Cleaned up PartCharger, changed it to Extend PartInventoryPanel, Fixed dupe bug caused by failure to check for doReceive boolean, supports automation
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1 changed files with 102 additions and 287 deletions
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@ -4,325 +4,140 @@ import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.core.prefab.part.PartFace;
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import resonantinduction.core.prefab.part.PartInventoryPanel;
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import resonantinduction.electrical.Electrical;
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import universalelectricity.api.CompatibilityModule;
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import universalelectricity.api.UniversalClass;
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import universalelectricity.api.energy.IEnergyInterface;
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import calclavia.lib.utility.WrenchUtility;
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import calclavia.lib.utility.inventory.ExternalInventory;
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import calclavia.lib.utility.inventory.IExternalInventory;
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import calclavia.lib.utility.inventory.IExternalInventoryBox;
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import calclavia.lib.utility.inventory.InventoryUtility;
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import codechicken.lib.data.MCDataInput;
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import codechicken.lib.data.MCDataOutput;
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import codechicken.lib.vec.Vector3;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* TODO: This DOES NOT WORK when @UniversalClass is not annotated. Flat wires seem to only interact
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* with TE multiparts.
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/** Micro part machine designed to charge all items contained inside of it. Doesn't contain its own
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* battery and only acts as an inventory. Items are charged each time doReceive is called by an
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* energy supplier.
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*
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* @author Calclavia
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*
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*/
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* @author Darkguardsman, converted to Part by Calclavia */
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@UniversalClass
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public class PartCharger extends PartFace implements IExternalInventory, ISidedInventory, IEnergyInterface
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public class PartCharger extends PartInventoryPanel implements IEnergyInterface
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{
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private long lastPacket;
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@Override
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public boolean activate(EntityPlayer player, MovingObjectPosition part, ItemStack item)
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{
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if (WrenchUtility.isUsableWrench(player, player.inventory.getCurrentItem(), x(), y(), z()))
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{
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if (!world().isRemote)
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{
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WrenchUtility.damageWrench(player, player.inventory.getCurrentItem(), x(), y(), z());
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facing = (byte) ((facing + 1) % 4);
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sendDescUpdate();
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tile().notifyPartChange(this);
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}
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@Override
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public void readDesc(MCDataInput packet)
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{
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super.readDesc(packet);
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getInventory().load(packet.readNBTTagCompound());
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}
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return true;
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}
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@Override
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public void writeDesc(MCDataOutput packet)
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{
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super.writeDesc(packet);
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NBTTagCompound nbt = new NBTTagCompound();
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getInventory().save(nbt);
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packet.writeNBTTagCompound(nbt);
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}
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if (item != null)
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{
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if (getStackInSlot(0) == null && item != null && CompatibilityModule.isHandler(item.getItem()))
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{
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setInventorySlotContents(0, item);
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player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
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@Override
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public boolean activate(EntityPlayer player, MovingObjectPosition part, ItemStack item)
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{
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if (WrenchUtility.isUsableWrench(player, player.inventory.getCurrentItem(), x(), y(), z()))
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{
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if (!world().isRemote)
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{
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WrenchUtility.damageWrench(player, player.inventory.getCurrentItem(), x(), y(), z());
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facing = (byte) ((facing + 1) % 4);
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sendDescUpdate();
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tile().notifyPartChange(this);
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}
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if (!world().isRemote)
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sendDescUpdate();
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return true;
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}
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return true;
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}
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}
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if (item != null)
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{
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if (getStackInSlot(0) == null && item != null && CompatibilityModule.isHandler(item.getItem()))
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{
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setInventorySlotContents(0, item);
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player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
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if (getStackInSlot(0) != null)
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{
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InventoryUtility.dropItemStack(world(), new universalelectricity.api.vector.Vector3(player), getStackInSlot(0), 0);
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setInventorySlotContents(0, null);
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if (!world().isRemote)
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sendDescUpdate();
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}
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if (!world().isRemote)
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sendDescUpdate();
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return true;
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}
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return true;
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}
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}
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@Override
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public boolean canConnect(ForgeDirection direction, Object obj)
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{
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return obj instanceof IEnergyInterface && placementSide != direction.getOpposite();
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}
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if (getStackInSlot(0) != null)
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{
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InventoryUtility.dropItemStack(world(), new universalelectricity.api.vector.Vector3(player), getStackInSlot(0), 0);
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setInventorySlotContents(0, null);
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if (!world().isRemote)
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sendDescUpdate();
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}
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@Override
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public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
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{
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if (receive > 0)
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{
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long energyUsed = 0;
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for (int slot = 0; slot < this.getSizeInventory(); slot++)
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{
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energyUsed += CompatibilityModule.chargeItem(this.getStackInSlot(slot), receive - energyUsed, doReceive);
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if (energyUsed >= receive)
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break;
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}
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return true;
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}
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if (energyUsed > 0)
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this.markedForUpdate = true;
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@Override
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public boolean canConnect(ForgeDirection direction, Object obj)
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{
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return obj instanceof IEnergyInterface;
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}
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return energyUsed;
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}
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return 0;
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}
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@Override
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public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
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{
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long energyUsed = 0;
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long energyLeft = receive;
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for (int i = 0; i < this.getSizeInventory(); i++)
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{
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long input = CompatibilityModule.chargeItem(this.getStackInSlot(i), energyLeft, true);
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energyUsed += input;
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energyLeft -= input;
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if (energyLeft <= 0)
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break;
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}
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@Override
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public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract)
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{
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return 0;
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}
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if (!world().isRemote && energyUsed > 0 && System.currentTimeMillis() - this.lastPacket >= 50)
