Generator now works and outputs power
Well since i'm using UE lite i think it outputs power, I have more testing to too. Right now my only indication is the generator will place a stone block above it when its genrate is above 0.
This commit is contained in:
parent
d2cafa890e
commit
6d73eede9f
5 changed files with 187 additions and 302 deletions
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@ -2,9 +2,14 @@ package steampower.turbine;
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import java.util.ArrayList;
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import steampower.TileEntityMachine;
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import net.minecraft.src.CreativeTabs;
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import net.minecraft.src.EntityLiving;
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import net.minecraft.src.EntityPlayer;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.Material;
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import net.minecraft.src.MathHelper;
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import net.minecraft.src.TileEntity;
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import net.minecraft.src.World;
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@ -19,6 +24,27 @@ public class BlockGenerator extends universalelectricity.prefab.BlockMachine {
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{
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itemList.add(new ItemStack(this, 1,0));
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving par5EntityLiving)
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{
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int angle = MathHelper.floor_double((par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
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world.setBlockAndMetadataWithUpdate(x, y, z, blockID, angle, true);
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}
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@Override
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public boolean onUseWrench(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer)
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{
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int angle = MathHelper.floor_double((par5EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
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int metadata = par1World.getBlockMetadata(x, y, z);
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if(metadata < 3)
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{
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par1World.setBlockAndMetadata(x, y, z, blockID, metadata+angle);
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}
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else
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{
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par1World.setBlockAndMetadata(x, y, z, blockID, 0);
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}
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return true;
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}
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@Override
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public boolean isOpaqueCube()
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{
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@ -3,15 +3,91 @@ package steampower.turbine;
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import net.minecraft.src.EntityPlayer;
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import net.minecraft.src.NetworkManager;
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import net.minecraft.src.Packet250CustomPayload;
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import net.minecraft.src.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import steampower.TileEntityMachine;
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import universalelectricity.electricity.ElectricityManager;
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import universalelectricity.implement.IConductor;
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import universalelectricity.implement.IElectricityProducer;
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import universalelectricity.network.IPacketReceiver;
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import basicpipes.pipes.api.IMechanical;
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import com.google.common.io.ByteArrayDataInput;
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public class TileEntityGen extends TileEntityMachine implements IPacketReceiver
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public class TileEntityGen extends TileEntityMachine implements IPacketReceiver, IMechanical,IElectricityProducer
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{
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ForgeDirection facing;
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public int force = 0;
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public int aForce = 0;
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public int pos = 0;
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public int disableTicks = 0;
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public double genAmmount = 0;
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public int tCount = 0;
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public boolean empProf = false;
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IConductor[] wires = {null,null,null,null,null,null};
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@Override
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public void updateEntity()
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{
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if(tCount++ >= 10)
