Made vanilla furnace stop producing power upon no request
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parent
49e6fed4fc
commit
5c5657de1c
1 changed files with 36 additions and 18 deletions
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@ -52,15 +52,38 @@ public class TileEntityAdvancedFurnace extends TileEntityFurnace implements IEle
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else
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else
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{
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{
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super.updateEntity();
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super.updateEntity();
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if (this.doProduce)
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if (this.doProduce)
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{
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{
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if (this.getStackInSlot(0) == null)
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if (this.getStackInSlot(0) == null)
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{
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boolean hasRequest = false;
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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TileEntity tileEntity = new Vector3(this).modifyPositionFromSide(direction).getTileEntity(this.worldObj);
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if (tileEntity instanceof IConductor)
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{
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if (((IConductor) tileEntity).getNetwork().getRequest(this).getWatts() > 0)
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{
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if (this.furnaceBurnTime > 0)
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{
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this.produceUE(direction);
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}
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hasRequest = true;
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break;
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}
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}
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}
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if (hasRequest)
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{
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{
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/**
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/**
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* Steal power from furnace.
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* Steal power from furnace.
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*/
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*/
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boolean doBlockStateUpdate = this.furnaceBurnTime > 0;
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boolean doBlockStateUpdate = this.furnaceBurnTime > 0;
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this.furnaceCookTime = 0;
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if (this.furnaceBurnTime == 0)
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if (this.furnaceBurnTime == 0)
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{
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{
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@ -69,14 +92,6 @@ public class TileEntityAdvancedFurnace extends TileEntityFurnace implements IEle
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this.furnaceBurnTime = burnTime;
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this.furnaceBurnTime = burnTime;
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}
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}
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if (this.furnaceBurnTime > 0)
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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this.produceUE(direction);
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}
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}
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if (doBlockStateUpdate != this.furnaceBurnTime > 0)
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if (doBlockStateUpdate != this.furnaceBurnTime > 0)
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{
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{
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BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
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BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
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@ -85,6 +100,7 @@ public class TileEntityAdvancedFurnace extends TileEntityFurnace implements IEle
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}
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}
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}
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}
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}
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}
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}
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/**
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/**
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* Checks if the furnace should produce power.
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* Checks if the furnace should produce power.
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@ -93,7 +109,9 @@ public class TileEntityAdvancedFurnace extends TileEntityFurnace implements IEle
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{
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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{
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if (new Vector3(this).modifyPositionFromSide(direction).getTileEntity(this.worldObj) instanceof IConductor)
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TileEntity tileEntity = new Vector3(this).modifyPositionFromSide(direction).getTileEntity(this.worldObj);
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if (tileEntity instanceof IConductor)
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{
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{
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this.doProduce = true;
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this.doProduce = true;
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return;
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return;
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