South.render(f5);
|
||||
}
|
||||
else if (in == WEST || out == WEST)
|
||||
{
|
||||
this.West_North.render(f5);
|
||||
this.West_South.render(f5);
|
||||
|
||||
this.North_West.render(f5);
|
||||
this.South_West.render(f5);
|
||||
|
||||
this.North_Down.render(f5);
|
||||
this.South_Down.render(f5);
|
||||
|
||||
this.Down_North.render(f5);
|
||||
this.Down_South.render(f5);
|
||||
}
|
||||
}
|
||||
else if (in == NORTH || out == NORTH)
|
||||
{
|
||||
if (in == SOUTH || out == SOUTH)
|
||||
{
|
||||
this.North_Down.render(f5);
|
||||
this.North_East.render(f5);
|
||||
this.North_Up.render(f5);
|
||||
this.North_West.render(f5);
|
||||
|
||||
this.Down_North.render(f5);
|
||||
this.East_North.render(f5);
|
||||
this.Up_North.render(f5);
|
||||
this.West_North.render(f5);
|
||||
|
||||
this.Down_South.render(f5);
|
||||
this.East_South.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
this.West_South.render(f5);
|
||||
|
||||
this.South_Down.render(f5);
|
||||
this.South_East.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
this.South_West.render(f5);
|
||||
}
|
||||
else if (in == EAST || out == EAST)
|
||||
{
|
||||
this.North_Down.render(f5);
|
||||
this.North_Up.render(f5);
|
||||
|
||||
this.Down_North.render(f5);
|
||||
this.Up_North.render(f5);
|
||||
|
||||
this.Down_East.render(f5);
|
||||
this.Up_East.render(f5);
|
||||
|
||||
this.East_Down.render(f5);
|
||||
this.East_Up.render(f5);
|
||||
}
|
||||
else if (in == WEST || out == WEST)
|
||||
{
|
||||
this.North_Down.render(f5);
|
||||
this.North_Up.render(f5);
|
||||
|
||||
this.Down_North.render(f5);
|
||||
this.Up_North.render(f5);
|
||||
|
||||
this.Down_West.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
|
||||
this.West_Down.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
}
|
||||
}
|
||||
else if (in == SOUTH || out == SOUTH)
|
||||
{
|
||||
if (in == EAST || out == EAST)
|
||||
{
|
||||
this.South_Down.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
|
||||
this.Down_South.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
|
||||
this.Down_East.render(f5);
|
||||
this.Up_East.render(f5);
|
||||
|
||||
this.East_Down.render(f5);
|
||||
this.East_Up.render(f5);
|
||||
}
|
||||
else if (in == WEST || out == WEST)
|
||||
{
|
||||
this.South_Down.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
|
||||
this.Down_South.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
|
||||
this.Down_West.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
|
||||
this.West_Down.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
}
|
||||
}
|
||||
else if (in == EAST || out == EAST)
|
||||
{
|
||||
if (in == WEST || out == WEST)
|
||||
{
|
||||
this.East_Down.render(f5);
|
||||
this.East_North.render(f5);
|
||||
this.East_South.render(f5);
|
||||
this.East_Up.render(f5);
|
||||
|
||||
this.Down_East.render(f5);
|
||||
this.North_East.render(f5);
|
||||
this.South_East.render(f5);
|
||||
this.Up_East.render(f5);
|
||||
|
||||
this.Down_West.render(f5);
|
||||
this.North_West.render(f5);
|
||||
this.South_West.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
|
||||
this.West_Down.render(f5);
|
||||
this.West_North.render(f5);
|
||||
this.West_South.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||
{
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
|
||||
{
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
}
|
||||
|
||||
public void renderAll(float f5)
|
||||
{
|
||||
this.Down_North.render(f5);
|
||||
this.Down_West.render(f5);
|
||||
this.Down_South.render(f5);
|
||||
this.Down_East.render(f5);
|
||||
this.Up_East.render(f5);
|
||||
this.Up_West.render(f5);
|
||||
this.Up_South.render(f5);
|
||||
this.Up_North.render(f5);
|
||||
this.South_Up.render(f5);
|
||||
this.South_Down.render(f5);
|
||||
this.South_West.render(f5);
|
||||
this.South_East.render(f5);
|
||||
this.North_Up.render(f5);
|
||||
this.North_East.render(f5);
|
||||
this.North_West.render(f5);
|
||||
this.North_Down.render(f5);
|
||||
this.East_South.render(f5);
|
||||
this.East_North.render(f5);
|
||||
this.East_Up.render(f5);
|
||||
this.East_Down.render(f5);
|
||||
this.West_Down.render(f5);
|
||||
this.West_Up.render(f5);
|
||||
this.West_South.render(f5);
|
||||
this.West_North.render(f5);
|
||||
}
|
||||
|
||||
}
|
100
src/resonantinduction/transformer/PartTransformer.java
Normal file
100
src/resonantinduction/transformer/PartTransformer.java
Normal file
|
@ -0,0 +1,100 @@
|
|||
package resonantinduction.transformer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import codechicken.lib.render.CCRenderState;
|
||||
import codechicken.lib.render.TextureUtils;
|
||||
