Started working on stamper
This commit is contained in:
parent
1be7f7c403
commit
44a84fddd4
31 changed files with 1128 additions and 82 deletions
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@ -1 +1 @@
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30
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31
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1
info.txt
1
info.txt
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@ -26,3 +26,4 @@ Minecraft 1.4.5
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@ AssemblyLine_v0.1.8.28.jar AssemblyLine_v0.1.8.28_api.zip
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@ AssemblyLine_v0.1.8.29.jar AssemblyLine_v0.1.8.29_api.zip
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* AssemblyLine_v0.1.8.30.jar AssemblyLine_v0.1.8.30_api.zip
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@ AssemblyLine_v0.1.8.31.jar AssemblyLine_v0.1.8.31_api.zip
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@ -4,7 +4,10 @@
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# Blocks
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tile.crate.name=Crate
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tile.conveyorBelt.name=Conveyor Belt
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tile.stamper.name=Filter Stamper
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tile.engineerTable.name=Engineer's Table
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tile.armbot.name=Armbot
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# Items
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# item.battery.name=Battery
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item.filter.name=Filter
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item.blueprint.name=Blueprint
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@ -1,10 +1,11 @@
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package assemblyline.client;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.client.MinecraftForgeClient;
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import assemblyline.client.gui.GuiSorter;
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import assemblyline.client.gui.GuiRejector;
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import assemblyline.client.render.RenderConveyorBelt;
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import assemblyline.client.render.RenderCrate;
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import assemblyline.client.render.RenderHelper;
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@ -47,14 +48,19 @@ public class ClientProxy extends CommonProxy
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{
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switch (ID)
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{
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case 0:
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return new GuiSorter(player.inventory, ((TileEntityRejector) tileEntity));
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case GUI_ARCHITECHT_TABLE:
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return null;
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case GUI_REJECTOR:
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return new GuiRejector(player.inventory, ((TileEntityRejector) tileEntity));
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case GUI_STAMPER:
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return new GuiRejector(player.inventory, ((TileEntityRejector) tileEntity));
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}
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}
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return null;
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}
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@Override
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public boolean isCtrKeyDown()
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{
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return GuiScreen.isCtrlKeyDown();
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}
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}
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@ -9,19 +9,19 @@ import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.GL11;
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import assemblyline.common.AssemblyLine;
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import assemblyline.common.machine.ContainerSorter;
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import assemblyline.common.machine.ContainerRejector;
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import assemblyline.common.machine.TileEntityRejector;
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public class GuiSorter extends GuiContainer
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public class GuiRejector extends GuiContainer
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{
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private TileEntityRejector tileEntity;
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private int containerWidth;
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private int containerHeight;
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public GuiSorter(InventoryPlayer par1InventoryPlayer, TileEntityRejector tileEntity)
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public GuiRejector(InventoryPlayer par1InventoryPlayer, TileEntityRejector tileEntity)
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{
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super(new ContainerSorter(par1InventoryPlayer, tileEntity));
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super(new ContainerRejector(par1InventoryPlayer, tileEntity));
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this.tileEntity = tileEntity;
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}
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52
src/minecraft/assemblyline/client/gui/GuiStamper.java
Normal file
52
src/minecraft/assemblyline/client/gui/GuiStamper.java
Normal file
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@ -0,0 +1,52 @@
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package assemblyline.client.gui;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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import universalelectricity.core.vector.Vector3;
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import assemblyline.common.AssemblyLine;
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import assemblyline.common.machine.ContainerRejector;
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public class GuiStamper extends GuiContainer
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{
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private int containerWidth;
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private int containerHeight;
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public GuiStamper(InventoryPlayer par1InventoryPlayer, World worldObj, Vector3 position)
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{
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super(new ContainerRejector(par1InventoryPlayer, worldObj, position));
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items)
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*/
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@Override
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protected void drawGuiContainerForegroundLayer(int par1, int par2)
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{
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this.fontRenderer.drawString(AssemblyLine.translateLocal("assemblyline.gui.stamper"), 55, 6, 4210752);
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}
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/**
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* Draw the background layer for the GuiContainer (everything behind the items)
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*/
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@Override
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH + "gui_ejector.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.renderEngine.bindTexture(var4);
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containerWidth = (this.width - this.xSize) / 2;
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containerHeight = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0, this.xSize, this.ySize);
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// GUI button changes
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for (int i = 1; i < this.tileEntity.guiButtons.length; i++)
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{
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this.drawTexturedModalRect(containerWidth + 17 + i * 18, containerHeight + 17, 176, +(tileEntity.guiButtons[i] ? 12 : 0), 12, 12);
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}
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this.fontRenderer.drawString((tileEntity.guiButtons[0] ? "Inv" : "Other"), containerWidth + 108, containerHeight + 22, 4210752);
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}
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}
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@ -16,6 +16,7 @@ import universalelectricity.prefab.UpdateNotifier;
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import universalelectricity.prefab.network.PacketManager;
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import assemblyline.common.block.BlockCrate;
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import assemblyline.common.block.BlockEngineerTable;
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import assemblyline.common.block.BlockStamper;
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import assemblyline.common.block.ItemBlockCrate;
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import assemblyline.common.machine.BlockMulti;
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import assemblyline.common.machine.BlockMulti.MachineType;
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@ -66,6 +67,10 @@ public class AssemblyLine
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public static Block blockMulti;
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public static Block blockEngineerTable;
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public static Block blockCrate;
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public static Block blockStamper;
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public static final int ITEM_ID_PREFIX = 3030;
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public static Item itemCrate;
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@PreInit
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public void preInit(FMLPreInitializationEvent event)
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blockMulti = new BlockMulti(CONFIGURATION.getBlock("Machine", BLOCK_ID_PREFIX + 1).getInt());
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blockEngineerTable = new BlockEngineerTable(CONFIGURATION.getBlock("Architect's Table", BLOCK_ID_PREFIX + 2).getInt());
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blockCrate = new BlockCrate(CONFIGURATION.getBlock("Crate", BLOCK_ID_PREFIX + 3).getInt(), 0);
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blockStamper = new BlockStamper(CONFIGURATION.getBlock("Stamper", BLOCK_ID_PREFIX + 4).getInt(), 0);
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itemCrate = new ItemFilter(CONFIGURATION.getBlock("Filter", ITEM_ID_PREFIX).getInt());
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CONFIGURATION.save();
