Got vanilla electric furnace working with wires without shift right click

This commit is contained in:
Calclavia 2013-10-09 23:00:18 +08:00
parent 4e28aeec6b
commit 56a3f7a74a
3 changed files with 205 additions and 3 deletions

View file

@ -44,6 +44,13 @@ public class BlockAdvancedFurnace extends BlockFurnace
return new BlockAdvancedFurnace(id, isBurning);
}
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, int newID)
{
super.onNeighborBlockChange(world, x, y, z, newID);
((TileEntityAdvancedFurnace)world.getBlockTileEntity(x, y, z)).checkProduce();
}
@Override
public TileEntity createNewTileEntity(World par1World)
{

View file

@ -118,7 +118,7 @@ public class ResonantInduction
* Settings
*/
public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), NAME + ".cfg"));
public static float FURNACE_WATTAGE = 1;
public static float FURNACE_WATTAGE = 2;
public static boolean SOUND_FXS = true;
public static boolean LO_FI_INSULATION = false;
public static boolean SHINY_SILVER = true;

View file

@ -1,6 +1,18 @@
package resonantinduction;
import net.minecraft.block.BlockFurnace;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.block.IConductor;
import universalelectricity.core.block.IElectrical;
import universalelectricity.core.electricity.ElectricityHelper;
import universalelectricity.core.electricity.ElectricityPack;
import universalelectricity.core.grid.IElectricityNetwork;
import universalelectricity.core.vector.Vector3;
import universalelectricity.core.vector.VectorHelper;
/**
* Meant to replace the furnace class.
@ -8,11 +20,194 @@ import net.minecraft.tileentity.TileEntityFurnace;
* @author Calclavia
*
*/
public class TileEntityAdvancedFurnace extends TileEntityFurnace
public class TileEntityAdvancedFurnace extends TileEntityFurnace implements IElectrical
{
private static final float WATTAGE = 5;
private boolean doProduce = false;
private boolean init = true;
private float energyBuffer = 0;
@Override
public void updateEntity()
{
super.updateEntity();
if (this.init)
{
this.checkProduce();
this.init = false;
}
if (this.energyBuffer >= ResonantInduction.FURNACE_WATTAGE / 20)
{
this.furnaceCookTime++;
if (this.furnaceCookTime == 200)
{
this.furnaceCookTime = 0;
this.smeltItem();
this.onInventoryChanged();
}
this.energyBuffer = 0;
}
else
{
super.updateEntity();
if (this.doProduce)
{
if (this.getStackInSlot(0) == null)
{
/**
* Steal power from furnace.
*/
boolean doBlockStateUpdate = this.furnaceBurnTime > 0;
this.furnaceCookTime = 0;
if (this.furnaceBurnTime == 0)
{
int burnTime = TileEntityFurnace.getItemBurnTime(this.getStackInSlot(1));
this.decrStackSize(1, 1);
this.furnaceBurnTime = burnTime;
}
if (this.furnaceBurnTime > 0)
{
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
this.produceUE(direction);
}
}
if (doBlockStateUpdate != this.furnaceBurnTime > 0)
{
BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
}
}
}
/**
* Checks if the furnace should produce power.
*/
public void checkProduce()
{
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if (new Vector3(this).modifyPositionFromSide(direction).getTileEntity(this.worldObj) instanceof IConductor)
{
this.doProduce = true;
return;
}
}
this.doProduce = false;
}
/**
* Produces UE power towards a specific direction.
*
* @param outputDirection - The output direction.
*/
public boolean produceUE(ForgeDirection outputDirection)
{
if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN)
{
float provide = this.getProvide(outputDirection);
if (provide > 0)
{
TileEntity outputTile = VectorHelper.getConnectorFromSide(this.worldObj, new Vector3(this), outputDirection);
IElectricityNetwork outputNetwork = ElectricityHelper.getNetworkFromTileEntity(outputTile, outputDirection);
if (outputNetwork != null)
{
ElectricityPack powerRequest = outputNetwork.getRequest(this);
if (powerRequest.getWatts() > 0)
{
ElectricityPack sendPack = ElectricityPack.getFromWatts(provide, this.getVoltage());
float rejectedPower = outputNetwork.produce(sendPack, this);
this.provideElectricity(outputDirection.getOpposite(), ElectricityPack.getFromWatts(sendPack.getWatts() - rejectedPower, this.getVoltage()), true);
}
return true;
}
}
}
return false;
}
@Override
public boolean canConnect(ForgeDirection direction)
{
return true;
}
private boolean canSmelt()
{
if (this.getStackInSlot(0) == null)
{
return false;
}
else
{
ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.getStackInSlot(0));
if (itemstack == null)
return false;
if (this.getStackInSlot(2) == null)
return true;
if (!this.getStackInSlot(2).isItemEqual(itemstack))
return false;
int result = getStackInSlot(2).stackSize + itemstack.stackSize;
return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
}
}
@Override
public float receiveElectricity(ForgeDirection from, ElectricityPack receive, boolean doReceive)
{
if (doReceive)
{
this.energyBuffer += receive.getWatts();
return 0;
}
return receive.getWatts();
}
@Override
public ElectricityPack provideElectricity(ForgeDirection from, ElectricityPack request, boolean doProvide)
{
return ElectricityPack.getFromWatts(ResonantInduction.FURNACE_WATTAGE / 20, this.getVoltage());
}
@Override
public float getRequest(ForgeDirection direction)
{
if (this.canSmelt() && this.getStackInSlot(1) == null)
{
return ResonantInduction.FURNACE_WATTAGE / 20;
}
return 0;
}
@Override
public float getProvide(ForgeDirection direction)
{
if (this.furnaceBurnTime > 0)
{
return ResonantInduction.FURNACE_WATTAGE / 20;
}
return 0;
}
@Override
public float getVoltage()
{
return 0.12f;
}
}