Updated to 1.4.6 Forge/FML, fixed some refactoring
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12 changed files with 22 additions and 26 deletions
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@ -9,8 +9,8 @@ import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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import assemblyline.common.AssemblyLine;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class GuiAutoCrafting extends GuiContainer
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@ -5,8 +5,8 @@ import net.minecraft.client.gui.GuiButton;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* Copied from GSM lib and modified for this mod only
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@ -9,8 +9,8 @@ import assemblyline.client.model.ModelConveyorBelt;
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import assemblyline.common.AssemblyLine;
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import assemblyline.common.machine.belt.TileEntityConveyorBelt;
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import assemblyline.common.machine.belt.TileEntityConveyorBelt.SlantType;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderConveyorBelt extends TileEntitySpecialRenderer
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@ -19,7 +19,7 @@ public class RenderConveyorBelt extends TileEntitySpecialRenderer
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private void renderAModelAt(TileEntityConveyorBelt tileEntity, double x, double y, double z, float f)
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{
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boolean mid = tileEntity.isMiddleBelt();
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boolean mid = tileEntity.getIsMiddleBelt();
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SlantType slantType = tileEntity.getSlant();
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int face = tileEntity.getDirection().ordinal();
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@ -76,7 +76,7 @@ public class RenderConveyorBelt extends TileEntitySpecialRenderer
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}
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int ent = tileEntity.worldObj.getBlockId(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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model.render(0.0625F, (float) Math.toRadians(tileEntity.wheelRotation), tileEntity.isLastBelt(), tileEntity.isFirstBelt(), false);
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model.render(0.0625F, (float) Math.toRadians(tileEntity.wheelRotation), tileEntity.getIsLastBelt(), tileEntity.getIsFirstBelt(), false);
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GL11.glPopMatrix();
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@ -14,8 +14,8 @@ import assemblyline.common.machine.BlockMulti.MachineType;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderHelper implements ISimpleBlockRenderingHandler
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@ -42,7 +42,7 @@ public class ArmHelper
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List<EntityItem> itemsList = world.getEntitiesWithinAABB(EntityItem.class, bounds);
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for (EntityItem item : itemsList)
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{
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ItemStack stackItem = item.item;
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ItemStack stackItem = item.func_92014_d();
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if (stackItem.itemID != stack.itemID || stackItem.getItemDamage() != stack.getItemDamage())
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{
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itemsList.remove(item);
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@ -16,9 +16,9 @@ import universalelectricity.prefab.UETab;
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import universalelectricity.prefab.implement.IRedstoneReceptor;
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import assemblyline.client.render.RenderHelper;
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import assemblyline.common.AssemblyLine;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* A metadata block containing a bunch of machines with direction.
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@ -15,17 +15,13 @@ import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.common.ISidedInventory;
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import universalelectricity.core.electricity.ElectricityPack;
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import universalelectricity.core.implement.IConductor;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.prefab.implement.IRedstoneReceptor;
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import universalelectricity.prefab.network.IPacketReceiver;
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import universalelectricity.prefab.network.PacketManager;
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import universalelectricity.prefab.tile.TileEntityElectricityReceiver;
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import assemblyline.api.IManipulator;
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import assemblyline.common.AssemblyLine;
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import assemblyline.common.machine.BlockMulti.MachineType;
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import assemblyline.common.machine.belt.TileEntityConveyorBelt.SlantType;
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import com.google.common.io.ByteArrayDataInput;
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@ -76,7 +72,7 @@ public class TileEntityManipulator extends TileEntityAssemblyNetwork implements
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* Try top first, then bottom, then the sides to see if it is possible to
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* insert the item into a inventory.
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*/
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ItemStack remainingStack = this.tryPlaceInPosition(entity.item.copy(), outputUp, ForgeDirection.DOWN);
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ItemStack remainingStack = this.tryPlaceInPosition(entity.func_92014_d().copy(), outputUp, ForgeDirection.DOWN);
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if (remainingStack != null)
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{
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@ -194,7 +194,7 @@ public class TileEntityRejector extends TileEntityElectricityReceiver implements
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if (entity instanceof EntityItem)
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{
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EntityItem itemE = (EntityItem) entity;
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ItemStack item = itemE.item;
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ItemStack item = itemE.func_92014_d();
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if (this.guiButtons[4])
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{
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@ -13,8 +13,8 @@ import universalelectricity.prefab.BlockMachine;
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import universalelectricity.prefab.UETab;
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import assemblyline.client.render.RenderHelper;
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import assemblyline.common.machine.belt.TileEntityConveyorBelt.SlantType;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* The block for the actual conveyor belt!
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@ -100,7 +100,7 @@ public class TileEntityConveyorBelt extends TileEntityAssemblyNetwork implements
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/**
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* Is this belt in the front of a conveyor line? Used for rendering.
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*/
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public boolean isFirstBelt()
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public boolean getIsFirstBelt()
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{
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ForgeDirection front = this.getDirection();
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@ -119,7 +119,7 @@ public class TileEntityConveyorBelt extends TileEntityAssemblyNetwork implements
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/**
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* Is this belt in the middile of two belts? Used for rendering.
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*/
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public boolean isMiddleBelt()
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public boolean getIsMiddleBelt()
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{
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ForgeDirection front = this.getDirection();
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@ -139,7 +139,7 @@ public class TileEntityConveyorBelt extends TileEntityAssemblyNetwork implements
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/**
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* Is this belt in the back of a conveyor line? Used for rendering.
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*/
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public boolean isLastBelt()
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public boolean getIsLastBelt()
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{
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ForgeDirection front = this.getDirection();
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@ -244,7 +244,7 @@ public class EntityCraftingArm extends Entity
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*/
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private void grabItem()
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{
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itemStackBeingHeld = itemEntityTarget.item;
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itemStackBeingHeld = itemEntityTarget.func_92014_d();
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playGrabbingEffects(itemEntityTarget.posX, itemEntityTarget.posY, itemEntityTarget.posZ);
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itemEntityTarget.setDead();
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itemEntityTarget = null;
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@ -209,7 +209,7 @@ public abstract class BlockMachine extends BlockContainer
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if (var7.hasTagCompound())
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{
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var12.item.setTagCompound((NBTTagCompound) var7.getTagCompound().copy());
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var12.func_92014_d().setTagCompound((NBTTagCompound) var7.getTagCompound().copy());
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}
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float var13 = 0.05F;
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