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NetworkRegistry.instance().registerGuiHandler(this, this.proxy);
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GameRegistry.registerBlock(blockConveyorBelt, "Conveyor Belt");
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GameRegistry.registerBlock(blockCrate, ItemBlockCrate.class, "Crate");
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GameRegistry.registerBlock(blockMulti, ItemBlockMulti.class, "Machine");
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// GameRegistry.registerBlock(blockArchitectTable, "Engineer's Table");
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GameRegistry.registerBlock(blockEngineerTable, "Engineer's Table");
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UpdateNotifier.INSTANCE.checkUpdate(NAME, VERSION, "http://calclavia.com/downloads/al/recommendedversion.txt");
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@ -93,13 +101,13 @@ public class AssemblyLine
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@Override
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public void onCrafting(EntityPlayer player, ItemStack itemStack, IInventory craftMatrix)
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{
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System.out.println("TEST");
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System.out.println("TEST: " + craftMatrix.getSizeInventory());
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}
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@Override
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public void onSmelting(EntityPlayer player, ItemStack item)
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{
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}
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});
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proxy.preInit();
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@ -165,4 +173,10 @@ public class AssemblyLine
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UETab.setItemStack(new ItemStack(blockConveyorBelt));
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}
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public static String translateLocal(String string)
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{
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// TODO Auto-generated method stub
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return null;
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}
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}
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@ -4,7 +4,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import assemblyline.common.block.TileEntityCrate;
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import assemblyline.common.machine.ContainerSorter;
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import assemblyline.common.machine.ContainerRejector;
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import assemblyline.common.machine.TileEntityManipulator;
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import assemblyline.common.machine.TileEntityRejector;
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import assemblyline.common.machine.belt.TileEntityConveyorBelt;
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@ -13,7 +13,9 @@ import cpw.mods.fml.common.registry.GameRegistry;
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public class CommonProxy implements IGuiHandler
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{
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public static final int GUI_ARCHITECHT_TABLE = 4;
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public static final int GUI_REJECTOR = 0;
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public static final int GUI_STAMPER = 1;
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public static final int GUI_ARCHITECHT_TABLE = 2;
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public void preInit()
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{
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@ -37,8 +39,10 @@ public class CommonProxy implements IGuiHandler
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{
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switch (ID)
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{
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case 0:
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return new ContainerSorter(player.inventory, ((TileEntityRejector) tileEntity));
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case GUI_REJECTOR:
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return new ContainerRejector(player.inventory, ((TileEntityRejector) tileEntity));
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case GUI_STAMPER:
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return new ContainerRejector(player.inventory, ((TileEntityRejector) tileEntity));
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}
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}
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@ -50,4 +54,9 @@ public class CommonProxy implements IGuiHandler
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{
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return null;
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}
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public boolean isCtrKeyDown()
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{
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return false;
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}
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}
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@ -1,15 +1,91 @@
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package assemblyline.common;
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import universalelectricity.prefab.UETab;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import universalelectricity.prefab.UETab;
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public class ItemFilter extends Item
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{
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public ItemFilter(int id)
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{
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super(id);
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this.setItemName("filter");
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this.setIconIndex(Item.paper.getIconFromDamage(0));
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this.setCreativeTab(UETab.INSTANCE);
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this.setHasSubtypes(true);
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}
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@Override
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public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List list, boolean par4)
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{
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List<ItemStack> filterItems = getFilters(itemStack);
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if (filterItems.size() > 0)
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{
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list.add("Filters:");
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for (ItemStack filterItem : filterItems)
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{
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list.add(filterItem.getItemName());
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}
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}
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else
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{
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list.add("No filters");
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}
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}
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/**
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* Saves the list of items to filter out inside.
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*/
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public static void setFilters(ItemStack itemStack, List<ItemStack> filterStacks)
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{
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if (itemStack.getTagCompound() == null)
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{
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itemStack.setTagCompound(new NBTTagCompound());
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}
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NBTTagList nbt = new NBTTagList();
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for (int i = 0; i < filterStacks.size(); ++i)
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{
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if (filterStacks.get(i) != null)
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{
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NBTTagCompound newCompound = new NBTTagCompound();
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newCompound.setByte("Slot", (byte) i);
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filterStacks.get(i).writeToNBT(newCompound);
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nbt.appendTag(newCompound);
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}
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}
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itemStack.getTagCompound().setTag("Items", nbt);
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}
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public static List<ItemStack> getFilters(ItemStack itemStack)
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{
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List<ItemStack> filterStacks = new ArrayList<ItemStack>();
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if (itemStack.getTagCompound() == null)
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{
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itemStack.setTagCompound(new NBTTagCompound());
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}
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NBTTagCompound nbt = itemStack.getTagCompound();
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NBTTagList tagList = nbt.getTagList("Items");
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for (int i = 0; i < tagList.tagCount(); ++i)
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{
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NBTTagCompound var4 = (NBTTagCompound) tagList.tagAt(i);
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byte var5 = var4.getByte("Slot");
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filterStacks.add(ItemStack.loadItemStackFromNBT(var4));
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}
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return filterStacks;
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}
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}
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@ -1,6 +1,6 @@
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package assemblyline.common.ai;
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import assemblyline.common.machine.crafter.TileEntityCraftingArm;
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import assemblyline.common.machine.crafter.TileEntityArmbot;
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/**
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* An AI Task that is used by TileEntities with AI.
