Changed block placer to use a prefab method for placing blocks

This commit is contained in:
Robert S 2014-03-20 21:16:18 -04:00
parent 9c82c37c18
commit 53f323b975

View file

@ -1,40 +1,55 @@
package resonantinduction.mechanical.process.edit;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.util.ChatMessageComponent;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.ResonantInduction;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.content.module.TileRender;
import calclavia.lib.content.module.prefab.TileInventory;
import calclavia.lib.network.IPacketReceiver;
import calclavia.lib.network.PacketHandler;
import calclavia.lib.prefab.tile.IRotatable;
import calclavia.lib.render.RenderItemOverlayUtility;
import calclavia.lib.utility.LanguageUtility;
import calclavia.lib.utility.inventory.InternalInventoryHandler;
import calclavia.lib.utility.inventory.InventoryUtility;
import com.google.common.io.ByteArrayDataInput;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.ResonantInduction;
import universalelectricity.api.vector.Vector3;
/**
* @author tgame14
* @since 18/03/14
*/
/** @author tgame14
* @since 18/03/14 */
public class TilePlacer extends TileInventory implements IRotatable, IPacketReceiver
{
private boolean doWork = false;
private boolean autoPullItems = false;
private InternalInventoryHandler invHandler;
private ForgeDirection renderItemSide_a;
private ForgeDirection renderItemSide_b;
public TilePlacer()
{
super(Material.iron);
normalRender = false;
this.normalRender = false;
this.maxSlots = 1;
}
public InternalInventoryHandler getInvHandler()
{
if (invHandler == null)
{
invHandler = new InternalInventoryHandler(this);
}
return invHandler;
}
@Override
@ -69,47 +84,13 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
public void doWork()
{
ForgeDirection dir = getDirection();
Vector3 placePos = position().translate(dir);
if (world().isAirBlock(placePos.intX(), placePos.intY(), placePos.intZ()))
//Tries to place the item stack into the world
if (InventoryUtility.placeItemBlock(world(), x() + this.getDirection().offsetX, y() + this.getDirection().offsetY, z() + this.getDirection().offsetZ, this.getStackInSlot(0)))
{
if (getStackInSlot(0) == null)
{
ForgeDirection op = dir.getOpposite();
TileEntity tile = getWorldObj().getBlockTileEntity(x() + op.offsetX, y() + op.offsetY, z() + op.offsetZ);
if (tile instanceof IInventory)
{
ItemStack candidate = InventoryUtility.takeTopBlockFromInventory((IInventory) tile, dir.ordinal());
if (candidate != null)
{
incrStackSize(0, candidate);
}
}
}
ItemStack placeStack = getStackInSlot(0);
if (placeStack != null && placeStack.getItem() instanceof ItemBlock)
{
ItemBlock itemBlock = ((ItemBlock) placeStack.getItem());
try
{
itemBlock.placeBlockAt(placeStack, null, world(), placePos.intX(), placePos.intY(), placePos.intZ(), 0, 0, 0, 0, 0);
}
catch (Exception e)
{
// e.printStackTrace();
}
decrStackSize(0, 1);
markUpdate();
}
}
}
@Override
protected boolean use(EntityPlayer player, int hitSide, Vector3 hit)
@ -160,4 +141,3 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
};
}
}