Deprecated onUpdate() in the Assembly prefab

This is left over from a long ago time when UE had an onUpdate function.
Its finally time for it to be removed in favor of something better.
This commit is contained in:
DarkGuardsman 2013-08-24 08:33:42 -04:00
parent 8be2ac3665
commit 5e3a440ff0
2 changed files with 8 additions and 26 deletions

View file

@ -44,7 +44,7 @@ import dark.core.DarkMain;
import dark.core.blocks.IMultiBlock;
import dark.core.helpers.ItemFindingHelper;
public class TileEntityArmbot extends TileEntityAssembly implements IMultiBlock, IInventory, IPacketReceiver, IArmbot, IPeripheral
public class TileEntityArmbot extends TileEntityAssembly implements IMultiBlock, IPacketReceiver, IArmbot, IPeripheral
{
private final CommandManager commandManager = new CommandManager();
/** The items this container contains. */
@ -588,7 +588,7 @@ public class TileEntityArmbot extends TileEntityAssembly implements IMultiBlock,
{
if (DarkMain.blockMulti != null)
{
DarkMain.blockMulti.makeFakeBlock(this.worldObj, Vector3.add(placedPosition, new Vector3(0, 1, 0)), placedPosition);
DarkMain.blockMulti.makeFakeBlock(this.worldObj, Vector3.translate(placedPosition, new Vector3(0, 1, 0)), placedPosition);
}
}
@ -919,28 +919,6 @@ public class TileEntityArmbot extends TileEntityAssembly implements IMultiBlock,
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
// TODO Auto-generated method stub
return false;
}
@Override
public float getCurrentCapacity()
{
// TODO Auto-generated method stub
return 0;
}
@Override
public void setNetwork(IElectricityNetwork network)
{
// TODO Auto-generated method stub
}
@Override
public void refresh()
{
// TODO Auto-generated method stub
return itemstack != null && itemstack.itemID == AssemblyLine.recipeLoader.itemDisk.itemID;
}
}

View file

@ -87,7 +87,11 @@ public abstract class TileEntityAssembly extends TileEntityMachine implements IN
}
/** Same as updateEntity */
public abstract void onUpdate();
@Deprecated
public void onUpdate()
{
}
/** Checks to see if this assembly tile can run using several methods */
public boolean isRunning()