Rewrote breeder reactors (again), lowered breeding temp to 1100K.
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@ -11,6 +11,7 @@ import net.minecraftforge.fluids.FluidStack;
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import resonant.api.IReactor;
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import resonant.api.IReactorComponent;
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import resonantinduction.atomic.Atomic;
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import resonantinduction.atomic.machine.reactor.TileReactorCell;
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import resonantinduction.core.Settings;
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import universalelectricity.api.vector.Vector3;
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import cpw.mods.fml.relauncher.Side;
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@ -22,7 +23,7 @@ public class ItemFissileFuel extends ItemRadioactive implements IReactorComponen
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public static final int DECAY = 2500;
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/** Temperature at which the fuel rod will begin to re-enrich itself. */
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public static final int BREEDING_TEMP = 1200;
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public static final int BREEDING_TEMP = 1100;
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/** The energy in one KG of uranium is: 72PJ, 100TJ in one cell of uranium. */
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public static final long ENERGY = 100000000000L;
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@ -51,7 +52,7 @@ public class ItemFissileFuel extends ItemRadioactive implements IReactorComponen
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TileEntity tile = checkPos.getTileEntity(worldObj);
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// Check that the other reactors not only exist but also are running.
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if (tile instanceof IReactor && ((IReactor) tile).getTemperature() > BREEDING_TEMP)
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if (tile instanceof TileReactorCell && ((TileReactorCell) tile).getTemperature() > BREEDING_TEMP)
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{
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reactors++;
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}
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@ -61,12 +62,15 @@ public class ItemFissileFuel extends ItemRadioactive implements IReactorComponen
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if (reactors >= 2)
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{
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// Begin the process of re-enriching the uranium rod but not consistently.
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if (worldObj.rand.nextInt(1000) <= 100 && reactor.getTemperature() > BREEDING_TEMP)
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// Note: The center reactor cell only needs to be half of breeding temperature for this to work.
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if (worldObj.rand.nextInt(1000) <= 100 && reactor.getTemperature() > (BREEDING_TEMP / 2))
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{
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// Cells can regain a random amount of health per tick.
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int healAmt = worldObj.rand.nextInt(5);
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// Determine if this is a completely dead cell (creative menu fission rod is like this).
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//System.out.println("[Atomic Science] [Reactor Cell] Breeding " + String.valueOf(healAmt) + " back into fissle rod. " + String.valueOf(itemStack.getItemDamage()) + " / " + String.valueOf(itemStack.getMaxDamage()));
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itemStack.setItemDamage(Math.max(itemStack.getItemDamage() - healAmt, 0));
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// System.out.println("[Atomic Science] [Reactor Cell] Breeding " + String.valueOf(healAmt) + " back into fissle rod. " + String.valueOf(itemStack.getItemDamage()) + " / " + String.valueOf(itemStack.getMaxDamage()));
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}
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}
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else
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