Fixed an issue with conveyor belts failing to load from saves
This commit is contained in:
parent
28b6c601cd
commit
5d44e79e5b
1 changed files with 3 additions and 2 deletions
|
@ -91,7 +91,7 @@ public class TileConveyorBelt extends TileBase implements IEntityConveyor, IRota
|
|||
|
||||
// Sync the animation. Slant belts are slower.
|
||||
if (this.getBeltType() == BeltType.NORMAL || this.getBeltType() == BeltType.RAISED)
|
||||
{
|
||||
{
|
||||
if (this.animationFrame < 0)
|
||||
this.animationFrame = 0;
|
||||
if (this.animationFrame > MAX_FRAME)
|
||||
|
@ -209,6 +209,7 @@ public class TileConveyorBelt extends TileBase implements IEntityConveyor, IRota
|
|||
slantType = BeltType.NORMAL;
|
||||
}
|
||||
this.slantType = slantType;
|
||||
this.worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
|
||||
if (worldObj != null)
|
||||
this.worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue