Fixed Liquid renderer
This was at one point in time the BuildCraft fluid renderer. However, i have rewrote most of it in order to fix it. BuiltCraft staff is welcome to take anything from the render code they want.
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e3300615a6
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3d82011b96
4 changed files with 397 additions and 0 deletions
56
src/minecraft/dark/core/render/BlockRenderInfo.java
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56
src/minecraft/dark/core/render/BlockRenderInfo.java
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package dark.core.render;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.util.Icon;
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import net.minecraft.world.IBlockAccess;
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import universalelectricity.core.vector.Vector3;
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/** Used to store info on a block mainly used for rendering */
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public class BlockRenderInfo
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{
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/** Block lower corner size */
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public Vector3 min = new Vector3(0, 0, 0);
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/** Block higher corner size */
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public Vector3 max = new Vector3(1, 1, 1);
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/** Block to pull info from */
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public Block baseBlock = Block.sand;
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/** Override render texture */
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public Icon texture = null;
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/** meta data to use for block the block */
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public int meta = 0;
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/** Gets the block brightness at the given location */
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public float getBlockBrightness(IBlockAccess iblockaccess, int i, int j, int k)
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{
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return baseBlock.getBlockBrightness(iblockaccess, i, j, k);
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}
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/** Gets the block texture from the given side */
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public Icon getBlockTextureFromSide(int side)
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{
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return this.getBlockIconFromSideAndMetadata(side, meta);
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}
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/** Gets the block texture from side and meta */
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public Icon getBlockIconFromSideAndMetadata(int side, int meta)
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{
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return this.getIconSafe(baseBlock.getIcon(side, meta));
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}
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/** Gets the icon and does some safty checks */
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public Icon getIconSafe(Icon par1Icon)
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{
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Icon icon = par1Icon;
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if (this.texture != null)
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{
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icon = texture;
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}
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if (par1Icon == null)
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{
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icon = ((TextureMap) Minecraft.getMinecraft().func_110434_K().func_110581_b(TextureMap.field_110575_b)).func_110572_b("missingno");
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}
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return icon;
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}
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}
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99
src/minecraft/dark/core/render/EntityFakeBlock.java
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99
src/minecraft/dark/core/render/EntityFakeBlock.java
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package dark.core.render;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class EntityFakeBlock extends Entity
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{
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@SideOnly(Side.CLIENT)
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public Icon texture;
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public float shadowSize = 0;
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public float rotationX = 0;
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public float rotationY = 0;
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public float rotationZ = 0;
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public double iSize, jSize, kSize;
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private int brightness = -1;
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public EntityFakeBlock(World world)
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{
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super(world);
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preventEntitySpawning = false;
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noClip = true;
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isImmuneToFire = true;
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}
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public EntityFakeBlock(World world, double xPos, double yPos, double zPos)
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{
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super(world);
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setPositionAndRotation(xPos, yPos, zPos, 0, 0);
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}
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public EntityFakeBlock(World world, double i, double j, double k, double iSize, double jSize, double kSize)
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{
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this(world);
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this.iSize = iSize;
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this.jSize = jSize;
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this.kSize = kSize;
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setPositionAndRotation(i, j, k, 0, 0);
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this.motionX = 0.0;
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this.motionY = 0.0;
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this.motionZ = 0.0;
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}
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@Override
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public void setPosition(double d, double d1, double d2)
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{
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super.setPosition(d, d1, d2);
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boundingBox.minX = posX;
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boundingBox.minY = posY;
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boundingBox.minZ = posZ;
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boundingBox.maxX = posX + iSize;
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boundingBox.maxY = posY + jSize;
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boundingBox.maxZ = posZ + kSize;
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}
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@Override
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public void moveEntity(double d, double d1, double d2)
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{
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setPosition(posX + d, posY + d1, posZ + d2);
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}
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public void setBrightness(int brightness)
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{
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this.brightness = brightness;
