Block placer and now place almost anything
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parent
7a54f36ee1
commit
58e11935a4
1 changed files with 15 additions and 10 deletions
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@ -9,22 +9,19 @@ import calclavia.lib.render.RenderItemOverlayUtility;
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import calclavia.lib.utility.LanguageUtility;
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import calclavia.lib.utility.inventory.InternalInventoryHandler;
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import calclavia.lib.utility.inventory.InventoryUtility;
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import com.google.common.io.ByteArrayDataInput;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.util.ChatMessageComponent;
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import net.minecraft.util.Icon;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import resonantinduction.core.ResonantInduction;
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import universalelectricity.api.vector.Vector3;
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@ -46,9 +43,9 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
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public TilePlacer()
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{
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super(Material.rock);
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this.normalRender = false;
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this.maxSlots = 1;
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this.rotationMask = Byte.parseByte("111111", 2);
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normalRender = false;
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maxSlots = 1;
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rotationMask = Byte.parseByte("111111", 2);
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}
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public InternalInventoryHandler getInvHandler()
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@ -97,7 +94,7 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
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}
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if (place_delay >= 5)
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{//TODO implement block break speed, and a minor delay
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{
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doWork();
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doWork = false;
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}
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@ -117,9 +114,17 @@ public class TilePlacer extends TileInventory implements IRotatable, IPacketRece
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public void doWork()
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{
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//Tries to place the item stack into the world
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if (InventoryUtility.placeItemBlock(world(), x() + this.getDirection().offsetX, y() + this.getDirection().offsetY, z() + this.getDirection().offsetZ, this.getStackInSlot(0)))
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int side = 0;
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Vector3 placePos = position().translate(getDirection());
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ItemStack placeStack = getStackInSlot(0);
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if (InventoryUtility.placeItemBlock(world(), placePos.intX(), placePos.intY(), placePos.intZ(), placeStack, side))
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{
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decrStackSize(0, 1);
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if (placeStack.stackSize <= 0)
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{
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setInventorySlotContents(0, null);
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}
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markUpdate();
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doWork = false;
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}
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