Changed sound length so it's more "responsive" in game

This commit is contained in:
Brian Ricketts 2013-01-16 03:41:03 -06:00
parent cac04ed7e4
commit 787da0aeae
2 changed files with 21 additions and 21 deletions

View file

@ -1,21 +1,21 @@
package assemblyline.client.sound; package assemblyline.client.sound;
import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.event.ForgeSubscribe; import net.minecraftforge.event.ForgeSubscribe;
public class SoundManager public class SoundManager
{ {
@ForgeSubscribe @ForgeSubscribe
public void onSound(SoundLoadEvent event) public void onSound(SoundLoadEvent event)
{ {
try try
{ {
event.manager.soundPoolSounds.addSound("assemblyline/conveyor.wav", getClass().getResource("conveyor.wav")); event.manager.soundPoolSounds.addSound("assemblyline/conveyor.wav", getClass().getResource("conveyor.wav"));
} }
catch (Exception e) catch (Exception e)
{ {
System.err.println("Failed to register one or more sounds."); System.err.println("Failed to register one or more sounds.");
} }
} }
} }