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}
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@Override
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protected void entityInit()
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{
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// TODO Auto-generated method stub
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound data)
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{
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iSize = data.getDouble("iSize");
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jSize = data.getDouble("jSize");
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kSize = data.getDouble("kSize");
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound data)
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{
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data.setDouble("iSize", iSize);
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data.setDouble("jSize", jSize);
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data.setDouble("kSize", kSize);
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}
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@Override
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public int getBrightnessForRender(float par1)
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{
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return brightness > 0 ? brightness : super.getBrightnessForRender(par1);
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}
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}
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119
src/minecraft/dark/core/render/FluidBlockRenderer.java
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119
src/minecraft/dark/core/render/FluidBlockRenderer.java
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package dark.core.render;
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import java.util.HashMap;
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import java.util.Map;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.util.Icon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidStack;
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import org.lwjgl.opengl.GL11;
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import universalelectricity.core.vector.Vector3;
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/** @author CovertJaguar <railcraft.wikispaces.com> from BuildCraft , modified by DarkGuardsman */
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public class FluidBlockRenderer
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{
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private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
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public static final int DISPLAY_STAGES = 100;
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private static final BlockRenderInfo liquidBlock = new BlockRenderInfo();
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/** Gets the icon for the given fluid */
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public static Icon getFluidTexture(Fluid fluid)
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{
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if (fluid == null)
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{
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return null;
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}
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Icon icon = fluid.getStillIcon();
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if (icon == null)
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{
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Block block = Block.blocksList[fluid.getBlockID()];
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if (block != null)
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{
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if (block.blockID == Block.waterStill.blockID)
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{
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icon = Block.waterStill.getIcon(0, 0);
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}
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if (block.blockID == Block.lavaStill.blockID)
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{
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icon = Block.lavaStill.getIcon(0, 0);
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}
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}
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if (icon == null)
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{
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icon = Block.waterStill.getIcon(0, 0);
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}
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}
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return icon;
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}
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/** Get the texture sheet used to bind textures to the render */
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public static ResourceLocation getFluidSheet(FluidStack liquid)
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{
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return TextureMap.field_110575_b;
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}
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/** Gets the GL11 display list used to render the fluidStack as a block */
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public static int[] getFluidDisplayLists(FluidStack fluidStack, World world, boolean flowing)
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{
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if (fluidStack == null || fluidStack.getFluid() == null)
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{
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return null;
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}
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Fluid fluid = fluidStack.getFluid();
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Map<Fluid, int[]> cache = flowing ? flowingRenderCache : stillRenderCache;
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int[] diplayLists = cache.get(fluid);
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if (diplayLists != null)
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{
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return diplayLists;
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}
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diplayLists = new int[DISPLAY_STAGES];
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liquidBlock.baseBlock = fluid.getBlockID() > 0 ? Block.blocksList[fluid.getBlockID()] : Block.waterStill;
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liquidBlock.texture = getFluidTexture(fluid);
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cache.put(fluid, diplayLists);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_CULL_FACE);
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int color = fluid.getColor(fluidStack);
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if (color != 0xFFFFFF)
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{
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float c1 = (float) (color >> 16 & 255) / 255.0F;
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float c2 = (float) (color >> 8 & 255) / 255.0F;
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float c3 = (float) (color & 255) / 255.0F;
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//GL11.glColor4f(c1, c2, c3, 1);
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}
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for (int s = 0; s < DISPLAY_STAGES; ++s)
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{
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diplayLists[s] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(diplayLists[s], 4864 /*GL_COMPILE*/);
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liquidBlock.min = new Vector3(0.01f, 0, 0.01f);
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liquidBlock.max = new Vector3(0.99f, (float) s / (float) DISPLAY_STAGES, 0.99f);
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RenderFakeBlock.INSTANCE.renderBlock(liquidBlock, world, 0, 0, 0);
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GL11.glEndList();
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}
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//GL11.glColor4f(1, 1, 1, 1);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_LIGHTING);
