diff --git a/src/main/java/resonantinduction/mechanical/process/BlockGrinderWheel.java b/src/main/java/resonantinduction/mechanical/process/BlockGrinderWheel.java index 80d5def2..79f1f5bd 100644 --- a/src/main/java/resonantinduction/mechanical/process/BlockGrinderWheel.java +++ b/src/main/java/resonantinduction/mechanical/process/BlockGrinderWheel.java @@ -1,5 +1,6 @@ package resonantinduction.mechanical.process; +import calclavia.lib.utility.WorldUtility; import net.minecraft.block.ITileEntityProvider; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; @@ -75,6 +76,7 @@ public class BlockGrinderWheel extends BlockRIRotatable implements ITileEntityPr // Move entity based on the direction of the block. ForgeDirection dir = this.getDirection(world, x, y, z); dir = ForgeDirection.getOrientation(!(dir.ordinal() % 2 == 0) ? dir.ordinal() - 1 : dir.ordinal()).getOpposite(); + dir = WorldUtility.invertZ(dir); float speed = tile.getAngularVelocity() / 20; entity.addVelocity(dir.offsetX * speed, Math.random() * speed, dir.offsetZ * speed); } diff --git a/src/main/java/resonantinduction/mechanical/process/RenderGrinderWheel.java b/src/main/java/resonantinduction/mechanical/process/RenderGrinderWheel.java index f3476dd0..2aa1cf11 100644 --- a/src/main/java/resonantinduction/mechanical/process/RenderGrinderWheel.java +++ b/src/main/java/resonantinduction/mechanical/process/RenderGrinderWheel.java @@ -6,6 +6,7 @@ import static org.lwjgl.opengl.GL11.glRotatef; import static org.lwjgl.opengl.GL11.glScalef; import static org.lwjgl.opengl.GL11.glTranslatef; import calclavia.lib.render.RenderUtility; +import calclavia.lib.utility.WorldUtility; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; @@ -38,6 +39,7 @@ public class RenderGrinderWheel extends TileEntitySpecialRenderer glScalef(0.51f, 0.5f, 0.5f); ForgeDirection dir = tile.getDirection(); dir = ForgeDirection.getOrientation(!(dir.ordinal() % 2 == 0) ? dir.ordinal() - 1 : dir.ordinal()); + dir = WorldUtility.invertZ(dir); RenderUtility.rotateBlockBasedOnDirection(dir); glRotatef((float) Math.toDegrees(tile.angle), 0, 0, 1); FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);