Fixed engineer table block drop issue

This commit is contained in:
Robert Seifert 2014-03-08 17:14:22 -05:00
parent f1da57d224
commit 3a4b3b1648

View file

@ -29,6 +29,7 @@ import resonantinduction.core.prefab.imprint.ItemImprint;
import resonantinduction.core.render.RenderItemOverlayTile;
import universalelectricity.api.vector.Vector2;
import universalelectricity.api.vector.Vector3;
import universalelectricity.api.vector.VectorWorld;
import calclavia.lib.content.module.TileRender;
import calclavia.lib.content.module.prefab.TileInventory;
import calclavia.lib.gui.ContainerDummy;
@ -239,16 +240,11 @@ public class TileEngineeringTable extends TileInventory implements IPacketReceiv
public ArrayList<ItemStack> getDrops(int metadata, int fortune)
{
ArrayList<ItemStack> list = new ArrayList<ItemStack>();
list.add(ItemBlockSaved.getItemStackWithNBT(blockType, world(), x(), y(), z()));
ItemStack stack = ItemBlockSaved.getItemStackWithNBT(this.getBlockType(), world(), x(), y(), z());
list.add(stack);
return list;
}
@Override
public int quantityDropped(int meta, int fortune)
{
return 0;
}
@Override
public void dropEntireInventory(int par5, int par6)
{