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return diplayLists;
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}
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}
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123
src/minecraft/dark/core/render/RenderFakeBlock.java
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123
src/minecraft/dark/core/render/RenderFakeBlock.java
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/**
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* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public License
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* 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package dark.core.render;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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import universalelectricity.core.vector.Vector3;
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public class RenderFakeBlock extends Render
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{
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/** Render instance */
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public static RenderFakeBlock INSTANCE = new RenderFakeBlock();
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@Override
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public void doRender(Entity entity, double i, double j, double k, float f, float f1)
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{
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doRenderBlock((EntityFakeBlock) entity, i, j, k);
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}
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/** Renders a block as an Entity */
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public void doRenderBlock(EntityFakeBlock entity, double i, double j, double k)
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{
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if (entity.isDead)
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{
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return;
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}
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shadowSize = entity.shadowSize;
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World world = entity.worldObj;
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BlockRenderInfo util = new BlockRenderInfo();
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util.texture = entity.texture;
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func_110776_a(TextureMap.field_110575_b);
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for (int iBase = 0; iBase < entity.iSize; ++iBase)
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{
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for (int jBase = 0; jBase < entity.jSize; ++jBase)
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{
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for (int kBase = 0; kBase < entity.kSize; ++kBase)
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{
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util.min = new Vector3();
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double remainX = entity.iSize - iBase;
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double remainY = entity.jSize - jBase;
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double remainZ = entity.kSize - kBase;
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util.max = new Vector3((remainX > 1.0 ? 1.0 : remainX), (remainY > 1.0 ? 1.0 : remainY), (remainZ > 1.0 ? 1.0 : remainZ));
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GL11.glPushMatrix();
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GL11.glTranslatef((float) i, (float) j, (float) k);
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GL11.glRotatef(entity.rotationX, 1, 0, 0);
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GL11.glRotatef(entity.rotationY, 0, 1, 0);
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GL11.glRotatef(entity.rotationZ, 0, 0, 1);
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GL11.glTranslatef(iBase, jBase, kBase);
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int lightX, lightY, lightZ;
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lightX = (int) (Math.floor(entity.posX) + iBase);
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lightY = (int) (Math.floor(entity.posY) + jBase);
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lightZ = (int) (Math.floor(entity.posZ) + kBase);
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GL11.glDisable(2896 /* GL_LIGHTING */);
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renderBlock(util, world, lightX, lightY, lightZ);
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GL11.glEnable(2896 /* GL_LIGHTING */);
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GL11.glPopMatrix();
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}
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}
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}
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}
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/** Renders a block at given location
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*
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* @param blockInterface - class used to store info for the render process
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* @param world - world rendering in
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* @param x - position on x axis
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* @param y - position on y axis
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* @param z - position on z axis */
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public void renderBlock(BlockRenderInfo blockInterface, IBlockAccess world, int x, int y, int z)
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{
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renderBlocks.renderMaxX = blockInterface.max.x;
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renderBlocks.renderMinX = blockInterface.min.x;
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renderBlocks.renderMaxY = blockInterface.max.y;
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renderBlocks.renderMinY = blockInterface.min.y;
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renderBlocks.renderMaxZ = blockInterface.max.z;
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renderBlocks.renderMinZ = blockInterface.min.z;
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renderBlocks.enableAO = false;
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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//TODO do a check for "should render side" to solve issue with transparent blocks. Mainly rendering water blocks next to each other
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renderBlocks.renderFaceYNeg(blockInterface.baseBlock, 0, 0, 0, blockInterface.getBlockIconFromSideAndMetadata(0, blockInterface.meta));
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renderBlocks.renderFaceYPos(blockInterface.baseBlock, 0, 0, 0, blockInterface.getBlockIconFromSideAndMetadata(1, blockInterface.meta));
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renderBlocks.renderFaceZNeg(blockInterface.baseBlock, 0, 0, 0, blockInterface.getBlockIconFromSideAndMetadata(2, blockInterface.meta));
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renderBlocks.renderFaceZPos(blockInterface.baseBlock, 0, 0, 0, blockInterface.getBlockIconFromSideAndMetadata(3, blockInterface.meta));
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renderBlocks.renderFaceXNeg(blockInterface.baseBlock, 0, 0, 0, blockInterface.getBlockIconFromSideAndMetadata(4, blockInterface.meta));
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renderBlocks.renderFaceXPos(blockInterface.baseBlock, 0, 0, 0, blockInterface.getBlockIconFromSideAndMetadata(5, blockInterface.meta));
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tessellator.draw();
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}
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@Override
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protected ResourceLocation func_110775_a(Entity entity)
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{
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throw new UnsupportedOperationException("Getting resoure location for this is not support as of yet");
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}
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}
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