Increased mechanical network acceleration
This commit is contained in:
parent
f5e35f9924
commit
32ee1527c9
2 changed files with 2 additions and 2 deletions
|
@ -63,7 +63,7 @@ public class TileGenerator extends TileElectrical implements IRotatable
|
|||
|
||||
if (mech != null)
|
||||
{
|
||||
long power = (long) Math.abs(mech.getTorque() * mech.getAngularVelocity());
|
||||
long power = (long) Math.abs(mech.getTorque() * mech.getAngularVelocity()) / 2;
|
||||
long receive = energy.receiveEnergy(power, true);
|
||||
|
||||
if (receive > 0)
|
||||
|
|
|
@ -31,7 +31,7 @@ import universalelectricity.core.net.NetworkTickHandler;
|
|||
*/
|
||||
public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanical> implements IMechanicalNetwork, IUpdate
|
||||
{
|
||||
public static final float ACCELERATION = 0.1f;
|
||||
public static final float ACCELERATION = 0.2f;
|
||||
/** The current rotation of the network */
|
||||
private float rotation = 0;
|
||||
private long lastRotateTime;
|
||||
|
|
Loading…
Reference in a new issue