Made capacitors render on battery block

This commit is contained in:
Calclavia 2013-08-05 00:54:01 -04:00
parent 91328615fa
commit 6537a7b7ae

View file

@ -3,9 +3,21 @@
*/
package resonantinduction.render;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
@ -23,16 +35,181 @@ public class RenderBattery extends TileEntitySpecialRenderer
{
public static final ResourceLocation TEXTURE = new ResourceLocation(ResonantInduction.DOMAIN, ResonantInduction.MODEL_TEXTURE_DIRECTORY + "battery.png");
public static final ModelBattery MODEL = new ModelBattery();
private EntityItem fakeBattery;
private Random random = new Random();
protected RenderManager renderManager;
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
if (this.fakeBattery == null)
{
this.fakeBattery = new EntityItem(t.worldObj, 0, 0, 0, new ItemStack(ResonantInduction.itemCapacitor));
this.fakeBattery.age = 10;
}
if (this.renderManager == null)
{
this.renderManager = RenderManager.instance;
}
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.func_110628_a(TEXTURE);
MODEL.render(0.0625f);
GL11.glPopMatrix();
int renderAmount = 16;
itemRender:
for (int i = 2; i < 6; i++)
{
ForgeDirection direction = ForgeDirection.getOrientation(i);
for (int slot = 0; slot < 4; slot++)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5f, (float) y + 0.7f, (float) z + 0.5f);
float translateX = 0;
float translateY = 0;
switch (slot)
{
case 0:
translateX = 0.25f;
break;
case 1:
translateX = 0.25f;
translateY = -0.5f;
break;
case 2:
translateX = -0.25f;
translateY = -0.5f;
break;
case 3:
translateX = -0.25f;
break;
}
switch (direction)
{
case NORTH:
GL11.glTranslatef(-0.5f, 0, 0);
GL11.glTranslatef(0, translateY, translateX);
GL11.glRotatef(90, 0, 1, 0);
break;
case SOUTH:
GL11.glTranslatef(0, 0, -0.5f);
GL11.glTranslatef(translateX, translateY, 0);
break;
case WEST:
GL11.glTranslatef(0.5f, 0, 0);
GL11.glTranslatef(0, translateY, translateX);
GL11.glRotatef(90, 0, 1, 0);
break;
case EAST:
GL11.glTranslatef(0, 0, 0.5f);
GL11.glTranslatef(translateX, translateY, 0);
break;
}
GL11.glScalef(0.5f, 0.5f, 0.5f);
this.renderItemSimple(this.fakeBattery);
GL11.glPopMatrix();
if (renderAmount-- <= 0)
{
break itemRender;
}
}
}
}
public void renderItemSimple(EntityItem entityItem)
{
Tessellator tessellator = Tessellator.instance;
ItemStack itemStack = entityItem.getEntityItem();
for (int k = 0; k < itemStack.getItem().getRenderPasses(itemStack.getItemDamage()); ++k)
{
Icon icon = itemStack.getItem().getIcon(itemStack, k);
if (icon == null)
{
TextureManager texturemanager = Minecraft.getMinecraft().func_110434_K();
ResourceLocation resourcelocation = texturemanager.func_130087_a(entityItem.getEntityItem().getItemSpriteNumber());
icon = ((TextureMap) texturemanager.func_110581_b(resourcelocation)).func_110572_b("missingno");
}
float f4 = ((Icon) icon).getMinU();
float f5 = ((Icon) icon).getMaxU();
float f6 = ((Icon) icon).getMinV();
float f7 = ((Icon) icon).getMaxV();
float f8 = 1.0F;
float f9 = 0.5F;
float f10 = 0.25F;
float f11;
GL11.glPushMatrix();
float f12 = 0.0625F;
f11 = 0.021875F;
ItemStack itemstack = entityItem.getEntityItem();
int j = itemstack.stackSize;
byte b0 = getMiniItemCount(itemstack);
GL11.glTranslatef(-f9, -f10, -((f12 + f11) * (float) b0 / 2.0F));
for (int kj = 0; kj < b0; ++kj)
{
// Makes items offset when in 3D, like when in 2D, looks much better. Considered a
// vanilla bug...
if (kj > 0)
{
float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
GL11.glTranslatef(x, y, f12 + f11);
}
else
{
GL11.glTranslatef(0f, 0f, f12 + f11);
}
if (itemstack.getItemSpriteNumber() == 0)
{
this.func_110776_a(TextureMap.field_110575_b);
}
else
{
this.func_110776_a(TextureMap.field_110576_c);
}
GL11.glColor4f(1, 1, 1, 1.0F);
ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, ((Icon) icon).getOriginX(), ((Icon) icon).getOriginY(), f12);
}
GL11.glPopMatrix();
}
}
protected void func_110776_a(ResourceLocation par1ResourceLocation)
{
this.renderManager.renderEngine.func_110577_a(par1ResourceLocation);
}
public byte getMiniItemCount(ItemStack stack)
{
byte ret = 1;
if (stack.stackSize > 1)
ret = 2;
if (stack.stackSize > 15)
ret = 3;
if (stack.stackSize > 31)
ret = 4;
return ret;
}
}