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{tCount = 0;
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super.updateEntity();
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this.genAmmount = (force * 1.2)/this.getVoltage();
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int meta = worldObj.getBlockMetadata(xCoord, yCoord, zCoord);
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int nMeta = 0;
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switch(meta)
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{
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case 0: nMeta = 2;break;
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case 1: nMeta = 4;break;
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case 2: nMeta = 3;break;
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case 3: nMeta = 5;break;
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}
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facing = ForgeDirection.getOrientation(nMeta).getOpposite();
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if(genAmmount > 0)
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{
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worldObj.setBlock(xCoord, yCoord+1, zCoord, 1);
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}
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for(int i = 0; i < 6; i++)
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{
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ForgeDirection side = ForgeDirection.UNKNOWN;
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switch(i)
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{
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case 0: side = ForgeDirection.UP;break;
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//case 1: side = ForgeDirection.DOWN;break;
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case 2: side = ForgeDirection.NORTH;break;
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case 3: side = ForgeDirection.EAST;break;
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case 4: side = ForgeDirection.SOUTH;break;
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case 5: side = ForgeDirection.WEST;break;
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}
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if(side != facing && side != facing.getOpposite())
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{
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TileEntity tileEntity = worldObj.getBlockTileEntity(xCoord+side.offsetX, yCoord+side.offsetY, zCoord+side.offsetZ);
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if (tileEntity instanceof IConductor)
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{
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if (ElectricityManager.instance.getElectricityRequired( ((IConductor)tileEntity).getConnectionID()) > 0)
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{
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this.wires[i] = (IConductor)tileEntity;
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ElectricityManager.instance.produceElectricity(this, this.wires[i],genAmmount, this.getVoltage());
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}
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else
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{
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this.wires[i] = null;
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}
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}
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else
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{
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this.wires[i] = null;
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}
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}
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}
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}
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}
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@Override
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public void handlePacketData(NetworkManager network,
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Packet250CustomPayload packet, EntityPlayer player,
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@ -19,36 +95,82 @@ public class TileEntityGen extends TileEntityMachine implements IPacketReceiver
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// TODO Auto-generated method stub
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}
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public float electricityRequest()
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{
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//------------------------------
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//Mechanics
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//------------------------------
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@Override
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public int getForceSide(ForgeDirection side) {
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if(side == facing.getOpposite())
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{
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return aForce;
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}
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return 0;
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}
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public boolean canConnect(ForgeDirection side)
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{
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int face = this.facing;
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if(side != ForgeDirection.UP && side != ForgeDirection.DOWN)
