diff --git a/src/dark/farmtech/FarmTech.java b/src/dark/farmtech/FarmTech.java index cbf15890..99f401c9 100644 --- a/src/dark/farmtech/FarmTech.java +++ b/src/dark/farmtech/FarmTech.java @@ -3,6 +3,8 @@ package dark.farmtech; import java.io.File; import java.util.Arrays; +import com.dark.ModObjectRegistry; + import net.minecraft.block.Block; import net.minecraft.block.BlockDispenser; import net.minecraft.item.Item; @@ -24,7 +26,6 @@ import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import dark.api.farm.CropAutomationHandler; import dark.api.farm.DecayMatterList; -import dark.core.ModObjectRegistry; import dark.core.prefab.ItemBlockHolder; import dark.core.prefab.ModPrefab; import dark.farmtech.blocks.BlockFarmSoil; diff --git a/src/dark/farmtech/item/ItemFarmFood.java b/src/dark/farmtech/item/ItemFarmFood.java index a9275e5c..0ddb0aa6 100644 --- a/src/dark/farmtech/item/ItemFarmFood.java +++ b/src/dark/farmtech/item/ItemFarmFood.java @@ -2,6 +2,8 @@ package dark.farmtech.item; import java.util.List; +import com.dark.IExtraInfo.IExtraItemInfo; + import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; @@ -18,7 +20,6 @@ import universalelectricity.core.vector.Vector3; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import dark.core.helpers.ItemWorldHelper; -import dark.core.interfaces.IExtraInfo.IExtraItemInfo; import dark.core.prefab.ModPrefab; import dark.farmtech.FarmTech; diff --git a/src/dark/farmtech/machines/BlockFT.java b/src/dark/farmtech/machines/BlockFT.java index 5ee7e9fc..df5af4bb 100644 --- a/src/dark/farmtech/machines/BlockFT.java +++ b/src/dark/farmtech/machines/BlockFT.java @@ -1,8 +1,9 @@ package dark.farmtech.machines; +import com.dark.ModObjectRegistry.BlockBuildData; + import net.minecraft.block.material.Material; import dark.core.DMCreativeTab; -import dark.core.ModObjectRegistry.BlockBuildData; import dark.core.prefab.machine.BlockMachine; /** Prefab class for all farm blocks to remove the need for some configuration of the super class