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@ -11,9 +11,9 @@ import assemblyline.common.machine.crafter.TileEntityCraftingArm;
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public abstract class Task
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{
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protected int ticks;
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protected TileEntityCraftingArm tileEntity;
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protected TileEntityArmbot tileEntity;
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public Task(TileEntityCraftingArm arm)
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public Task(TileEntityArmbot arm)
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{
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this.tileEntity = arm;
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}
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@ -1,10 +1,10 @@
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package assemblyline.common.ai;
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import assemblyline.common.machine.crafter.TileEntityCraftingArm;
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import assemblyline.common.machine.crafter.TileEntityArmbot;
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public class TaskIdle extends Task
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{
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public TaskIdle(TileEntityCraftingArm arm)
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public TaskIdle(TileEntityArmbot arm)
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{
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super(arm);
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}
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@ -1,5 +1,6 @@
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package assemblyline.common.block;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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@ -31,40 +32,126 @@ public class BlockCrate extends BlockMachine
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* Placed the item the player is holding into the crate.
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*/
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@Override
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public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
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public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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if (world.getBlockTileEntity(x, y, z) instanceof TileEntityCrate)
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{
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TileEntityCrate tileEntity = (TileEntityCrate) world.getBlockTileEntity(x, y, z);
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ItemStack requestStack = player.getCurrentEquippedItem();
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if (requestStack != null)
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if (side > 1 && hitY > 0.7)
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{
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if (requestStack.isStackable())
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{
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for (int i = 0; i < player.inventory.getSizeInventory(); i++)
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{
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ItemStack currentStack = player.inventory.getStackInSlot(i);
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return this.insertAllItems(tileEntity, player);
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}
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else
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{
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return this.insertCurrentItem(tileEntity, player);
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}
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if (currentStack != null)
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{
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if (requestStack != currentStack && requestStack.isItemEqual(currentStack))
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{
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player.inventory.setInventorySlotContents(i, this.putIn(tileEntity, currentStack));
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return true;
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}
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||||
}
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}
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}
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player.inventory.setInventorySlotContents(player.inventory.currentItem, this.putIn(tileEntity, requestStack));
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return true;
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}
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return false;
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}
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/**
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* Inserts a the itemStack the player is holding into the crate.
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*/
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public boolean insertCurrentItem(TileEntityCrate tileEntity, EntityPlayer player)
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{
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ItemStack currentStack = player.getCurrentEquippedItem();
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if (currentStack != null)
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{
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if (currentStack.isStackable())
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{
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player.inventory.setInventorySlotContents(player.inventory.currentItem, this.putIn(tileEntity, currentStack));
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return true;
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}
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}
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return false;
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}
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/**
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* Inserts all items of the same type this player has into the crate.
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*
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* @return
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||||
*/
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public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
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{
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ItemStack requestStack = player.getCurrentEquippedItem();
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||||
if (requestStack != null)
|
||||
{
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||||
if (requestStack.isStackable())
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{
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||||
for (int i = 0; i < player.inventory.getSizeInventory(); i++)
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||||
{
|
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ItemStack currentStack = player.inventory.getStackInSlot(i);
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||||
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||||
if (currentStack != null)
|
||||
{
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if (requestStack.isItemEqual(currentStack))
|
||||
{
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player.inventory.setInventorySlotContents(i, this.putIn(tileEntity, currentStack));
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||||
}
|
||||
}
|
||||
}
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||||
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return true;
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||||
}
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||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ejects and item out of the crate and spawn it under the player entity.
|
||||
*
|
||||
* @param tileEntity
|
||||
* @param player
|
||||
* @param maxStack - The maximum stack size to take out. Default should be 64.
|
||||
* @return True on success
|
||||
*/
|
||||
public boolean ejectItems(TileEntityCrate tileEntity, EntityPlayer player, int maxStack)
|
||||
{
|
||||
World world = tileEntity.worldObj;
|
||||
ItemStack containingStack = tileEntity.getStackInSlot(0);
|
||||
|
||||
if (containingStack != null)
|
||||
{
|
||||
if (containingStack.stackSize > 0)
|
||||
{
|
||||
int amountToTake = Math.min(containingStack.stackSize, maxStack);
|
||||
ItemStack dropStack = containingStack.copy();
|
||||
dropStack.stackSize = amountToTake;
|
||||
|
||||
if (!world.isRemote)
|
||||
{
|
||||
EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, dropStack);
|
||||
|
||||
float var13 = 0.05F;
|
||||
entityItem.motionX = ((float) world.rand.nextGaussian() * var13);
|
||||
entityItem.motionY = ((float) world.rand.nextGaussian() * var13 + 0.2F);
|
||||
entityItem.motionZ = ((float) world.rand.nextGaussian() * var13);
|
||||
entityItem.delayBeforeCanPickup = 0;
|
||||
world.spawnEntityInWorld(entityItem);
|
||||
}
|
||||
|
||||
containingStack.stackSize -= amountToTake;
|
||||
}
|
||||
|
||||
if (containingStack.stackSize <= 0)
|
||||
{
|
||||
containingStack = null;
|
||||
}
|
||||
|
||||
tileEntity.setInventorySlotContents(0, containingStack);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts an itemStack into the crate.
|
||||
*
|
||||
|
@ -110,45 +197,29 @@ public class BlockCrate extends BlockMachine
|
|||
* Drops the crate as a block that stores items within it.
|
||||
*/
|
||||
@Override
|
||||
public boolean onSneakMachineActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
|
||||
public boolean onSneakMachineActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
if (!world.isRemote && world.getBlockTileEntity(x, y, z) != null)
|
||||
if (world.getBlockTileEntity(x, y, z) != null)
|
||||
{
|
||||
if (par5EntityPlayer.getCurrentEquippedItem() == null)
|
||||
TileEntityCrate tileEntity = (TileEntityCrate) world.getBlockTileEntity(x, y, z);
|
||||
|
||||
if (player.getCurrentEquippedItem() == null)
|
||||
{
|
||||
TileEntityCrate tileEntity = (TileEntityCrate) world.getBlockTileEntity(x, y, z);
|
||||
ItemStack containingStack = tileEntity.getStackInSlot(0);
|
||||
|
||||
if (containingStack != null)
|
||||
/**
|
||||
* Eject all items if clicked on the top 30% of the block.
|
||||
*/
|
||||
if (side > 1 && hitY > 0.7)
|
||||
{
|
||||
if (containingStack.stackSize > 0)
|
||||
{
|
||||
int amountToTake = Math.min(containingStack.stackSize, 64);
|
||||
ItemStack dropStack = containingStack.copy();
|
||||
dropStack.stackSize = amountToTake;
|
||||
|
||||
EntityItem entityItem = new EntityItem(world, par5EntityPlayer.posX, par5EntityPlayer.posY, par5EntityPlayer.posZ, dropStack);
|
||||
|
||||
float var13 = 0.05F;
|
||||
entityItem.motionX = ((float) world.rand.nextGaussian() * var13);
|
||||
entityItem.motionY = ((float) world.rand.nextGaussian() * var13 + 0.2F);
|
||||
entityItem.motionZ = ((float) world.rand.nextGaussian() * var13);
|
||||
entityItem.delayBeforeCanPickup = 0;
|
||||
world.spawnEntityInWorld(entityItem);
|
||||
|
||||
containingStack.stackSize -= amountToTake;
|
||||
}
|
||||
|
||||
if (containingStack.stackSize <= 0)
|
||||
{
|
||||
containingStack = null;
|
||||
}
|
||||
|
||||
tileEntity.setInventorySlotContents(0, containingStack);
|
||||
return this.ejectItems(tileEntity, player, TileEntityCrate.MAX_LIMIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.ejectItems(tileEntity, player, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
43
src/minecraft/assemblyline/common/block/BlockStamper.java
Normal file
43
src/minecraft/assemblyline/common/block/BlockStamper.java
Normal file
|
@ -0,0 +1,43 @@
|
|||
package assemblyline.common.block;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.world.World;
|
||||
import universalelectricity.prefab.UETab;
|
||||
|
||||
public class BlockStamper extends Block
|
||||
{
|
||||
public BlockStamper(int id, int texture)
|
||||
{
|
||||
super(id, Material.wood);
|
||||
this.blockIndexInTexture = 59;
|
||||
this.setBlockName("stamper");
|
||||
this.setCreativeTab(UETab.INSTANCE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the block texture based on the side being looked at. Args: side
|
||||
*/
|
||||
public int getBlockTextureFromSide(int par1)
|
||||
{
|
||||
return Block.blockSteel.blockIndexInTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called upon block activation (right click on the block.)
|
||||
*/
|
||||
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
|
||||
{
|
||||
if (par1World.isRemote)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
par5EntityPlayer.displayGUIWorkbench(par2, par3, par4);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -7,11 +7,11 @@ import net.minecraft.inventory.Slot;
|
|||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class ContainerSorter extends Container
|
||||
public class ContainerRejector extends Container
|
||||
{
|
||||
private TileEntityRejector tileEntity;
|
||||
|
||||
public ContainerSorter(InventoryPlayer par1InventoryPlayer, TileEntityRejector tileEntity)
|
||||
public ContainerRejector(InventoryPlayer par1InventoryPlayer, TileEntityRejector tileEntity)
|
||||
{
|
||||
this.tileEntity = tileEntity;
|
||||
for (int i = 0; i < 4; i++)
|
|
@ -0,0 +1,98 @@
|
|||
package assemblyline.common.machine;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.inventory.Container;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import universalelectricity.core.vector.Vector3;
|
||||
|
||||
public class ContainerStamper extends Container
|
||||
{
|
||||
private World worldObj;
|
||||
private Vector3 position;
|
||||
|
||||
public ContainerStamper(InventoryPlayer par1InventoryPlayer, World worldObj, Vector3 position)
|
||||
{
|
||||
this.worldObj = worldObj;
|
||||
this.position = position;
|
||||
|
||||
// Paper Input
|
||||
this.addSlotToContainer(new Slot(par1InventoryPlayer, 0, 33, 34));
|
||||
// Item Stamp
|
||||
this.addSlotToContainer(new Slot(par1InventoryPlayer, 1, 33 + 18, 34));
|
||||
// Output Filter
|
||||
this.addSlotToContainer(new Slot(par1InventoryPlayer, 2, 33 + 36, 34));
|
||||
|
||||
int var3;
|
||||
|
||||
for (var3 = 0; var3 < 3; ++var3)
|
||||
{
|
||||
for (int var4 = 0; var4 < 9; ++var4)
|
||||
{
|
||||
this.addSlotToContainer(new Slot(par1InventoryPlayer, var4 + var3 * 9 + 9, 8 + var4 * 18, 84 + var3 * 18));
|
||||
}
|
||||
}
|
||||
|
||||
for (var3 = 0; var3 < 9; ++var3)
|
||||
{
|
||||
this.addSlotToContainer(new Slot(par1InventoryPlayer, var3, 8 + var3 * 18, 142));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateCraftingResults()
|
||||
{
|
||||
super.updateCraftingResults();
|
||||
System.out.println("WORK");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to transfer a stack from one inventory to the other eg. when shift clicking.
|
||||
*/
|
||||
@Override
|
||||
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par1)
|
||||
{
|
||||
ItemStack itemStack3 = null;
|
||||
Slot itemStack = (Slot) this.inventorySlots.get(par1);
|
||||
|
||||
if (itemStack != null && itemStack.getHasStack())
|
||||
{
|
||||
ItemStack itemStack2 = itemStack.getStack();
|
||||
itemStack3 = itemStack2.copy();
|
||||
|
||||
if (par1 != 0)
|
||||
{
|
||||
if (itemStack2.itemID == Item.coal.shiftedIndex)
|
||||
{
|
||||
if (!this.mergeItemStack(itemStack2, 0, 1, false)) { return null; }
|
||||
}
|
||||
else if (par1 >= 30 && par1 < 37 && !this.mergeItemStack(itemStack2, 3, 30, false)) { return null; }
|
||||
}
|
||||
else if (!this.mergeItemStack(itemStack2, 3, 37, false)) { return null; }
|
||||
|
||||
if (itemStack2.stackSize == 0)
|
||||
{
|
||||
itemStack.putStack((ItemStack) null);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemStack.onSlotChanged();
|
||||
}
|
||||
|
||||
if (itemStack2.stackSize == itemStack3.stackSize) { return null; }
|
||||
|
||||
itemStack.onPickupFromSlot(par1EntityPlayer, itemStack2);
|
||||
}
|
||||
|
||||
return itemStack3;
|
||||
}
|
||||
}
|
|
@ -49,7 +49,7 @@ public class EntityCraftingArm extends Entity
|
|||
/**
|
||||
* TileEntity this arm is originating from
|
||||
*/
|
||||
private TileEntityCraftingArm tileEntityCraftingArm;
|
||||
private TileEntityArmbot tileEntityCraftingArm;
|
||||
|
||||
/**
|
||||
* position that the arms claw is at
|
||||
|
|
|
@ -16,7 +16,7 @@ public class TaskArmCollect extends Task
|
|||
*/
|
||||
private EntityItem entityItem;
|
||||
|
||||
public TaskArmCollect(TileEntityCraftingArm arm, EntityItem entityItem)
|
||||
public TaskArmCollect(TileEntityArmbot arm, EntityItem entityItem)
|
||||
{
|
||||
super(arm);
|
||||
this.entityItem = entityItem;
|
||||
|
|
|
@ -25,7 +25,7 @@ public class TaskArmSearch extends Task
|
|||
|
||||
private Entity foundEntity;
|
||||
|
||||
public TaskArmSearch(TileEntityCraftingArm arm, Class<? extends Entity> entityToInclude, double radius, float searchSpeed)
|
||||
public TaskArmSearch(TileEntityArmbot arm, Class<? extends Entity> entityToInclude, double radius, float searchSpeed)
|
||||
{
|
||||
super(arm);
|
||||
this.entityToInclude = entityToInclude;
|
||||
|
|
|
@ -21,7 +21,7 @@ import assemblyline.common.ai.TaskManager;
|
|||
|
||||
import com.google.common.io.ByteArrayDataInput;
|
||||
|
||||
public class TileEntityCraftingArm extends TileEntityElectricityReceiver implements IInventory, IPacketReceiver, IJouleStorage
|
||||
public class TileEntityArmbot extends TileEntityElectricityReceiver implements IInventory, IPacketReceiver, IJouleStorage
|
||||
{
|
||||
/**
|
||||
* The items this container contains.
|
|
@ -0,0 +1,22 @@
|
|||
package universalelectricity.prefab.modifier;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
/**
|
||||
* This must be applied to an item that acts as a modifier or an upgrade.
|
||||
*
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
public interface IModifier
|
||||
{
|
||||
/**
|
||||
* @return - The name of the modifier.
|
||||
*/
|
||||
public String getName(ItemStack itemstack);
|
||||
|
||||
/**
|
||||
* @return - How much effect does this modifier have?
|
||||
*/
|
||||
public int getEffectiveness(ItemStack itemstack);
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
package universalelectricity.prefab.modifier;
|
||||
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
/**
|
||||
* This slot should be used by any container that contains an item that is a modifier. An example of
|
||||
* this would be upgrade slots.
|
||||
*
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
public class SlotModifier extends Slot
|
||||
{
|
||||
public SlotModifier(IInventory par2IInventory, int par3, int par4, int par5)
|
||||
{
|
||||
super(par2IInventory, par3, par4, par5);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
|
||||
*/
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack par1ItemStack)
|
||||
{
|
||||
return par1ItemStack.getItem() instanceof IModifier;
|
||||
}
|
||||
}
|
109
src/minecraft/universalelectricity/prefab/ore/OreGenBase.java
Normal file
109
src/minecraft/universalelectricity/prefab/ore/OreGenBase.java
Normal file
|
@ -0,0 +1,109 @@
|
|||
package universalelectricity.prefab.ore;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import cpw.mods.fml.common.FMLLog;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraftforge.common.Configuration;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.oredict.OreDictionary;
|
||||
import universalelectricity.core.UniversalElectricity;
|
||||
|
||||
/**
|
||||
* This class is used for storing ore generation data. If you are too lazy to generate your own
|
||||
* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
|
||||
* to generate.
|
||||
*
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
public abstract class OreGenBase
|
||||
{
|
||||
public String name;
|
||||
|
||||
public String oreDictionaryName;
|
||||
|
||||
public boolean shouldGenerate;
|
||||
|
||||
public int blockIndexTexture;
|
||||
|
||||
public ItemStack oreStack;
|
||||
|
||||
public int oreID;
|
||||
|
||||
public int oreMeta;
|
||||
|
||||
/**
|
||||
* What harvest level does this machine need to be acquired?
|
||||
*/
|
||||
public int harvestLevel;
|
||||
|
||||
/**
|
||||
* The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom
|
||||
* tools.
|
||||
*/
|
||||
public String harvestTool;
|
||||
|
||||
/**
|
||||
* @param name - The name of the ore for display
|
||||
* @param textureFile - The 16x16 png texture of your ore to override
|
||||
* @param minGenerateLevel - The highest generation level of your ore
|
||||
* @param maxGenerateLevel - The lowest generation level of your ore
|
||||
* @param amountPerChunk - The amount of ores to generate per chunk
|
||||
* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
|
||||
* a lot of other coal next to it. How much do you want?
|
||||
*/
|
||||
public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
|
||||
{
|
||||
if (stack != null)
|
||||
{
|
||||
|
||||
this.name = name;
|
||||
this.shouldGenerate = false;
|
||||
this.harvestTool = harvestTool;
|
||||
this.harvestLevel = harvestLevel;
|
||||
this.oreDictionaryName = oreDiectionaryName;
|
||||
this.oreStack = stack;
|
||||
this.oreID = stack.itemID;
|
||||
this.oreMeta = stack.getItemDamage();
|
||||
|
||||
OreDictionary.registerOre(oreDictionaryName, stack);
|
||||
MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
FMLLog.severe("ItemStack is null while registering ore generation!");
|
||||
}
|
||||
}
|
||||
|
||||
public OreGenBase enable(Configuration config)
|
||||
{
|
||||
this.shouldGenerate = shouldGenerateOre(config, this.name);
|
||||
return this;
|
||||
}
|
||||
|
||||
public OreGenBase enable()
|
||||
{
|
||||
this.enable(UniversalElectricity.CONFIGURATION);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks the config file and see if Universal Electricity should generate this ore
|
||||
*/
|
||||
private static boolean shouldGenerateOre(Configuration configuration, String oreName)
|
||||
{
|
||||
configuration.load();
|
||||
boolean shouldGenerate = configuration.get("Ore Generation", "Generate " + oreName, true).getBoolean(true);
|
||||
configuration.save();
|
||||
return shouldGenerate;
|
||||
}
|
||||
|
||||
public abstract void generate(World world, Random random, int varX, int varZ);
|
||||
|
||||
public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
|
||||
}
|
126
src/minecraft/universalelectricity/prefab/ore/OreGenReplace.java
Normal file
126
src/minecraft/universalelectricity/prefab/ore/OreGenReplace.java
Normal file
|
@ -0,0 +1,126 @@
|
|||
package universalelectricity.prefab.ore;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraft.world.gen.ChunkProviderEnd;
|
||||
import net.minecraft.world.gen.ChunkProviderGenerate;
|
||||
import net.minecraft.world.gen.ChunkProviderHell;
|
||||
|
||||
/**
|
||||
* This class is used for storing ore generation data. If you are too lazy to generate your own
|
||||
* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
|
||||
* to generate.
|
||||
*
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
public class OreGenReplace extends OreGenBase
|
||||
{
|
||||
|
||||
public int minGenerateLevel;
|
||||
public int maxGenerateLevel;
|
||||
public int amountPerChunk;
|
||||
public int amountPerBranch;
|
||||
public int replaceID;
|
||||
|
||||
public boolean generateSurface;
|
||||
public boolean generateNether;
|
||||
public boolean generateEnd;
|
||||
|
||||
/**
|
||||
* @param name - The name of the ore for display
|
||||
* @param textureFile - The 16x16 png texture of your ore to override
|
||||
* @param minGenerateLevel - The highest generation level of your ore
|
||||
* @param maxGenerateLevel - The lowest generation level of your ore
|
||||
* @param amountPerChunk - The amount of ores to generate per chunk
|
||||
* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
|
||||
* a lot of other coal next to it. How much do you want?
|
||||
*/
|
||||
public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
|
||||
{
|
||||
super(name, oreDiectionaryName, stack, harvestTool, harvestLevel);
|
||||
this.minGenerateLevel = minGenerateLevel;
|
||||
this.maxGenerateLevel = maxGenerateLevel;
|
||||
this.amountPerChunk = amountPerChunk;
|
||||
this.amountPerBranch = amountPerBranch;
|
||||
this.replaceID = replaceID;
|
||||
}
|
||||
|
||||
public void generate(World world, Random random, int varX, int varZ)
|
||||
{
|
||||
|
||||
for (int i = 0; i < this.amountPerChunk; i++)
|
||||
{
|
||||
int x = varX + random.nextInt(16);
|
||||
int z = varZ + random.nextInt(16);
|
||||
int y = random.nextInt(this.maxGenerateLevel - this.minGenerateLevel) + this.minGenerateLevel;
|
||||
generateReplace(world, random, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
float var6 = par2Random.nextFloat() * (float) Math.PI;
|
||||
double var7 = (double) ((float) (par3 + 8) + MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F);
|
||||
double var9 = (double) ((float) (par3 + 8) - MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F);
|
||||
double var11 = (double) ((float) (par5 + 8) + MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F);
|
||||
double var13 = (double) ((float) (par5 + 8) - MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F);
|
||||
double var15 = (double) (par4 + par2Random.nextInt(3) - 2);
|
||||
double var17 = (double) (par4 + par2Random.nextInt(3) - 2);
|
||||
|
||||
for (int var19 = 0; var19 <= this.amountPerBranch; ++var19)
|
||||
{
|
||||
double var20 = var7 + (var9 - var7) * (double) var19 / (double) this.amountPerBranch;
|
||||
double var22 = var15 + (var17 - var15) * (double) var19 / (double) this.amountPerBranch;
|
||||
double var24 = var11 + (var13 - var11) * (double) var19 / (double) this.amountPerBranch;
|
||||
double var26 = par2Random.nextDouble() * (double) this.amountPerBranch / 16.0D;
|
||||
double var28 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D;
|
||||
double var30 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D;
|
||||
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
|
||||
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
|
||||
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
|
||||
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
|
||||
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
|
||||
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
|
||||
|
||||
for (int var38 = var32; var38 <= var35; ++var38)
|
||||
{
|
||||
double var39 = ((double) var38 + 0.5D - var20) / (var28 / 2.0D);
|
||||
|
||||
if (var39 * var39 < 1.0D)
|
||||
{
|
||||
for (int var41 = var33; var41 <= var36; ++var41)
|
||||
{
|
||||
double var42 = ((double) var41 + 0.5D - var22) / (var30 / 2.0D);
|
||||
|
||||
if (var39 * var39 + var42 * var42 < 1.0D)
|
||||
{
|
||||
for (int var44 = var34; var44 <= var37; ++var44)
|
||||
{
|
||||
double var45 = ((double) var44 + 0.5D - var24) / (var28 / 2.0D);
|
||||
|
||||
int block = par1World.getBlockId(var38, var41, var44);
|
||||
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID))
|
||||
{
|
||||
par1World.setBlockAndMetadata(var38, var41, var44, this.oreID, this.oreMeta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator)
|
||||
{
|
||||
return ((this.generateSurface && chunkGenerator instanceof ChunkProviderGenerate) || (this.generateNether && chunkGenerator instanceof ChunkProviderHell) || (this.generateEnd && chunkGenerator instanceof ChunkProviderEnd));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
package universalelectricity.prefab.ore;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class OreGenReplaceStone extends OreGenReplace
|
||||
{
|
||||
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
|
||||
{
|
||||
super(name, oreDiectionaryName, stack, 1, minGenerateLevel, maxGenerateLevel, amountPerChunk, amountPerBranch, harvestTool, harvestLevel);
|
||||
this.generateSurface = true;
|
||||
}
|
||||
|
||||
// A simplified version of the constructor
|
||||
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int maxGenerateLevel, int amountPerChunk, int amountPerBranch)
|
||||
{
|
||||
this(name, oreDiectionaryName, stack, 0, replaceID, maxGenerateLevel, amountPerChunk, amountPerBranch, "pickaxe", 1);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
package universalelectricity.prefab.ore;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import cpw.mods.fml.common.IWorldGenerator;
|
||||
import cpw.mods.fml.common.registry.GameRegistry;
|
||||
|
||||
public class OreGenerator implements IWorldGenerator
|
||||
{
|
||||
public static boolean isInitiated = false;
|
||||
|
||||
/**
|
||||
* Add your ore data to this list of ores for it to automatically generate! No hassle indeed!
