Auto-Sync
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3 changed files with 6 additions and 5 deletions
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@ -3,6 +3,7 @@ package dark.farmtech.client;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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import dark.farmtech.CommonProxy;
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import dark.farmtech.CommonProxy;
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public class ClientProxy extends CommonProxy
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public class ClientProxy extends CommonProxy
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{
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{
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@ -8,9 +8,9 @@ import dark.core.prefab.TileEntityMachine;
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import dark.core.prefab.invgui.InvChest;
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import dark.core.prefab.invgui.InvChest;
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/** Simple box that turns matter into compost to grow plants with
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/** Simple box that turns matter into compost to grow plants with
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*
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*
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* 6 slot input stores output as an float that then need to be converted to a bucket of compost
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* 6 slot input stores output as an float that then need to be converted to a bucket of compost
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*
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*
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* @author DarkGuardsman */
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* @author DarkGuardsman */
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public class TileEntityCompBox extends TileEntityMachine
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public class TileEntityCompBox extends TileEntityMachine
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{
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{
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@ -33,7 +33,7 @@ public class TileEntityCompBox extends TileEntityMachine
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}
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}
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/** Converts one item in the slot into compost
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/** Converts one item in the slot into compost
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*
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*
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* @param slot 0-5 */
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* @param slot 0-5 */
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public void process(int slot)
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public void process(int slot)
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{
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{
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@ -49,7 +49,7 @@ public class TileEntityCompBox extends TileEntityMachine
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}
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}
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/** Tests if the item in the slot is read to be processed
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/** Tests if the item in the slot is read to be processed
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*
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*
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* @param slot 0-5 */
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* @param slot 0-5 */
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public boolean canProcess(int slot)
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public boolean canProcess(int slot)
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{
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{
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@ -47,7 +47,7 @@ public class EntityFarmDrone extends EntityLiving implements IElectricalStorage
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{
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{
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//TODO stop work and return home
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//TODO stop work and return home
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}
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}
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if (this.home == null)
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if (this.home == null || this.getEnergyStored() <= 0)
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{
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{
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//TODO turn into block, or have go dormant
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//TODO turn into block, or have go dormant
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}
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}
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