Added more support for Use cmd
added lever and suggest ISideInventory support for the user command. Will work on this more too add support for more things.
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1 changed files with 24 additions and 0 deletions
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@ -1,7 +1,13 @@
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package assemblyline.common.machine.command;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLever;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ISidedInventory;
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import assemblyline.api.IArmbotUseable;
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public class CommandUse extends Command
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@ -27,6 +33,7 @@ public class CommandUse extends Command
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@Override
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protected boolean doTask()
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{
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Block block = Block.blocksList[this.world.getBlockId(tileEntity.getHandPosition().intX(), tileEntity.getHandPosition().intY(), tileEntity.getHandPosition().intZ())];
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TileEntity targetTile = this.tileEntity.getHandPosition().getTileEntity(this.world);
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if (targetTile != null)
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@ -35,6 +42,23 @@ public class CommandUse extends Command
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{
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((IArmbotUseable) targetTile).onUse(this.tileEntity, this.getArgs());
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}
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else if (targetTile instanceof ISidedInventory)
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{
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// TODO add IInventory side behavior for placing and taking items.
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if(tileEntity.getGrabbedEntities().size() > 0)
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{
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//add items to inv
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}else
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{
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//remove items from inv
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}
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}
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else if (block == Block.lever)
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{
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block.onBlockActivated(this.world, tileEntity.getHandPosition().intX(), tileEntity.getHandPosition().intY(), tileEntity.getHandPosition().intZ(), null, 0, 0, 0, 0);
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}
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}
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this.curTimes++;
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