import codechicken.lib.vec.Cuboid6;
|
||||
import codechicken.lib.vec.Rotation;
|
||||
import codechicken.lib.vec.Transformation;
|
||||
import codechicken.lib.vec.Vector3;
|
||||
import codechicken.microblock.FaceMicroClass;
|
||||
import codechicken.multipart.JCuboidPart;
|
||||
import codechicken.multipart.JNormalOcclusion;
|
||||
import codechicken.multipart.TFacePart;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class PartTransformer extends JCuboidPart implements JNormalOcclusion, TFacePart
|
||||
{
|
||||
public static Cuboid6[][] oBoxes = new Cuboid6[6][2];
|
||||
|
||||
static
|
||||
{
|
||||
oBoxes[0][0] = new Cuboid6(1 / 8D, 0, 0, 7 / 8D, 1 / 8D, 1);
|
||||
oBoxes[0][1] = new Cuboid6(0, 0, 1 / 8D, 1, 1 / 8D, 7 / 8D);
|
||||
for (int s = 1; s < 6; s++)
|
||||
{
|
||||
Transformation t = Rotation.sideRotations[s].at(Vector3.center);
|
||||
oBoxes[s][0] = oBoxes[0][0].copy().apply(t);
|
||||
oBoxes[s][1] = oBoxes[0][1].copy().apply(t);
|
||||
}
|
||||
}
|
||||
|
||||
private int side;
|
||||
private boolean stepUp;
|
||||
public int multiplier;
|
||||
|
||||
public void preparePlacement(int side, int itemDamage)
|
||||
{
|
||||
this.side = (byte) (side ^ 1);
|
||||
}
|
||||
|
||||
public boolean stepUp()
|
||||
{
|
||||
return this.stepUp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlotMask()
|
||||
{
|
||||
return 1 << this.side;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cuboid6 getBounds()
|
||||
{
|
||||
return FaceMicroClass.aBounds()[0x10 | this.side];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int redstoneConductionMap()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean solid(int arg0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterable<Cuboid6> getOcclusionBoxes()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void renderDynamic(Vector3 pos, float frame, int pass)
|
||||
{
|
||||
if (pass == 0)
|
||||
{
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
TextureUtils.bindAtlas(0);
|
||||
CCRenderState.useModelColours(true);
|
||||
CCRenderState.startDrawing(7);
|
||||
RenderTransformer.render(this, pos.x, pos.y, pos.z);
|
||||
CCRenderState.draw();
|
||||
CCRenderState.setColour(-1);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getType()
|
||||
{
|
||||
return "resonant_induction_transformer";
|
||||
}
|
||||
}
|
59
src/resonantinduction/transformer/RenderTransformer.java
Normal file
59
src/resonantinduction/transformer/RenderTransformer.java
Normal file
|
@ -0,0 +1,59 @@
|
|||
package resonantinduction.transformer;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.StatCollector;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import resonantinduction.ResonantInduction;
|
||||
import universalelectricity.api.vector.Vector3;
|
||||
import calclavia.lib.render.CalclaviaRenderHelper;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class RenderTransformer
|
||||
{
|
||||
private static final ModelTransformer MODEL = new ModelTransformer();
|
||||
public static final ResourceLocation TEXTURE = new ResourceLocation(ResonantInduction.DOMAIN, ResonantInduction.MODEL_TEXTURE_DIRECTORY + "transformer.png");
|
||||
|
||||
public static void render(PartTransformer part, double x, double y, double z)
|
||||
{
|
||||
String status = StatCollector.translateToLocal(part.stepUp() ? "tooltip.transformer.stepUp" : "tooltip.transformer.stepDown");
|
||||
String name = StatCollector.translateToLocal(ResonantInduction.itemTransformer.getUnlocalizedName() + "." + (int) Math.pow(2, part.multiplier + 1) + "x.name");
|
||||
|
||||
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
|
||||
MovingObjectPosition movingPosition = player.rayTrace(5, 1f);
|
||||
|
||||
if (movingPosition != null)
|
||||
{
|
||||
if (new Vector3(x, y, z).equals(new Vector3(movingPosition)))
|
||||
{
|
||||
CalclaviaRenderHelper.renderFloatingText(status, (float) ((float) x + .5), (float) y - 1, (float) ((float) z + .5));
|
||||
CalclaviaRenderHelper.renderFloatingText(name, (float) ((float) x + .5), (float) y - .70F, (float) ((float) z + .5));
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
|
||||
GL11.glScalef(1.0F, -1F, -1F);
|
||||
GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
|
||||
MODEL.render(null, 0, 0, 0, 0, 0, 0.0625F);
|
||||
//this.model.renderCores(te.getInput(), te.getOutput(), 0.0625F);
|
||||
|
||||
// this.bindTexture(TextureLocations.MODEL_TRANSFORMER_INPUT);
|
||||
//this.model.renderIO(te.getInput(), 0.0625F);
|
||||
|
||||
// this.bindTexture(TextureLocations.MODEL_TRANSFORMER_OUTPUT);
|
||||
//this.model.renderIO(te.getOutput(), 0.0625F);
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue