Cleaned up PartCharger, changed it to Extend PartInventoryPanel, Fixed dupe bug caused by failure to check for doReceive boolean, supports automation

This commit is contained in:
DarkGuardsman 2014-04-16 08:13:42 -04:00 committed by Robert S
parent 4fd8620f2f
commit 6c03ffa571

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@ -4,325 +4,140 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.MovingObjectPosition;
import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.ForgeDirection;
import resonantinduction.core.prefab.part.PartFace; import resonantinduction.core.prefab.part.PartInventoryPanel;
import resonantinduction.electrical.Electrical; import resonantinduction.electrical.Electrical;
import universalelectricity.api.CompatibilityModule; import universalelectricity.api.CompatibilityModule;
import universalelectricity.api.UniversalClass; import universalelectricity.api.UniversalClass;
import universalelectricity.api.energy.IEnergyInterface; import universalelectricity.api.energy.IEnergyInterface;
import calclavia.lib.utility.WrenchUtility; import calclavia.lib.utility.WrenchUtility;
import calclavia.lib.utility.inventory.ExternalInventory;
import calclavia.lib.utility.inventory.IExternalInventory;
import calclavia.lib.utility.inventory.IExternalInventoryBox;
import calclavia.lib.utility.inventory.InventoryUtility; import calclavia.lib.utility.inventory.InventoryUtility;
import codechicken.lib.data.MCDataInput;
import codechicken.lib.data.MCDataOutput;
import codechicken.lib.vec.Vector3; import codechicken.lib.vec.Vector3;
import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly; import cpw.mods.fml.relauncher.SideOnly;
/** /** Micro part machine designed to charge all items contained inside of it. Doesn't contain its own
* TODO: This DOES NOT WORK when @UniversalClass is not annotated. Flat wires seem to only interact * battery and only acts as an inventory. Items are charged each time doReceive is called by an
* with TE multiparts. * energy supplier.
* *
* @author Calclavia * @author Darkguardsman, converted to Part by Calclavia */
*
*/
@UniversalClass @UniversalClass
public class PartCharger extends PartFace implements IExternalInventory, ISidedInventory, IEnergyInterface public class PartCharger extends PartInventoryPanel implements IEnergyInterface
{ {
private long lastPacket; @Override
public boolean activate(EntityPlayer player, MovingObjectPosition part, ItemStack item)
{
if (WrenchUtility.isUsableWrench(player, player.inventory.getCurrentItem(), x(), y(), z()))
{
if (!world().isRemote)
{
WrenchUtility.damageWrench(player, player.inventory.getCurrentItem(), x(), y(), z());
facing = (byte) ((facing + 1) % 4);
sendDescUpdate();
tile().notifyPartChange(this);
}
@Override return true;
public void readDesc(MCDataInput packet) }
{
super.readDesc(packet);
getInventory().load(packet.readNBTTagCompound());
}
@Override if (item != null)
public void writeDesc(MCDataOutput packet) {
{ if (getStackInSlot(0) == null && item != null && CompatibilityModule.isHandler(item.getItem()))
super.writeDesc(packet); {
NBTTagCompound nbt = new NBTTagCompound(); setInventorySlotContents(0, item);
getInventory().save(nbt); player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
packet.writeNBTTagCompound(nbt);
}
@Override if (!world().isRemote)
public boolean activate(EntityPlayer player, MovingObjectPosition part, ItemStack item) sendDescUpdate();
{
if (WrenchUtility.isUsableWrench(player, player.inventory.getCurrentItem(), x(), y(), z()))
{
if (!world().isRemote)
{
WrenchUtility.damageWrench(player, player.inventory.getCurrentItem(), x(), y(), z());
facing = (byte) ((facing + 1) % 4);
sendDescUpdate();
tile().notifyPartChange(this);
}
return true; return true;
} }
}
if (item != null) if (getStackInSlot(0) != null)
{ {
if (getStackInSlot(0) == null && item != null && CompatibilityModule.isHandler(item.getItem())) InventoryUtility.dropItemStack(world(), new universalelectricity.api.vector.Vector3(player), getStackInSlot(0), 0);
{ setInventorySlotContents(0, null);
setInventorySlotContents(0, item); if (!world().isRemote)
player.inventory.setInventorySlotContents(player.inventory.currentItem, null); sendDescUpdate();
}
if (!world().isRemote) return true;
sendDescUpdate(); }
return true; @Override
} public boolean canConnect(ForgeDirection direction, Object obj)
} {
return obj instanceof IEnergyInterface && placementSide != direction.getOpposite();
}
if (getStackInSlot(0) != null) @Override
{ public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
InventoryUtility.dropItemStack(world(), new universalelectricity.api.vector.Vector3(player), getStackInSlot(0), 0); {
setInventorySlotContents(0, null); if (receive > 0)
if (!world().isRemote) {
sendDescUpdate(); long energyUsed = 0;
} for (int slot = 0; slot < this.getSizeInventory(); slot++)
{
energyUsed += CompatibilityModule.chargeItem(this.getStackInSlot(slot), receive - energyUsed, doReceive);
if (energyUsed >= receive)
break;
}
return true; if (energyUsed > 0)
} this.markedForUpdate = true;
@Override return energyUsed;
public boolean canConnect(ForgeDirection direction, Object obj) }
{ return 0;
return obj instanceof IEnergyInterface; }
}
@Override @Override
public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive) public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract)
{ {
long energyUsed = 0; return 0;
long energyLeft = receive; }
for (int i = 0; i < this.getSizeInventory(); i++)
{
long input = CompatibilityModule.chargeItem(this.getStackInSlot(i), energyLeft, true);
energyUsed += input;
energyLeft -= input;
if (energyLeft <= 0)
break;
}
if (!world().isRemote && energyUsed > 0 && System.currentTimeMillis() - this.lastPacket >= 50) @Override
{ @SideOnly(Side.CLIENT)
this.lastPacket = System.currentTimeMillis(); public void renderDynamic(Vector3 pos, float frame, int pass)
sendDescUpdate(); {
} if (pass == 0)
return energyUsed; {
} RenderCharger.INSTANCE.render(this, pos.x, pos.y, pos.z);
}
}
@Override @Override
public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract) protected ItemStack getItem()
{ {
return 0; return new ItemStack(Electrical.itemCharger);
} }
@Override @Override
@SideOnly(Side.CLIENT) public String getType()
public void renderDynamic(Vector3 pos, float frame, int pass) {
{ return "resonant_induction_charger";
if (pass == 0) }
{
RenderCharger.INSTANCE.render(this, pos.x, pos.y, pos.z);
}
}
@Override @Override
protected ItemStack getItem() public Iterable<ItemStack> getDrops()
{ {
return new ItemStack(Electrical.itemCharger); List<ItemStack> drops = new ArrayList<ItemStack>();
} drops.add(getItem());
@Override for (int i = 0; i < getSizeInventory(); i++)
public String getType() if (getStackInSlot(i) != null)
{ drops.add(getStackInSlot(i));
return "resonant_induction_charger";
}
@Override return drops;
public Iterable<ItemStack> getDrops() }
{
List<ItemStack> drops = new ArrayList<ItemStack>();
drops.add(getItem());
for (int i = 0; i < getSizeInventory(); i++)
if (getStackInSlot(i) != null)
drops.add(getStackInSlot(i));
return drops;
}
/**
* Save and load
*/
@Override
public void load(NBTTagCompound nbt)
{
super.load(nbt);
this.getInventory().load(nbt);
}
@Override
public void save(NBTTagCompound nbt)
{
super.save(nbt);
this.getInventory().save(nbt);
}
/**
* Inventory Methods
*/
protected IExternalInventoryBox inventory;
protected int maxSlots = 1;
@Override
public IExternalInventoryBox getInventory()
{
if (inventory == null)
{
inventory = new ExternalInventory(null, this, this.maxSlots);
}
return inventory;
}
@Override
public int getSizeInventory()
{
return this.getInventory().getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int i)
{
return this.getInventory().getStackInSlot(i);
}
@Override
public ItemStack decrStackSize(int i, int j)
{
return this.getInventory().decrStackSize(i, j);
}
public void incrStackSize(int slot, ItemStack itemStack)
{
if (this.getStackInSlot(slot) == null)
{
setInventorySlotContents(slot, itemStack.copy());
}
else if (this.getStackInSlot(slot).isItemEqual(itemStack))
{
getStackInSlot(slot).stackSize += itemStack.stackSize;
}
onInventoryChanged();
}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
return this.getInventory().getStackInSlotOnClosing(i);
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
this.getInventory().setInventorySlotContents(i, itemstack);
}
@Override
public String getInvName()
{
return "";
}
@Override
public boolean isInvNameLocalized()
{
return true;
}
@Override
public int getInventoryStackLimit()
{
return this.getInventory().getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return this.getInventory().isUseableByPlayer(entityplayer);
}
@Override
public void openChest()
{
this.getInventory().openChest();
}
@Override
public void closeChest()
{
this.getInventory().closeChest();
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return this.getInventory().isItemValidForSlot(i, itemstack);
}
@Override
public int[] getAccessibleSlotsFromSide(int var1)
{
return this.getInventory().getAccessibleSlotsFromSide(var1);
}
@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j)
{
return this.getInventory().canInsertItem(i, itemstack, j);
}
@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j)
{
return this.getInventory().canExtractItem(i, itemstack, j);
}
@Override
public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
{
return false;
}
@Override
public boolean canRemove(ItemStack stack, int slot, ForgeDirection side)
{
if (slot >= this.getSizeInventory())
{
return false;
}
return true;
}
@Override
public void onInventoryChanged()
{
}
@Override
public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
{
return slot < this.getSizeInventory() && stack != null && CompatibilityModule.isHandler(stack.getItem());
}
} }