cleanup && Packet handler work

This commit is contained in:
DarkGuardsman 2013-09-08 05:16:41 -04:00
parent 298f5ad91b
commit 3edf03abd7
10 changed files with 17 additions and 43 deletions

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@ -1,9 +1,8 @@
package dark.api.farm;
import dark.farmtech.machines.farmer.EntityFarmDrone;
import universalelectricity.core.vector.Vector3;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import universalelectricity.core.vector.Vector3;
import dark.farmtech.machines.farmer.EntityFarmDrone;
/** Special case handling for crops so the farm automatons know to do a few extra steps to care for
* and harvest a crop block

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@ -11,7 +11,6 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;
import universalelectricity.prefab.TranslationHelper;
import universalelectricity.prefab.network.PacketManager;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.Mod;
@ -24,26 +23,23 @@ import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import dark.api.farm.DecayMatterList;
import dark.api.farm.CropAutomationHandler;
import dark.api.farm.DecayMatterList;
import dark.core.common.BlockRegistry;
import dark.core.common.DarkMain;
import dark.core.common.BlockRegistry.BlockData;
import dark.core.common.DarkMain;
import dark.core.prefab.ModPrefab;
import dark.core.prefab.items.ItemBlockHolder;
import dark.farmtech.blocks.BlockFarmSoil;
@Mod(modid = FarmTech.MOD_ID, name = FarmTech.MOD_NAME, version = DarkMain.VERSION, dependencies = "after:DarkCore", useMetadata = true)
@NetworkMod(channels = { FarmTech.CHANNEL }, clientSideRequired = true, serverSideRequired = false, packetHandler = PacketManager.class)
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class FarmTech extends ModPrefab
{
public static final String MOD_ID = "FarmTech";
public static final String MOD_NAME = "Farm Tech";
// @NetworkMod
public static final String CHANNEL = MOD_ID;
@Metadata(FarmTech.MOD_ID)
public static ModMetadata meta;

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@ -2,15 +2,14 @@ package dark.farmtech.blocks;
import java.util.List;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.farmtech.FarmTech;
/** Generic block set containing farm blocks: mulch, fertilizer, fertile dirt, mud

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@ -4,7 +4,6 @@ import java.util.Set;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.Configuration;
import dark.core.prefab.BlockMachine;
import dark.core.prefab.IExtraObjectInfo;

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@ -4,14 +4,15 @@ import net.minecraft.item.ItemStack;
import net.minecraftforge.common.ForgeDirection;
import dark.api.farm.DecayMatterList;
import dark.core.interfaces.IInvBox;
import dark.core.prefab.TileEntityMachine;
import dark.core.prefab.invgui.InvChest;
/** Simple box that turns matter into compost to grow plants with
*
*
* 6 slot input stores output as an float that then need to be converted to a bucket of compost
*
*
* @author DarkGuardsman */
public class TileEntityCompBox extends TileEntityFT
public class TileEntityCompBox extends TileEntityMachine
{
/** Allow undead parts to be compost */
public static final boolean undeadCompost = false;
@ -32,7 +33,7 @@ public class TileEntityCompBox extends TileEntityFT
}
/** Converts one item in the slot into compost
*
*
* @param slot 0-5 */
public void process(int slot)
{
@ -48,7 +49,7 @@ public class TileEntityCompBox extends TileEntityFT
}
/** Tests if the item in the slot is read to be processed
*
*
* @param slot 0-5 */
public boolean canProcess(int slot)
{

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@ -1,17 +0,0 @@
package dark.farmtech.machines;
import dark.core.prefab.TileEntityMachine;
import dark.farmtech.FarmTech;
/** Prefab class for all farm blocks to remove the need for some configuration of the super class
*
* @author Darkguardsman */
public abstract class TileEntityFT extends TileEntityMachine
{
@Override
public String getChannel()
{
return FarmTech.CHANNEL;
}
}

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@ -1,8 +1,8 @@
package dark.farmtech.machines.farmer;
import universalelectricity.core.vector.Vector3;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import universalelectricity.core.vector.Vector3;
public class CropHandlerCactus extends CropHandler
{

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@ -1,8 +1,5 @@
package dark.farmtech.machines.farmer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import universalelectricity.core.vector.Vector3;
public class DroneTask

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@ -1,12 +1,12 @@
package dark.farmtech.machines.farmer;
import dark.core.prefab.helpers.ItemWorldHelper;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import universalelectricity.core.block.IElectricalStorage;
import universalelectricity.core.vector.Vector3;
import dark.core.prefab.helpers.ItemWorldHelper;
public class EntityFarmDrone extends EntityLiving implements IElectricalStorage
{

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@ -1,10 +1,10 @@
package dark.farmtech.machines.farmer;
import universalelectricity.core.vector.Vector3;
import dark.farmtech.machines.TileEntityFT;
import dark.core.prefab.TileEntityMachine;
import dark.farmtech.machines.farmer.EntityFarmDrone.DroneData;
public class TileEntityFarmBox extends TileEntityFT
public class TileEntityFarmBox extends TileEntityMachine
{
/** Current amount of drone slots this box has */
private int droneSlots = 1;