Got trough pipe to render fluids

This commit is contained in:
DarkGuardsman 2013-12-31 10:18:08 -05:00
parent dcfc3a8dc9
commit 53cbd3c8ae

View file

@ -5,6 +5,9 @@ import java.util.HashMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
@ -14,6 +17,7 @@ import com.builtbroken.assemblyline.client.model.ModelOpenTrough;
import com.builtbroken.assemblyline.fluid.pipes.EnumPipeType;
import com.builtbroken.assemblyline.fluid.pipes.FluidPartsMaterial;
import com.builtbroken.assemblyline.fluid.pipes.TileEntityPipe;
import com.builtbroken.assemblyline.machine.TileEntityTank;
import com.builtbroken.common.Pair;
import com.builtbroken.minecraft.DarkCore;
@ -32,25 +36,126 @@ public class RenderPipe extends TileEntitySpecialRenderer
public void renderTileEntityAt(TileEntity te, double d, double d1, double d2, float f)
{
// Texture file
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
FluidPartsMaterial mat = FluidPartsMaterial.IRON;
if (te.getBlockMetadata() < FluidPartsMaterial.values().length)
{
mat = FluidPartsMaterial.values()[te.getBlockMetadata()];
}
bindTexture(RenderPipe.getTexture(mat, 0));
if (te instanceof TileEntityPipe)
{
this.render(mat, ((TileEntityPipe) te).getSubID(), ((TileEntityPipe) te).renderConnection);
boolean[] sides = ((TileEntityPipe) te).renderConnection;
if (mat == FluidPartsMaterial.WOOD || mat == FluidPartsMaterial.STONE)
{
//FluidStack liquid = ((TileEntityPipe) te).getTank().getFluid();
int cap = ((TileEntityPipe) te).getTankInfo()[0].capacity;
FluidStack liquid = new FluidStack(FluidRegistry.WATER, cap);
float per = Math.max(1, (float) liquid.amount / (float) (cap));
if (liquid != null && liquid.amount > 100)
{
int[] displayList = RenderFluidHelper.getFluidDisplayLists(liquid, te.worldObj, false);
bindTexture(RenderFluidHelper.getFluidSheet(liquid));
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) d + 0.3F, (float) d1 + 0.1F, (float) d2 + 0.3F);
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
if (sides[4])
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) d + 0F, (float) d1 + 0.1F, (float) d2 + 0.3F);
GL11.glScalef(0.3F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
if (sides[5])
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) d + 0.7F, (float) d1 + 0.1F, (float) d2 + 0.3F);
GL11.glScalef(0.3F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
if (sides[2])
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) d + 0.3F, (float) d1 + 0.1F, (float) d2 + 0F);
GL11.glScalef(0.4F, 0.4F, 0.3F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
if (sides[3])
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) d + 0.3F, (float) d1 + 0.1F, (float) d2 + 0.7F);
GL11.glScalef(0.4F, 0.4F, 0.3F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
}
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
bindTexture(RenderPipe.getTexture(mat, 0));
this.render(mat, ((TileEntityPipe) te).getSubID(), sides);
GL11.glPopMatrix();
}
else
{
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
this.render(mat, 0, new boolean[6]);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}