diff --git a/src/main/scala/resonantinduction/core/prefab/part/PartInventoryPanel.java b/src/main/scala/resonantinduction/core/prefab/part/PartInventoryPanel.java new file mode 100644 index 00000000..15ad09e4 --- /dev/null +++ b/src/main/scala/resonantinduction/core/prefab/part/PartInventoryPanel.java @@ -0,0 +1,200 @@ +package resonantinduction.core.prefab.part; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.inventory.ISidedInventory; +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraftforge.common.ForgeDirection; +import calclavia.lib.utility.inventory.ExternalInventory; +import calclavia.lib.utility.inventory.IExternalInventory; +import calclavia.lib.utility.inventory.IExternalInventoryBox; +import codechicken.lib.data.MCDataInput; +import codechicken.lib.data.MCDataOutput; + +/** Panel based part that provides a prefab for other tiles to build an inventory from. Inventory + * code is wrapped to an ExternalInventory object allowing inventories to be implemented without + * repeat copying of code. As well Code is based on TileInventory and should operate in the exact + * same way. + * + * @author Darkguardsman */ +public abstract class PartInventoryPanel extends PartFace implements IExternalInventory, ISidedInventory +{ + protected IExternalInventoryBox inventory; + protected int maxSlots = 1; + protected boolean markedForUpdate = false; + + @Override + public void update() + { + super.update(); + if (ticks % 3 == 0 && !world().isRemote && markedForUpdate) + { + sendDescUpdate(); + } + } + + @Override + public void onInventoryChanged() + { + markedForUpdate = true; + } + + /** Save and load */ + @Override + public void load(NBTTagCompound nbt) + { + super.load(nbt); + this.getInventory().load(nbt); + } + + @Override + public void save(NBTTagCompound nbt) + { + super.save(nbt); + this.getInventory().save(nbt); + } + + @Override + public void readDesc(MCDataInput packet) + { + super.readDesc(packet); + getInventory().load(packet.readNBTTagCompound()); + } + + @Override + public void writeDesc(MCDataOutput packet) + { + super.writeDesc(packet); + NBTTagCompound nbt = new NBTTagCompound(); + getInventory().save(nbt); + packet.writeNBTTagCompound(nbt); + } + + @Override + public IExternalInventoryBox getInventory() + { + if (inventory == null) + { + inventory = new ExternalInventory(null, this, this.maxSlots); + } + + return inventory; + } + + @Override + public int getSizeInventory() + { + return this.getInventory().getSizeInventory(); + } + + @Override + public ItemStack getStackInSlot(int i) + { + return this.getInventory().getStackInSlot(i); + } + + @Override + public ItemStack decrStackSize(int i, int j) + { + return this.getInventory().decrStackSize(i, j); + } + + public void incrStackSize(int slot, ItemStack itemStack) + { + if (this.getStackInSlot(slot) == null) + { + setInventorySlotContents(slot, itemStack.copy()); + } + else if (this.getStackInSlot(slot).isItemEqual(itemStack)) + { + getStackInSlot(slot).stackSize += itemStack.stackSize; + } + + onInventoryChanged(); + } + + @Override + public ItemStack getStackInSlotOnClosing(int i) + { + return this.getInventory().getStackInSlotOnClosing(i); + } + + @Override + public void setInventorySlotContents(int i, ItemStack itemstack) + { + this.getInventory().setInventorySlotContents(i, itemstack); + + } + + @Override + public String getInvName() + { + return "Inventory"; + } + + @Override + public boolean isInvNameLocalized() + { + return false; + } + + @Override + public int getInventoryStackLimit() + { + return this.getInventory().getInventoryStackLimit(); + } + + @Override + public boolean isUseableByPlayer(EntityPlayer entityplayer) + { + return this.getInventory().isUseableByPlayer(entityplayer); + } + + @Override + public void openChest() + { + this.getInventory().openChest(); + } + + @Override + public void closeChest() + { + this.getInventory().closeChest(); + } + + @Override + public boolean isItemValidForSlot(int i, ItemStack itemstack) + { + return this.getInventory().isItemValidForSlot(i, itemstack); + } + + @Override + public int[] getAccessibleSlotsFromSide(int var1) + { + return this.getInventory().getAccessibleSlotsFromSide(var1); + } + + @Override + public boolean canInsertItem(int i, ItemStack itemstack, int j) + { + return this.getInventory().canInsertItem(i, itemstack, j); + } + + @Override + public boolean canExtractItem(int i, ItemStack itemstack, int j) + { + return this.getInventory().canExtractItem(i, itemstack, j); + } + + @Override + public boolean canRemove(ItemStack stack, int slot, ForgeDirection side) + { + return slot < this.getSizeInventory(); + } + + @Override + public boolean canStore(ItemStack stack, int slot, ForgeDirection side) + { + return false; + } +}