|
||||
*/
|
||||
private static final List<OreGenBase> ORES_TO_GENERATE = new ArrayList<OreGenBase>();
|
||||
|
||||
/**
|
||||
* Adds an ore to the ore generate list. Do this in pre-init.
|
||||
*/
|
||||
public static void addOre(OreGenBase data)
|
||||
{
|
||||
if (!isInitiated)
|
||||
{
|
||||
GameRegistry.registerWorldGenerator(new OreGenerator());
|
||||
}
|
||||
|
||||
ORES_TO_GENERATE.add(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if this ore
|
||||
*
|
||||
* @param oreName
|
||||
* @return
|
||||
*/
|
||||
public static boolean oreExists(String oreName)
|
||||
{
|
||||
for (OreGenBase ore : ORES_TO_GENERATE)
|
||||
{
|
||||
if (ore.oreDictionaryName == oreName) { return true; }
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an ore to the ore generate list. Do this in init.
|
||||
*/
|
||||
public static void removeOre(OreGenBase data)
|
||||
{
|
||||
ORES_TO_GENERATE.remove(data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
|
||||
{
|
||||
chunkX = chunkX << 4;
|
||||
chunkZ = chunkZ << 4;
|
||||
|
||||
// Checks to make sure this is the normal
|
||||
// world
|
||||
for (OreGenBase oreData : ORES_TO_GENERATE)
|
||||
{
|
||||
if (oreData.shouldGenerate && oreData.isOreGeneratedInWorld(world, chunkGenerator))
|
||||
{
|
||||
oreData.generate(world, rand, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package universalelectricity.prefab.potion;
|
||||
|
||||
import net.minecraft.potion.Potion;
|
||||
import cpw.mods.fml.common.registry.LanguageRegistry;
|
||||
|
||||
public abstract class CustomPotion extends Potion
|
||||
{
|
||||
/**
|
||||
* Creates a new type of potion
|
||||
*
|
||||
* @param id - The ID of this potion. Make it greater than 20.
|
||||
* @param isBadEffect - Is this potion a good potion or a bad one?
|
||||
* @param color - The color of this potion.
|
||||
* @param name - The name of this potion.
|
||||
*/
|
||||
public CustomPotion(int id, boolean isBadEffect, int color, String name)
|
||||
{
|
||||
super(id, isBadEffect, color);
|
||||
this.setPotionName("potion." + name);
|
||||
LanguageRegistry.instance().addStringLocalization(this.getName(), name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Potion setIconIndex(int par1, int par2)
|
||||
{
|
||||
super.setIconIndex(par1, par2);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* You must register all your potion effects during mod initialization!
|
||||
*/
|
||||
public void register()
|
||||
{
|
||||
Potion.potionTypes[this.getId()] = this;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
package universalelectricity.prefab.potion;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.potion.Potion;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
|
||||
public class CustomPotionEffect extends PotionEffect
|
||||
{
|
||||
public CustomPotionEffect(int potionID, int duration, int amplifier)
|
||||
{
|
||||
super(potionID, duration, amplifier);
|
||||
}
|
||||
|
||||
public CustomPotionEffect(Potion potion, int duration, int amplifier)
|
||||
{
|
||||
this(potion.getId(), duration, amplifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a potion effect with custom curable items.
|
||||
*
|
||||
* @param curativeItems - ItemStacks that can cure this potion effect
|
||||
*/
|
||||
public CustomPotionEffect(int potionID, int duration, int amplifier, List<ItemStack> curativeItems)
|
||||
{
|
||||
super(potionID, duration, amplifier);
|
||||
|
||||
if (curativeItems == null)
|
||||
{
|
||||
this.setCurativeItems(new ArrayList<ItemStack>());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setCurativeItems(curativeItems);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
package universalelectricity.prefab.repair;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
|
||||
/**
|
||||
* Applied to TileEntities/Machines that can be repaired.
|
||||
*
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
public interface IRepairable
|
||||
{
|
||||
/**
|
||||
* Called when the machine is being repaired.
|
||||
*
|
||||
* @param itemStack - The repairing tool that the player is holding
|
||||
* @param player - The player who is repairing this machine.
|
||||
*/
|
||||
public void onRepair(IToolRepair itemStack, EntityPlayer player);
|
||||
|
||||
/**
|
||||
* @return The maximum possible damage of this machine.