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{
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this.lastPacket = System.currentTimeMillis();
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sendDescUpdate();
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}
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return energyUsed;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void renderDynamic(Vector3 pos, float frame, int pass)
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{
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if (pass == 0)
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{
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RenderCharger.INSTANCE.render(this, pos.x, pos.y, pos.z);
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}
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}
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@Override
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public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract)
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{
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return 0;
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}
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@Override
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protected ItemStack getItem()
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{
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return new ItemStack(Electrical.itemCharger);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void renderDynamic(Vector3 pos, float frame, int pass)
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{
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if (pass == 0)
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{
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RenderCharger.INSTANCE.render(this, pos.x, pos.y, pos.z);
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}
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}
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@Override
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public String getType()
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{
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return "resonant_induction_charger";
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}
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@Override
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protected ItemStack getItem()
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{
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return new ItemStack(Electrical.itemCharger);
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}
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@Override
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public Iterable<ItemStack> getDrops()
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{
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List<ItemStack> drops = new ArrayList<ItemStack>();
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drops.add(getItem());
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@Override
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public String getType()
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{
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return "resonant_induction_charger";
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}
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for (int i = 0; i < getSizeInventory(); i++)
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if (getStackInSlot(i) != null)
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drops.add(getStackInSlot(i));
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@Override
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public Iterable<ItemStack> getDrops()
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{
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List<ItemStack> drops = new ArrayList<ItemStack>();
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drops.add(getItem());
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for (int i = 0; i < getSizeInventory(); i++)
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if (getStackInSlot(i) != null)
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drops.add(getStackInSlot(i));
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return drops;
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}
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/**
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* Save and load
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*/
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@Override
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public void load(NBTTagCompound nbt)
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{
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super.load(nbt);
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this.getInventory().load(nbt);
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}
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@Override
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public void save(NBTTagCompound nbt)
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{
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super.save(nbt);
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this.getInventory().save(nbt);
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}
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/**
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* Inventory Methods
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*/
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protected IExternalInventoryBox inventory;
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protected int maxSlots = 1;
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@Override
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public IExternalInventoryBox getInventory()
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{
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if (inventory == null)
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{
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inventory = new ExternalInventory(null, this, this.maxSlots);
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}
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return inventory;
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}
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@Override
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public int getSizeInventory()
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{
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return this.getInventory().getSizeInventory();
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}
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@Override
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public ItemStack getStackInSlot(int i)
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{
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return this.getInventory().getStackInSlot(i);
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}
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@Override
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public ItemStack decrStackSize(int i, int j)
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{
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return this.getInventory().decrStackSize(i, j);
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}
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public void incrStackSize(int slot, ItemStack itemStack)
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{
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if (this.getStackInSlot(slot) == null)
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{
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setInventorySlotContents(slot, itemStack.copy());
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}
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else if (this.getStackInSlot(slot).isItemEqual(itemStack))
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{
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getStackInSlot(slot).stackSize += itemStack.stackSize;
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}
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onInventoryChanged();
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i)
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{
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return this.getInventory().getStackInSlotOnClosing(i);
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemstack)
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{
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this.getInventory().setInventorySlotContents(i, itemstack);
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}
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@Override
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public String getInvName()
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{
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return "";
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return true;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return this.getInventory().getInventoryStackLimit();
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityplayer)
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{
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return this.getInventory().isUseableByPlayer(entityplayer);
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}
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@Override
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public void openChest()
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{
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this.getInventory().openChest();
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}
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@Override
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public void closeChest()
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{
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this.getInventory().closeChest();
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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{
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return this.getInventory().isItemValidForSlot(i, itemstack);
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int var1)
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{
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return this.getInventory().getAccessibleSlotsFromSide(var1);
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}
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@Override
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public boolean canInsertItem(int i, ItemStack itemstack, int j)
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{
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return this.getInventory().canInsertItem(i, itemstack, j);
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemstack, int j)
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{
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return this.getInventory().canExtractItem(i, itemstack, j);
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}
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@Override
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public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
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{
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return false;
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}
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@Override
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public boolean canRemove(ItemStack stack, int slot, ForgeDirection side)
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{
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if (slot >= this.getSizeInventory())
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{
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return false;
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}
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return true;
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}
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@Override
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public void onInventoryChanged()
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{
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}
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return drops;
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}
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@Override
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public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
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{
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return slot < this.getSizeInventory() && stack != null && CompatibilityModule.isHandler(stack.getItem());
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}
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}
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