Set hydraulic creative tab icon

This commit is contained in:
DarkGuardsman 2013-09-21 17:01:34 -04:00
parent f1857f2a64
commit 560fb3822f

View file

@ -4,6 +4,7 @@ import java.io.File;
import java.util.Arrays;
import java.util.logging.Logger;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.fluids.Fluid;
@ -21,6 +22,7 @@ import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import dark.core.common.DMCreativeTab;
import dark.core.common.DarkMain;
import dark.core.prefab.ModPrefab;
import dark.core.prefab.items.ItemBlockHolder;
@ -29,6 +31,7 @@ import dark.fluid.common.machines.BlockReleaseValve;
import dark.fluid.common.machines.BlockSink;
import dark.fluid.common.machines.BlockTank;
import dark.fluid.common.pipes.BlockPipe;
import dark.fluid.common.pipes.BlockPipe.PipeData;
import dark.fluid.common.pipes.ItemBlockPipe;
import dark.fluid.common.pump.BlockConstructionPump;
import dark.fluid.common.pump.BlockDrain;
@ -100,7 +103,7 @@ public class FluidMech extends ModPrefab
/* LANG LOADING */
FMLog.info(" Loaded: " + TranslationHelper.loadLanguages(LANGUAGE_PATH, LANGUAGES_SUPPORTED) + " Languages.");
DMCreativeTab.tabHydrualic.setIconItemStack(new ItemStack(FMRecipeLoader.blockPipe, 1, PipeData.IRON_PIPE.ordinal()));
}
@Override
@ -127,6 +130,7 @@ public class FluidMech extends ModPrefab
FMRecipeLoader.blockWasteLiquid = ModObjectRegistry.createNewFluidBlock(this.PREFIX, FluidMech.CONFIGURATION, new Fluid(WASTE_FLUID_NAME).setUnlocalizedName("fluid.waste.name").setDensity(1300).setViscosity(1800));
FMRecipeLoader.blockOilLiquid = ModObjectRegistry.createNewFluidBlock(this.PREFIX, FluidMech.CONFIGURATION, new Fluid(OIL_FLUID_NAME).setUnlocalizedName("fluid.oil.name").setDensity(1500).setViscosity(4700));
FMRecipeLoader.blockPipe = ModObjectRegistry.createNewBlock("FMBlockPipe", FluidMech.MOD_ID, BlockPipe.class, ItemBlockPipe.class);
FMRecipeLoader.blockPumpMachine = ModObjectRegistry.createNewBlock("FMBlockPump", FluidMech.MOD_ID, BlockPumpMachine.class, ItemBlockHolder.class);
FMRecipeLoader.blockReleaseValve = ModObjectRegistry.createNewBlock("FMBlockReleaseValve", FluidMech.MOD_ID, BlockReleaseValve.class, ItemBlockHolder.class);