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{
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return true;
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}
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}
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@Override
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public int getForce() {
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// TODO Auto-generated method stub
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return this.force;
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}
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@Override
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public boolean canOutputSide(ForgeDirection side) {
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if(side == facing.getOpposite())
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{
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return true;
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}
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return false;
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}
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public boolean canReceiveFromSide(ForgeDirection side)
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{
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return false;
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}
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public double getVoltage()
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{
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return 120;
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}
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public int getTickInterval()
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{
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return 10;
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}
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}
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@Override
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public boolean canInputSide(ForgeDirection side) {
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if(side == facing)
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{
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return true;
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}
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return false;
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}
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@Override
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public int applyForce(int force) {
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this.force = force;
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return force;
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}
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@Override
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public int getAnimationPos() {
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return pos;
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}
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//------------------------------
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//Electric
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//------------------------------
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@Override
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public void onDisable(int duration)
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{
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this.disableTicks = duration;
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}
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@Override
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public boolean isDisabled() {
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if(disableTicks-- <= 0)
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{
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return false;
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}
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return true;
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}
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@Override
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public double getVoltage() {
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return 120;
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}
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@Override
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public boolean canConnect(ForgeDirection side) {
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if(side != ForgeDirection.DOWN && side != facing && side != facing.getOpposite())
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{
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return true;
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}
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return false;
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}
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}
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@ -1,242 +0,0 @@
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// Date: 8/14/2012 3:20:15 AM
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package steampower;
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import net.minecraft.src.Entity;
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import net.minecraft.src.ModelBase;
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import net.minecraft.src.ModelRenderer;
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public class ModelToyEngine extends ModelBase
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{
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//fields
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ModelRenderer BASE;
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ModelRenderer PISTON_WALL_1;
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ModelRenderer PISTON_HEAD_MOVES;
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ModelRenderer PISTON_TURNER_MOVES;
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ModelRenderer PISTON_ARM_MOVES;
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ModelRenderer GEAR_A_NECK;
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ModelRenderer PISTON_WALL_2;
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ModelRenderer PISTON_WALL_3;
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ModelRenderer PISTON_WALL_4;
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ModelRenderer PISTON_SUPPORT_1;
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ModelRenderer PISTON_SUPPORT_2;
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ModelRenderer FORCE_CONDUCTOR_BOX;
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ModelRenderer GEAR_A_TEETH_1_ROTATES;
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ModelRenderer GEAR_A_TEETH_2_ROTATES;
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ModelRenderer GEAR_A_TEETH_3_ROTATES;
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ModelRenderer FORCE_TRANSMITTER_ROTATES;
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ModelRenderer GEAR_B_TEETH_1_ROTATES;
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ModelRenderer GEAR_B_TEETH_2_ROTATES;
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ModelRenderer GEAR_B_TEETH_3_ROTATES;
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ModelRenderer SUPPORT_PLATE;
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ModelRenderer ORNAMENT_1;
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ModelRenderer ORNAMENT_2;
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ModelRenderer LEVER_1_CAN_BE_TURNED;
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ModelRenderer LEVER_2_CAN_BE_TURNED;
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public ModelToyEngine()
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{
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textureWidth = 128;
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textureHeight = 128;
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BASE = new ModelRenderer(this, 0, 0);
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BASE.addBox(0F, 0F, 0F, 16, 1, 16);
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BASE.setRotationPoint(-8F, 23F, -8F);
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BASE.setTextureSize(128, 128);
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BASE.mirror = true;
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setRotation(BASE, 0F, 0F, 0F);
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PISTON_WALL_1 = new ModelRenderer(this, 0, 18);
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PISTON_WALL_1.addBox(0F, 0F, 0F, 7, 1, 4);
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PISTON_WALL_1.setRotationPoint(0F, 22F, 1F);
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PISTON_WALL_1.setTextureSize(128, 128);
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PISTON_WALL_1.mirror = true;
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setRotation(PISTON_WALL_1, 1.570796F, 0F, 0F);
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PISTON_HEAD_MOVES = new ModelRenderer(this, 0, 24);
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PISTON_HEAD_MOVES.addBox(0F, -2F, -2F, 4, 4, 4);
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PISTON_HEAD_MOVES.setRotationPoint(0F, 20F, 4F);
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PISTON_HEAD_MOVES.setTextureSize(128, 128);
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PISTON_HEAD_MOVES.mirror = true;
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setRotation(PISTON_HEAD_MOVES, 0F, 0F, 0F);
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PISTON_TURNER_MOVES = new ModelRenderer(this, 0, 33);
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PISTON_TURNER_MOVES.addBox(0F, -1F, -1F, 1, 2, 2);
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PISTON_TURNER_MOVES.setRotationPoint(-1F, 20F, 4F);
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PISTON_TURNER_MOVES.setTextureSize(128, 128);
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PISTON_TURNER_MOVES.mirror = true;
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setRotation(PISTON_TURNER_MOVES, 0F, 0F, 0F);
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PISTON_ARM_MOVES = new ModelRenderer(this, 0, 38);
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PISTON_ARM_MOVES.addBox(0F, 0F, -1F, 4, 1, 1);
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PISTON_ARM_MOVES.setRotationPoint(-5F, 19F, 4F);
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PISTON_ARM_MOVES.setTextureSize(128, 128);
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PISTON_ARM_MOVES.mirror = true;
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setRotation(PISTON_ARM_MOVES, 0F, 0F, 0F);
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GEAR_A_NECK = new ModelRenderer(this, 65, 25);
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GEAR_A_NECK.addBox(-1F, -1F, 0F, 2, 2, 1);
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GEAR_A_NECK.setRotationPoint(-4F, 19F, -4F);
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GEAR_A_NECK.setTextureSize(128, 128);
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GEAR_A_NECK.mirror = true;
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setRotation(GEAR_A_NECK, 0F, 0F, 0F);
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PISTON_WALL_2 = new ModelRenderer(this, 0, 18);
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PISTON_WALL_2.addBox(0F, 0F, 0F, 7, 1, 4);
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PISTON_WALL_2.setRotationPoint(0F, 17F, 2F);
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PISTON_WALL_2.setTextureSize(128, 128);
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PISTON_WALL_2.mirror = true;
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setRotation(PISTON_WALL_2, 0F, 0F, 0F);
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PISTON_WALL_3 = new ModelRenderer(this, 0, 18);
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PISTON_WALL_3.addBox(0F, 0F, 0F, 7, 1, 4);
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PISTON_WALL_3.setRotationPoint(0F, 22F, 2F);
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PISTON_WALL_3.setTextureSize(128, 128);
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PISTON_WALL_3.mirror = true;
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setRotation(PISTON_WALL_3, 0F, 0F, 0F);
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PISTON_WALL_4 = new ModelRenderer(this, 0, 18);
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PISTON_WALL_4.addBox(0F, 0F, 0F, 7, 1, 4);
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PISTON_WALL_4.setRotationPoint(0F, 22F, 6F);
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PISTON_WALL_4.setTextureSize(128, 128);
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PISTON_WALL_4.mirror = true;
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setRotation(PISTON_WALL_4, 1.570796F, 0F, 0F);
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PISTON_SUPPORT_1 = new ModelRenderer(this, 0, 41);
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PISTON_SUPPORT_1.addBox(0F, 0F, 0F, 1, 8, 6);
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PISTON_SUPPORT_1.setRotationPoint(7F, 15F, 1F);
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PISTON_SUPPORT_1.setTextureSize(128, 128);
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PISTON_SUPPORT_1.mirror = true;
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setRotation(PISTON_SUPPORT_1, 0F, 0F, 0F);
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PISTON_SUPPORT_2 = new ModelRenderer(this, 0, 57);
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PISTON_SUPPORT_2.addBox(0F, 0F, 0F, 1, 4, 4);
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PISTON_SUPPORT_2.setRotationPoint(7F, 12F, 4F);
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PISTON_SUPPORT_2.setTextureSize(128, 128);
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PISTON_SUPPORT_2.mirror = true;
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setRotation(PISTON_SUPPORT_2, -0.7853982F, 0F, 0F);
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FORCE_CONDUCTOR_BOX = new ModelRenderer(this, 65, 0);
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FORCE_CONDUCTOR_BOX.addBox(0F, 0F, 0F, 4, 5, 6);
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FORCE_CONDUCTOR_BOX.setRotationPoint(-6F, 18F, -3F);
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FORCE_CONDUCTOR_BOX.setTextureSize(128, 128);
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FORCE_CONDUCTOR_BOX.mirror = true;
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setRotation(FORCE_CONDUCTOR_BOX, 0F, 0F, 0F);
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GEAR_A_TEETH_1_ROTATES = new ModelRenderer(this, 93, 0);
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GEAR_A_TEETH_1_ROTATES.addBox(-3F, -1F, 0F, 6, 2, 1);
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GEAR_A_TEETH_1_ROTATES.setRotationPoint(-4F, 19F, -5F);
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GEAR_A_TEETH_1_ROTATES.setTextureSize(128, 128);
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GEAR_A_TEETH_1_ROTATES.mirror = true;
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setRotation(GEAR_A_TEETH_1_ROTATES, 0F, 0F, 0F);
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GEAR_A_TEETH_2_ROTATES = new ModelRenderer(this, 93, 0);
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GEAR_A_TEETH_2_ROTATES.addBox(-3F, -1F, 0F, 6, 2, 1);
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GEAR_A_TEETH_2_ROTATES.setRotationPoint(-4F, 19F, -5F);
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GEAR_A_TEETH_2_ROTATES.setTextureSize(128, 128);
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GEAR_A_TEETH_2_ROTATES.mirror = true;
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setRotation(GEAR_A_TEETH_2_ROTATES, 0F, 0F, 1.047198F);
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GEAR_A_TEETH_3_ROTATES = new ModelRenderer(this, 93, 0);
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GEAR_A_TEETH_3_ROTATES.addBox(-3F, -1F, 0F, 6, 2, 1);
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GEAR_A_TEETH_3_ROTATES.setRotationPoint(-4F, 19F, -5F);
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GEAR_A_TEETH_3_ROTATES.setTextureSize(128, 128);
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GEAR_A_TEETH_3_ROTATES.mirror = true;
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setRotation(GEAR_A_TEETH_3_ROTATES, 0F, 0F, -1.047198F);
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FORCE_TRANSMITTER_ROTATES = new ModelRenderer(this, 65, 25);
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FORCE_TRANSMITTER_ROTATES.addBox(-1F, -1F, 0F, 2, 2, 1);
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FORCE_TRANSMITTER_ROTATES.setRotationPoint(0F, 17F, -8F);
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FORCE_TRANSMITTER_ROTATES.setTextureSize(128, 128);
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FORCE_TRANSMITTER_ROTATES.mirror = true;
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setRotation(FORCE_TRANSMITTER_ROTATES, 0F, 0F, 0F);
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GEAR_B_TEETH_1_ROTATES = new ModelRenderer(this, 93, 5);
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GEAR_B_TEETH_1_ROTATES.addBox(-3F, -1F, 0F, 6, 2, 3);
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GEAR_B_TEETH_1_ROTATES.setRotationPoint(0F, 17F, -7F);
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GEAR_B_TEETH_1_ROTATES.setTextureSize(128, 128);
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GEAR_B_TEETH_1_ROTATES.mirror = true;
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setRotation(GEAR_B_TEETH_1_ROTATES, 0F, 0F, 0F);
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GEAR_B_TEETH_2_ROTATES = new ModelRenderer(this, 93, 5);
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GEAR_B_TEETH_2_ROTATES.addBox(-3F, -1F, 0F, 6, 2, 3);
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GEAR_B_TEETH_2_ROTATES.setRotationPoint(0F, 17F, -7F);
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GEAR_B_TEETH_2_ROTATES.setTextureSize(128, 128);
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GEAR_B_TEETH_2_ROTATES.mirror = true;
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setRotation(GEAR_B_TEETH_2_ROTATES, 0F, 0F, 1.047198F);
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GEAR_B_TEETH_3_ROTATES = new ModelRenderer(this, 93, 5);
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GEAR_B_TEETH_3_ROTATES.addBox(-3F, -1F, 0F, 6, 2, 3);
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GEAR_B_TEETH_3_ROTATES.setRotationPoint(0F, 17F, -7F);
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GEAR_B_TEETH_3_ROTATES.setTextureSize(128, 128);
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GEAR_B_TEETH_3_ROTATES.mirror = true;
|
||||
setRotation(GEAR_B_TEETH_3_ROTATES, 0F, 0F, -1.047198F);
|
||||
SUPPORT_PLATE = new ModelRenderer(this, 65, 12);
|
||||
SUPPORT_PLATE.addBox(0F, 0F, 0F, 9, 8, 4);
|
||||
SUPPORT_PLATE.setRotationPoint(-1F, 15F, -4F);
|
||||
SUPPORT_PLATE.setTextureSize(128, 128);
|
||||
SUPPORT_PLATE.mirror = true;
|
||||
setRotation(SUPPORT_PLATE, 0F, 0F, 0F);
|
||||
ORNAMENT_1 = new ModelRenderer(this, 86, 0);
|
||||
ORNAMENT_1.addBox(0F, 0F, 0F, 1, 4, 2);
|
||||
ORNAMENT_1.setRotationPoint(6F, 19F, -5F);
|
||||
ORNAMENT_1.setTextureSize(128, 128);
|
||||
ORNAMENT_1.mirror = true;
|
||||
setRotation(ORNAMENT_1, -0.2094395F, 0F, 0F);
|
||||
ORNAMENT_2 = new ModelRenderer(this, 86, 0);
|
||||
ORNAMENT_2.addBox(0F, 0F, 0F, 1, 4, 2);
|
||||
ORNAMENT_2.setRotationPoint(4F, 19F, -5F);
|
||||
ORNAMENT_2.setTextureSize(128, 128);
|
||||
ORNAMENT_2.mirror = true;
|
||||
setRotation(ORNAMENT_2, -0.2094395F, 0F, 0F);
|
||||
LEVER_1_CAN_BE_TURNED = new ModelRenderer(this, 0, 0);
|
||||
LEVER_1_CAN_BE_TURNED.addBox(0F, -6F, 0F, 1, 6, 1);
|
||||
LEVER_1_CAN_BE_TURNED.setRotationPoint(6F, 16F, -3F);
|
||||
LEVER_1_CAN_BE_TURNED.setTextureSize(128, 128);
|
||||
LEVER_1_CAN_BE_TURNED.mirror = true;
|
||||
setRotation(LEVER_1_CAN_BE_TURNED, 0F, 0F, 0F);
|
||||
LEVER_2_CAN_BE_TURNED = new ModelRenderer(this, 0, 0);
|
||||
LEVER_2_CAN_BE_TURNED.addBox(0F, -6F, 0F, 1, 6, 1);
|
||||
LEVER_2_CAN_BE_TURNED.setRotationPoint(4F, 16F, -3F);
|
||||
LEVER_2_CAN_BE_TURNED.setTextureSize(128, 128);
|
||||
LEVER_2_CAN_BE_TURNED.mirror = true;
|
||||
setRotation(LEVER_2_CAN_BE_TURNED, 0F, 0F, 0F);
|
||||
}
|
||||
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
|
||||
{
|
||||
super.render(entity, f, f1, f2, f3, f4, f5);
|
||||
setRotationAngles(f, f1, f2, f3, f4, f5);
|
||||
genRender(f5);
|
||||
}
|
||||
public void genRender(float f5)
|
||||
{
|
||||
BASE.render(f5);
|
||||
PISTON_WALL_1.render(f5);
|
||||
PISTON_HEAD_MOVES.render(f5);
|
||||
PISTON_TURNER_MOVES.render(f5);
|
||||
PISTON_ARM_MOVES.render(f5);
|
||||
GEAR_A_NECK.render(f5);
|
||||
PISTON_WALL_2.render(f5);
|
||||
PISTON_WALL_3.render(f5);
|
||||
PISTON_WALL_4.render(f5);
|
||||
PISTON_SUPPORT_1.render(f5);
|
||||
PISTON_SUPPORT_2.render(f5);
|
||||
FORCE_CONDUCTOR_BOX.render(f5);
|
||||
GEAR_A_TEETH_1_ROTATES.render(f5);
|
||||
GEAR_A_TEETH_2_ROTATES.render(f5);
|
||||
GEAR_A_TEETH_3_ROTATES.render(f5);
|
||||
FORCE_TRANSMITTER_ROTATES.render(f5);
|
||||
GEAR_B_TEETH_1_ROTATES.render(f5);
|
||||
GEAR_B_TEETH_2_ROTATES.render(f5);
|
||||
GEAR_B_TEETH_3_ROTATES.render(f5);
|
||||
SUPPORT_PLATE.render(f5);
|
||||
ORNAMENT_1.render(f5);
|
||||
ORNAMENT_2.render(f5);
|
||||
LEVER_1_CAN_BE_TURNED.render(f5);
|
||||
LEVER_2_CAN_BE_TURNED.render(f5);
|
||||
}
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||
{
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
|
||||
{
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5);
|
||||
}
|
||||
|
||||
}
|
|
@ -22,6 +22,14 @@ public class RenderGenerator extends TileEntitySpecialRenderer
|
|||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
|
||||
GL11.glScalef(1.0F, -1F, -1F);
|
||||
int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
|
||||
switch(meta)
|
||||
{
|
||||
case 0:GL11.glRotatef(0f, 0f, 1f, 0f);break;
|
||||
case 1:GL11.glRotatef(90f, 0f, 1f, 0f);break;
|
||||
case 2:GL11.glRotatef(180f, 0f, 1f, 0f);break;
|
||||
case 3:GL11.glRotatef(270f, 0f, 1f, 0f);break;
|
||||
}
|
||||
model.RenderMain(0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
package steampower;
|
||||
|
||||
import net.minecraft.src.TileEntity;
|
||||
import net.minecraft.src.TileEntitySpecialRenderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class RenderToyEngine extends TileEntitySpecialRenderer
|
||||
{
|
||||
int type = 0;
|
||||
private ModelToyEngine model;
|
||||
|
||||
public RenderToyEngine()
|
||||
{
|
||||
model = new ModelToyEngine();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float d3) {
|
||||
bindTextureByName(SteamPowerMain.textureFile+"tankTexture.png");
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
|
||||
GL11.glScalef(1.0F, -1F, -1F);
|
||||
model.genRender(0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue