Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods first.
This commit is contained in:
parent
8be97739c9
commit
449890530c
13 changed files with 43 additions and 18 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -10,6 +10,7 @@
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/reobf/*
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/reobf/*
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/runtime/*
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/runtime/*
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/temp/*
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/temp/*
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/src/minecraft/assemblyline/textures/*
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CHANGELOG
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CHANGELOG
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LICENSE.txt
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LICENSE.txt
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*.bat
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*.bat
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1
info.txt
1
info.txt
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@ -5,3 +5,4 @@
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@ AssemblyLine_v0.0.6.6.jar
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@ AssemblyLine_v0.0.6.6.jar
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@ AssemblyLine_v0.0.6.7.jar
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@ AssemblyLine_v0.0.6.7.jar
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@ AssemblyLine_v0.0.6.8.jar AssemblyLine_v0.0.6.8_api.zip
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@ AssemblyLine_v0.0.6.8.jar AssemblyLine_v0.0.6.8_api.zip
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stable AssemblyLine_v0.0.6.10.jar AssemblyLine_v0.0.6.10_api.zip
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17
src/common/assemblyline/api/IManipulator.java
Normal file
17
src/common/assemblyline/api/IManipulator.java
Normal file
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@ -0,0 +1,17 @@
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package assemblyline.api;
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import net.minecraft.src.ItemStack;
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import universalelectricity.core.Vector3;
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public interface IManipulator
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{
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/**
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* Throws the items from the manipulator into the world
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* @param outputPosition
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* @param items
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*/
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public void rejectItem(Vector3 outputPosition, ItemStack items);
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//TODO add a few more methods here to access the functions the manipulator
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//can do. For example storing items, and retrieving items, or power on/off
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}
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@ -159,18 +159,22 @@ public class TileEntityConveyorBelt extends TileEntityElectricityReceiver implem
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if (direction == 0)
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if (direction == 0)
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{
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{
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entity.motionZ -= 1 * this.speed;
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entity.motionZ -= 1 * this.speed;
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entity.posX = this.xCoord +0.5D;
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}
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}
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if (direction == 1)
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if (direction == 1)
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{
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{
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entity.motionX += 1 * this.speed;
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entity.motionX += 1 * this.speed;
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entity.posZ = this.zCoord +0.5D;
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}
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}
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if (direction == 2)
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if (direction == 2)
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{
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{
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entity.motionZ += 1 * this.speed;
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entity.motionZ += 1 * this.speed;
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entity.posX = this.xCoord +0.5D;
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}
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}
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if (direction == 3)
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if (direction == 3)
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{
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{
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entity.motionX -= 1 * this.speed;
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entity.motionX -= 1 * this.speed;
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entity.posZ = this.zCoord +0.5D;
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}
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}
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}
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}
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}
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}
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@ -24,9 +24,10 @@ import universalelectricity.prefab.TileEntityElectricityReceiver;
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import universalelectricity.prefab.network.IPacketReceiver;
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import universalelectricity.prefab.network.IPacketReceiver;
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import universalelectricity.prefab.network.PacketManager;
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import universalelectricity.prefab.network.PacketManager;
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import assemblyline.AssemblyLine;
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import assemblyline.AssemblyLine;
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import assemblyline.api.IManipulator;
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import assemblyline.machines.BlockMulti.MachineType;
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import assemblyline.machines.BlockMulti.MachineType;
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public class TileEntityManipulator extends TileEntityElectricityReceiver implements IRedstoneReceptor, IPacketReceiver
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public class TileEntityManipulator extends TileEntityElectricityReceiver implements IRedstoneReceptor, IPacketReceiver,IManipulator
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{
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{
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/**
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/**
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* Joules required to run this thing.
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* Joules required to run this thing.
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@ -104,16 +105,9 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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remainingStack = this.tryPlaceInPosition(remainingStack, outputPosition, this.getBeltDirection().getOpposite());
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remainingStack = this.tryPlaceInPosition(remainingStack, outputPosition, this.getBeltDirection().getOpposite());
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}
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}
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if (remainingStack != null)
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if (remainingStack != null && remainingStack.stackSize > 0)
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{
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{
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if (remainingStack.stackSize > 0)
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this.rejectItem(outputPosition, remainingStack);
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{
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EntityItem entityItem = new EntityItem(worldObj, outputPosition.x + 0.5, outputPosition.y + 0.8, outputPosition.z + 0.5, remainingStack);
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entityItem.motionX = 0;
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entityItem.motionZ = 0;
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entityItem.motionY /= 5;
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worldObj.spawnEntityInWorld(entityItem);
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}
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}
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}
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entity.setDead();
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entity.setDead();
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@ -159,11 +153,7 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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{
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{
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if (itemStack.stackSize > 0)
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if (itemStack.stackSize > 0)
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{
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{
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EntityItem entityItem = new EntityItem(worldObj, outputPosition.x + 0.5, outputPosition.y + 0.8, outputPosition.z + 0.5, itemStack);
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this.rejectItem(outputPosition, itemStack);
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entityItem.motionX = 0;
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entityItem.motionZ = 0;
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entityItem.motionY /= 5;
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worldObj.spawnEntityInWorld(entityItem);
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}
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}
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}
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}
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}
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}
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@ -173,7 +163,19 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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}
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}
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}
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}
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}
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}
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/**
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* Throws the items from the manipulator into the world
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* @param outputPosition
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* @param items
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*/
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public void rejectItem(Vector3 outputPosition, ItemStack items)
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{
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EntityItem entityItem = new EntityItem(worldObj, outputPosition.x + 0.5, outputPosition.y + 0.8, outputPosition.z + 0.5, items);
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entityItem.motionX = 0;
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entityItem.motionZ = 0;
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entityItem.motionY /= 5;
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worldObj.spawnEntityInWorld(entityItem);
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}
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/**
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/**
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* Tries to place an itemStack in a specific
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* Tries to place an itemStack in a specific
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* position if it is an inventory.
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* position if it is an inventory.
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@ -78,7 +78,7 @@ public class TileEntityRejector extends TileEntityElectricityReceiver implements
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if (this.ticks % 5 == 0 && !this.isDisabled())
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if (this.ticks % 5 == 0 && !this.isDisabled())
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{
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{
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//TODO remove after testing
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//TODO remove after testing
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this.wattsReceived += 100;
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//this.wattsReceived += 100;
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int meta = worldObj.getBlockMetadata(xCoord, yCoord, zCoord);
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int meta = worldObj.getBlockMetadata(xCoord, yCoord, zCoord);
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this.firePiston = false;
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this.firePiston = false;
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