Added messy todo list to top of crate tile entity
Not exactly coding standard but a nice reminder of what i'm going to be working of for the next few days.
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1 changed files with 15 additions and 1 deletions
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@ -17,8 +17,22 @@ import dark.core.common.DarkMain;
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import dark.core.network.PacketHandler;
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import dark.core.prefab.machine.TileEntityInv;
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/** Basic single stack inventory
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*
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* @author DarkGuardsman */
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public class TileEntityCrate extends TileEntityInv implements IPacketReceiver
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{
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/* TODO
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* Fix issues with ItemStacks with NBT tags having issues
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* Fix possible render issues with some items
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* Yell at MachineMuse for her items rendering threw walls
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* Add support to disable sides of crates when rendering items are unwanted
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* Simplify item rendering to decrease graphic lag
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* Add crafting manger to prevent crafting with full crates
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* As well keep item stacks when upgrade crate threw crafting
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* Add upgrade item for crate
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* Add crate swapping in which an advanced can trade place with a basic while keeping inventory at the locaiton
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*/
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/** Collective total stack of all inv slots */
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private ItemStack sampleStack;
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