|
||||
*/
|
||||
public int getMaxDamage();
|
||||
|
||||
/**
|
||||
* @return How damaged is this machine?
|
||||
*/
|
||||
public int getDamage();
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
package universalelectricity.prefab.repair;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public interface IToolRepair
|
||||
{
|
||||
/**
|
||||
* A unique ID for mods to recognize what repair tool this is.
|
||||
*/
|
||||
public String getID();
|
||||
|
||||
/**
|
||||
* How effective is this repairing tool?
|
||||
*
|
||||
* @param itemStack The ItemStack
|
||||
* @return A effectiveness value.
|
||||
*/
|
||||
public int getEffectiveness(ItemStack itemStack);
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
package universalelectricity.prefab.vector;
|
||||
|
||||
import universalelectricity.core.vector.Vector2;
|
||||
|
||||
public class Region2
|
||||
{
|
||||
public Vector2 min;
|
||||
public Vector2 max;
|
||||
|
||||
public Region2()
|
||||
{
|
||||
this(new Vector2(), new Vector2());
|
||||
}
|
||||
|
||||
public Region2(Vector2 min, Vector2 max)
|
||||
{
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a point is located inside a region
|
||||
*/
|
||||
public boolean isIn(Vector2 point)
|
||||
{
|
||||
return (point.x > this.min.x && point.x < this.max.x) && (point.y > this.min.y && point.y < this.max.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given region intersects with this one.
|
||||
*/
|
||||
public boolean isIn(Region2 region)
|
||||
{
|
||||
return region.max.x > this.min.x && region.min.x < this.max.x ? (region.max.y > this.min.y && region.min.y < this.max.y ? true : false) : false;
|
||||
}
|
||||
}
|
131
src/minecraft/universalelectricity/prefab/vector/Region3.java
Normal file
131
src/minecraft/universalelectricity/prefab/vector/Region3.java
Normal file
|
@ -0,0 +1,131 @@
|
|||
package universalelectricity.prefab.vector;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.world.World;
|
||||
import universalelectricity.core.vector.Vector3;
|
||||
|
||||
/**
|
||||
* A cubical region class.
|
||||
*
|
||||
* @author Calclavia
|
||||
*/
|
||||
public class Region3
|
||||
{
|
||||
public Vector3 min;
|
||||
public Vector3 max;
|
||||
|
||||
public Region3()
|
||||
{
|
||||
this(new Vector3(), new Vector3());
|
||||
}
|
||||
|
||||
public Region3(Vector3 min, Vector3 max)
|
||||
{
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
|
||||
public Region3(AxisAlignedBB aabb)
|
||||
{
|
||||
this.min = new Vector3(aabb.minX, aabb.minY, aabb.minZ);
|
||||
this.max = new Vector3(aabb.maxX, aabb.maxY, aabb.maxZ);
|
||||
}
|
||||
|
||||
public AxisAlignedBB toAABB()
|
||||
{
|
||||
return AxisAlignedBB.getBoundingBox(this.min.x, this.min.y, this.min.z, this.max.x, this.max.y, this.max.z);
|
||||
}
|
||||
|
||||
public Region2 toRegion2()
|
||||
{
|
||||
return new Region2(this.min.toVector2(), this.max.toVector2());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a point is located inside a region
|
||||
*/
|
||||
public boolean isIn(Vector3 point)
|
||||
{
|
||||
return (point.x > this.min.x && point.x < this.max.x) && (point.y > this.min.y && point.y < this.max.y) && (point.z > this.min.z && point.z < this.max.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given region intersects with this one.
|
||||
*/
|
||||
public boolean isIn(Region3 region)
|
||||
{
|
||||
return region.max.x > this.min.x && region.min.x < this.max.x ? (region.max.y > this.min.y && region.min.y < this.max.y ? region.max.z > this.min.z && region.min.z < this.max.z : false) : false;
|
||||
}
|
||||
|
||||
public void expand(Vector3 difference)
|
||||
{
|
||||
this.min.subtract(difference);
|
||||
this.max.add(difference);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return List of vectors within this region.
|
||||
*/
|
||||
public List<Vector3> getVectors()
|
||||
{
|
||||
List<Vector3> vectors = new ArrayList<Vector3>();
|
||||
|
||||
for (int x = this.min.intX(); x < this.max.intX(); x++)
|
||||
{
|
||||
for (int y = this.min.intY(); x < this.max.intY(); y++)
|
||||
{
|
||||
for (int z = this.min.intZ(); x < this.max.intZ(); z++)
|
||||
{
|
||||
vectors.add(new Vector3(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vectors;
|
||||
}
|
||||
|
||||
public List<Vector3> getVectors(Vector3 center, int radius)
|
||||
{
|
||||
List<Vector3> vectors = new ArrayList<Vector3>();
|
||||
|
||||
for (int x = this.min.intX(); x < this.max.intX(); x++)
|
||||
{
|
||||
for (int y = this.min.intY(); x < this.max.intY(); y++)
|
||||
{
|
||||
for (int z = this.min.intZ(); x < this.max.intZ(); z++)
|
||||
{
|
||||
Vector3 vector3 = new Vector3(x, y, z);
|
||||
|
||||
if (center.distanceTo(vector3) <= radius)
|
||||
{
|
||||
vectors.add(vector3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vectors;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns all entities in this region.
|
||||
*/
|
||||
public List<Entity> getEntities(World world, Class<? extends Entity> entityClass)
|
||||
{
|
||||
return world.getEntitiesWithinAABB(entityClass, this.toAABB());
|
||||
}
|
||||
|
||||
public List<Entity> getEntitiesExlude(World world, Entity entity)
|
||||
{
|
||||
return world.getEntitiesWithinAABBExcludingEntity(entity, this.toAABB());
|
||||
}
|
||||
|
||||
public List<Entity> getEntities(World world)
|
||||
{
|
||||
return this.getEntities(world, Entity.class);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue