Got vanilla electric furnace working with wires without shift right click
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4e28aeec6b
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56a3f7a74a
3 changed files with 205 additions and 3 deletions
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@ -44,6 +44,13 @@ public class BlockAdvancedFurnace extends BlockFurnace
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return new BlockAdvancedFurnace(id, isBurning);
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return new BlockAdvancedFurnace(id, isBurning);
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}
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}
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, int newID)
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{
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super.onNeighborBlockChange(world, x, y, z, newID);
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((TileEntityAdvancedFurnace)world.getBlockTileEntity(x, y, z)).checkProduce();
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}
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@Override
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@Override
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public TileEntity createNewTileEntity(World par1World)
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public TileEntity createNewTileEntity(World par1World)
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{
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{
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@ -118,7 +118,7 @@ public class ResonantInduction
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* Settings
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* Settings
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*/
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*/
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public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), NAME + ".cfg"));
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public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), NAME + ".cfg"));
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public static float FURNACE_WATTAGE = 1;
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public static float FURNACE_WATTAGE = 2;
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public static boolean SOUND_FXS = true;
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public static boolean SOUND_FXS = true;
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public static boolean LO_FI_INSULATION = false;
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public static boolean LO_FI_INSULATION = false;
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public static boolean SHINY_SILVER = true;
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public static boolean SHINY_SILVER = true;
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@ -1,6 +1,18 @@
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package resonantinduction;
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package resonantinduction;
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import net.minecraft.block.BlockFurnace;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.FurnaceRecipes;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityFurnace;
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import net.minecraft.tileentity.TileEntityFurnace;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.core.block.IConductor;
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import universalelectricity.core.block.IElectrical;
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import universalelectricity.core.electricity.ElectricityHelper;
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import universalelectricity.core.electricity.ElectricityPack;
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import universalelectricity.core.grid.IElectricityNetwork;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.core.vector.VectorHelper;
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/**
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/**
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* Meant to replace the furnace class.
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* Meant to replace the furnace class.
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@ -8,11 +20,194 @@ import net.minecraft.tileentity.TileEntityFurnace;
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* @author Calclavia
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* @author Calclavia
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*
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*
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*/
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*/
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public class TileEntityAdvancedFurnace extends TileEntityFurnace
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public class TileEntityAdvancedFurnace extends TileEntityFurnace implements IElectrical
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{
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{
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private static final float WATTAGE = 5;
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private boolean doProduce = false;
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private boolean init = true;
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private float energyBuffer = 0;
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@Override
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@Override
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public void updateEntity()
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public void updateEntity()
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{
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{
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super.updateEntity();
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if (this.init)
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{
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this.checkProduce();
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this.init = false;
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}
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if (this.energyBuffer >= ResonantInduction.FURNACE_WATTAGE / 20)
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{
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this.furnaceCookTime++;
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if (this.furnaceCookTime == 200)
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{
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this.furnaceCookTime = 0;
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this.smeltItem();
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this.onInventoryChanged();
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}
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this.energyBuffer = 0;
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}
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else
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{
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super.updateEntity();
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if (this.doProduce)
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{
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if (this.getStackInSlot(0) == null)
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{
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/**
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* Steal power from furnace.
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*/
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boolean doBlockStateUpdate = this.furnaceBurnTime > 0;
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this.furnaceCookTime = 0;
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if (this.furnaceBurnTime == 0)
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{
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int burnTime = TileEntityFurnace.getItemBurnTime(this.getStackInSlot(1));
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this.decrStackSize(1, 1);
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this.furnaceBurnTime = burnTime;
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}
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if (this.furnaceBurnTime > 0)
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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this.produceUE(direction);
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}
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}
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if (doBlockStateUpdate != this.furnaceBurnTime > 0)
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{
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BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
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}
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}
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}
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}
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}
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}
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/**
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* Checks if the furnace should produce power.
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*/
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public void checkProduce()
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (new Vector3(this).modifyPositionFromSide(direction).getTileEntity(this.worldObj) instanceof IConductor)
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{
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this.doProduce = true;
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return;
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}
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}
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this.doProduce = false;
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}
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/**
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* Produces UE power towards a specific direction.
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*
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* @param outputDirection - The output direction.
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*/
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public boolean produceUE(ForgeDirection outputDirection)
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{
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if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN)
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{
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float provide = this.getProvide(outputDirection);
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if (provide > 0)
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{
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TileEntity outputTile = VectorHelper.getConnectorFromSide(this.worldObj, new Vector3(this), outputDirection);
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IElectricityNetwork outputNetwork = ElectricityHelper.getNetworkFromTileEntity(outputTile, outputDirection);
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if (outputNetwork != null)
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{
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ElectricityPack powerRequest = outputNetwork.getRequest(this);
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if (powerRequest.getWatts() > 0)
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{
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ElectricityPack sendPack = ElectricityPack.getFromWatts(provide, this.getVoltage());
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float rejectedPower = outputNetwork.produce(sendPack, this);
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this.provideElectricity(outputDirection.getOpposite(), ElectricityPack.getFromWatts(sendPack.getWatts() - rejectedPower, this.getVoltage()), true);
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}
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public boolean canConnect(ForgeDirection direction)
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{
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return true;
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}
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private boolean canSmelt()
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{
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if (this.getStackInSlot(0) == null)
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{
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return false;
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}
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else
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{
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ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.getStackInSlot(0));
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if (itemstack == null)
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return false;
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if (this.getStackInSlot(2) == null)
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return true;
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if (!this.getStackInSlot(2).isItemEqual(itemstack))
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return false;
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int result = getStackInSlot(2).stackSize + itemstack.stackSize;
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return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
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}
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}
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@Override
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public float receiveElectricity(ForgeDirection from, ElectricityPack receive, boolean doReceive)
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{
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if (doReceive)
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{
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this.energyBuffer += receive.getWatts();
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return 0;
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}
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return receive.getWatts();
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}
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@Override
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public ElectricityPack provideElectricity(ForgeDirection from, ElectricityPack request, boolean doProvide)
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{
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return ElectricityPack.getFromWatts(ResonantInduction.FURNACE_WATTAGE / 20, this.getVoltage());
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}
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@Override
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public float getRequest(ForgeDirection direction)
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{
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if (this.canSmelt() && this.getStackInSlot(1) == null)
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{
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return ResonantInduction.FURNACE_WATTAGE / 20;
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}
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return 0;
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}
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@Override
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public float getProvide(ForgeDirection direction)
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{
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if (this.furnaceBurnTime > 0)
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{
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return ResonantInduction.FURNACE_WATTAGE / 20;
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}
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return 0;
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}
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@Override
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public float getVoltage()
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{
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return 0.12f;
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}
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}
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}
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