Fixed how textures are handled on conveyor belt render to improve performance
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9d84de4761
commit
7bb06255e0
1 changed files with 145 additions and 117 deletions
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@ -1,5 +1,7 @@
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package resonantinduction.mechanical.belt;
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import java.util.HashMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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@ -17,128 +19,154 @@ import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderConveyorBelt extends TileEntitySpecialRenderer implements ISimpleItemRenderer
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{
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public static final ModelConveyorBelt MODEL = new ModelConveyorBelt();
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public static final ModelAngledBelt MODEL2 = new ModelAngledBelt();
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public static final ModelConveyorBelt MODEL = new ModelConveyorBelt();
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public static final ModelAngledBelt MODEL2 = new ModelAngledBelt();
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public static HashMap<Integer, ResourceLocation> beltTextureFrames = new HashMap<Integer, ResourceLocation>();
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public static HashMap<Integer, ResourceLocation> slantedBeltTextureFrames = new HashMap<Integer, ResourceLocation>();
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@Override
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public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
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{
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TileConveyorBelt tileEntity = (TileConveyorBelt) t;
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BeltType slantType = tileEntity.getBeltType();
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int face = tileEntity.getDirection().ordinal();
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@Override
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public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
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{
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final TileConveyorBelt beltTile = (TileConveyorBelt) t;
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final BeltType slantType = beltTile.getBeltType();
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final int face = beltTile.getDirection().ordinal();
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final int frame = beltTile.getAnimationFrame();
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glRotatef(180f, 0f, 0f, 1f);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glRotatef(180f, 0f, 0f, 1f);
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int frame = tileEntity.getAnimationFrame();
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/* Assign texture */
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bindTexture(getTexture(slantType == BeltType.SLANT_UP || slantType == BeltType.SLANT_DOWN, frame));
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if (slantType != null && slantType != BeltType.NORMAL)
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{
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switch (face)
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{
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case 2:
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GL11.glRotatef(180f, 0f, 1f, 0f);
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break;
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case 3:
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GL11.glRotatef(0f, 0f, 1f, 0f);
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break;
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case 4:
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GL11.glRotatef(90f, 0f, 1f, 0f);
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break;
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case 5:
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GL11.glRotatef(-90f, 0f, 1f, 0f);
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break;
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}
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if (slantType != null && slantType != BeltType.NORMAL)
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{
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switch (face)
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{
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case 2:
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GL11.glRotatef(180f, 0f, 1f, 0f);
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break;
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case 3:
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GL11.glRotatef(0f, 0f, 1f, 0f);
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break;
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case 4:
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GL11.glRotatef(90f, 0f, 1f, 0f);
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break;
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case 5:
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GL11.glRotatef(-90f, 0f, 1f, 0f);
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break;
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}
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if (slantType == BeltType.SLANT_UP)
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{
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GL11.glTranslatef(0f, 0.8f, -0.8f);
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GL11.glRotatef(180f, 0f, 1f, 1f);
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TileEntity test = beltTile.worldObj.getBlockTileEntity(beltTile.xCoord + beltTile.getDirection().offsetX, beltTile.yCoord, beltTile.zCoord + beltTile.getDirection().offsetZ);
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if (test != null)
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{
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if (test instanceof TileConveyorBelt)
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{
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if (((TileConveyorBelt) test).getBeltType() == BeltType.RAISED)
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{
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GL11.glRotatef(10f, 1f, 0f, 0f);
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}
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}
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}
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MODEL2.render(0.0625F, true);
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}
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else if (slantType == BeltType.SLANT_DOWN)
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{
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boolean slantAdjust = false;
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TileEntity test = beltTile.worldObj.getBlockTileEntity(beltTile.xCoord - beltTile.getDirection().offsetX, beltTile.yCoord, beltTile.zCoord - beltTile.getDirection().offsetZ);
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if (test != null)
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{
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if (test instanceof TileConveyorBelt)
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{
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if (((TileConveyorBelt) test).getBeltType() == BeltType.RAISED)
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{
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GL11.glRotatef(-10f, 1f, 0f, 0f);
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GL11.glTranslatef(0f, 0.25f, 0f);
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slantAdjust = true;
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}
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}
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}
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MODEL2.render(0.0625F, slantAdjust);
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}
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else
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{
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GL11.glRotatef(180, 0f, 1f, 0f);
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GL11.glTranslatef(0f, -0.68f, 0f);
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MODEL.render(0.0625f, 0 /* TODO add rotation */, false, false, false, false);
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}
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}
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else
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{
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switch (face)
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{
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case 2:
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GL11.glRotatef(0f, 0f, 1f, 0f);
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break;
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case 3:
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GL11.glRotatef(180f, 0f, 1f, 0f);
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break;
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case 4:
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GL11.glRotatef(-90f, 0f, 1f, 0f);
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break;
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case 5:
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GL11.glRotatef(90f, 0f, 1f, 0f);
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break;
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}
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MODEL.render(0.0625F, 0 /* TODO add rotation */, false, false, false, true);
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if (slantType == BeltType.SLANT_UP)
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{
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ResourceLocation name = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "slantedbelt/frame" + frame + ".png");
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bindTexture(name);
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}
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GL11.glPopMatrix();
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}
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GL11.glTranslatef(0f, 0.8f, -0.8f);
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GL11.glRotatef(180f, 0f, 1f, 1f);
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boolean slantAdjust = false;
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TileEntity test = tileEntity.worldObj.getBlockTileEntity(tileEntity.xCoord + tileEntity.getDirection().offsetX, tileEntity.yCoord, tileEntity.zCoord + tileEntity.getDirection().offsetZ);
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if (test != null)
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{
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if (test instanceof TileConveyorBelt)
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{
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if (((TileConveyorBelt) test).getBeltType() == BeltType.RAISED)
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{
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GL11.glRotatef(10f, 1f, 0f, 0f);
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slantAdjust = true;
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}
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}
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}
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MODEL2.render(0.0625F, true);
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}
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else if (slantType == BeltType.SLANT_DOWN)
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{
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ResourceLocation name = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "slantedbelt/frame" + frame + ".png");
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bindTexture(name);
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GL11.glRotatef(180f, 0f, 1f, 0f);
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boolean slantAdjust = false;
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TileEntity test = tileEntity.worldObj.getBlockTileEntity(tileEntity.xCoord - tileEntity.getDirection().offsetX, tileEntity.yCoord, tileEntity.zCoord - tileEntity.getDirection().offsetZ);
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if (test != null)
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{
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if (test instanceof TileConveyorBelt)
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{
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if (((TileConveyorBelt) test).getBeltType() == BeltType.RAISED)
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{
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GL11.glRotatef(-10f, 1f, 0f, 0f);
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GL11.glTranslatef(0f, 0.25f, 0f);
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slantAdjust = true;
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}
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}
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}
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MODEL2.render(0.0625F, slantAdjust);
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}
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else
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{
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ResourceLocation name = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "belt/frame" + frame + ".png");
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bindTexture(name);
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GL11.glRotatef(180, 0f, 1f, 0f);
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GL11.glTranslatef(0f, -0.68f, 0f);
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MODEL.render(0.0625f, 0 /* TODO add rotation */, false, false, false, false);
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}
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}
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else
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{
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switch (face)
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{
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case 2:
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GL11.glRotatef(0f, 0f, 1f, 0f);
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break;
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case 3:
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GL11.glRotatef(180f, 0f, 1f, 0f);
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break;
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case 4:
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GL11.glRotatef(-90f, 0f, 1f, 0f);
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break;
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case 5:
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GL11.glRotatef(90f, 0f, 1f, 0f);
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break;
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}
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ResourceLocation name = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "belt/frame" + frame + ".png");
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bindTexture(name);
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MODEL.render(0.0625F, 0 /* TODO add rotation */, false, false, false, true);
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/** Gets the texture for the belt at the given frame of animation
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*
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* @param slant - is the belt slanted up or down
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* @param frame - frame of animation
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* @return ResourceLocation for the frame of animation */
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public static ResourceLocation getTexture(boolean slant, int frame)
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{
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ResourceLocation texture = null;
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if (slant)
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{
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/* Store slanted belt textures to make retrieving them faster */
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if (slantedBeltTextureFrames.containsKey(frame))
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{
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texture = slantedBeltTextureFrames.get(frame);
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}
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if (texture == null)
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{
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texture = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "slantedbelt/frame" + frame + ".png");
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slantedBeltTextureFrames.put(frame, texture);
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}
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}
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else
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{
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/* Store belt textures to make retrieving them faster */
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if (beltTextureFrames.containsKey(frame))
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{
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texture = beltTextureFrames.get(frame);
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}
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if (texture == null)
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{
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texture = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "belt/frame" + frame + ".png");
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beltTextureFrames.put(frame, texture);
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}
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}
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return texture;
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}
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}
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int ent = tileEntity.worldObj.getBlockId(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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GL11.glPopMatrix();
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}
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@Override
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public void renderInventoryItem(ItemStack itemStack)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef(0.5f, 1.7F, 0.5f);
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GL11.glRotatef(180f, 0f, 0f, 1f);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "belt/frame0.png"));
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MODEL.render(0.0625F, 0, false, false, false, false);
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GL11.glPopMatrix();
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}
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@Override
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public void renderInventoryItem(ItemStack itemStack)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef(0.5f, 1.7F, 0.5f);
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GL11.glRotatef(180f, 0f, 0f, 1f);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(getTexture(false, 0));
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MODEL.render(0.0625F, 0, false, false, false, false);
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GL11.glPopMatrix();
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}
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}
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