Block placer and now place almost anything

This commit is contained in:
Calclavia 2014-03-21 21:09:02 +08:00
parent 7a54f36ee1
commit 58e11935a4

View file

@ -9,22 +9,19 @@ import calclavia.lib.render.RenderItemOverlayUtility;
import calclavia.lib.utility.LanguageUtility;
import calclavia.lib.utility.inventory.InternalInventoryHandler;
import calclavia.lib.utility.inventory.InventoryUtility;
import com.google.common.io.ByteArrayDataInput;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.util.ChatMessageComponent;
import net.minecraft.util.Icon;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.ResonantInduction;
import universalelectricity.api.vector.Vector3;
@ -46,9 +43,9 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
public TilePlacer()
{
super(Material.rock);
this.normalRender = false;
this.maxSlots = 1;
this.rotationMask = Byte.parseByte("111111", 2);
normalRender = false;
maxSlots = 1;
rotationMask = Byte.parseByte("111111", 2);
}
public InternalInventoryHandler getInvHandler()
@ -97,7 +94,7 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
}
if (place_delay >= 5)
{//TODO implement block break speed, and a minor delay
{
doWork();
doWork = false;
}
@ -117,9 +114,17 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
public void doWork()
{
//Tries to place the item stack into the world
if (InventoryUtility.placeItemBlock(world(), x() + this.getDirection().offsetX, y() + this.getDirection().offsetY, z() + this.getDirection().offsetZ, this.getStackInSlot(0)))
int side = 0;
Vector3 placePos = position().translate(getDirection());
ItemStack placeStack = getStackInSlot(0);
if (InventoryUtility.placeItemBlock(world(), placePos.intX(), placePos.intY(), placePos.intZ(), placeStack, side))
{
decrStackSize(0, 1);
if (placeStack.stackSize <= 0)
{
setInventorySlotContents(0, null);
}
markUpdate();
doWork = false;
}