Fixed BatteryBox charge cap tiering

This commit is contained in:
DarkGuardsman 2014-01-19 03:28:45 -05:00
parent 3c36d162e0
commit 85136fb62c

View file

@ -24,169 +24,171 @@ import com.google.common.io.ByteArrayDataInput;
import cpw.mods.fml.common.network.PacketDispatcher; import cpw.mods.fml.common.network.PacketDispatcher;
/** /** A modular battery.
* A modular battery.
* *
* @author Calclavia * @author Calclavia */
*/
public class TileBattery extends TileElectrical implements IConnector<BatteryStructure>, IVoltageInput, IVoltageOutput, IPacketSender, IPacketReceiver, IEnergyInterface, IEnergyContainer public class TileBattery extends TileElectrical implements IConnector<BatteryStructure>, IVoltageInput, IVoltageOutput, IPacketSender, IPacketReceiver, IEnergyInterface, IEnergyContainer
{ {
/** The transfer rate **/ /** The transfer rate **/
public static final long DEFAULT_WATTAGE = (long) (getEnergyForTier(1) * 0.01); public static final long DEFAULT_WATTAGE = getEnergyForTier(1);
/** Voltage increases as series connection increases */ /** Voltage increases as series connection increases */
public static final long DEFAULT_VOLTAGE = UniversalElectricity.DEFAULT_VOLTAGE; public static final long DEFAULT_VOLTAGE = UniversalElectricity.DEFAULT_VOLTAGE;
private BatteryStructure structure; private BatteryStructure structure;
public Set<EntityPlayer> playersUsing = new HashSet<EntityPlayer>(); public Set<EntityPlayer> playersUsing = new HashSet<EntityPlayer>();
public float clientEnergy; public float clientEnergy;
public int clientCells; public int clientCells;
public float clientMaxEnergy; public float clientMaxEnergy;
public TileBattery() public TileBattery()
{ {
this.energy = new EnergyStorageHandler(getEnergyForTier(1)); this.energy = new EnergyStorageHandler(getEnergyForTier(1));
this.saveIOMap = true; this.saveIOMap = true;
} }
public static long getEnergyForTier(int tier) public static long getEnergyForTier(int tier)
{ {
return (long) Math.pow(1000000, tier); if (tier <= 0)
} {
tier = 1;
}
return (long) Math.pow(1000000, tier);
}
@Override @Override
public void initiate() public void initiate()
{ {
this.updateStructure(); this.updateStructure();
} }
public void updateStructure() public void updateStructure()
{ {
if (!this.worldObj.isRemote) if (!this.worldObj.isRemote)
{ {
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
{ {
TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj); TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
if (tile instanceof TileBattery) if (tile instanceof TileBattery)
{ {
this.getNetwork().merge(((TileBattery) tile).getNetwork()); this.getNetwork().merge(((TileBattery) tile).getNetwork());
} }
} }
this.energy.setMaxTransfer(DEFAULT_WATTAGE * this.getNetwork().get().size()); this.energy.setMaxTransfer(DEFAULT_WATTAGE * this.getNetwork().get().size());
this.getNetwork().redistribute(); this.getNetwork().redistribute();
} }
} }
@Override @Override
public void updateEntity() public void updateEntity()
{ {
super.updateEntity(); super.updateEntity();
if (!this.worldObj.isRemote) if (!this.worldObj.isRemote)
{ {
if (this.produce() > 0) if (this.produce() > 0)
{ {
this.getNetwork().redistribute(); this.getNetwork().redistribute();
} }
} }
} }
@Override @Override
public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive) public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
{ {
long returnValue = super.onReceiveEnergy(from, receive, doReceive); long returnValue = super.onReceiveEnergy(from, receive, doReceive);
this.getNetwork().redistribute(); this.getNetwork().redistribute();
return returnValue; return returnValue;
} }
@Override @Override
public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract) public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract)
{ {
long returnValue = super.onExtractEnergy(from, extract, doExtract); long returnValue = super.onExtractEnergy(from, extract, doExtract);
this.getNetwork().redistribute(); this.getNetwork().redistribute();
return returnValue; return returnValue;
} }
public void updateClient() public void updateClient()
{ {
PacketDispatcher.sendPacketToAllPlayers(ResonantInduction.PACKET_TILE.getPacket(this, getPacketData(0).toArray())); PacketDispatcher.sendPacketToAllPlayers(ResonantInduction.PACKET_TILE.getPacket(this, getPacketData(0).toArray()));
} }
@Override @Override
public void onReceivePacket(ByteArrayDataInput data, EntityPlayer player, Object... extra) public void onReceivePacket(ByteArrayDataInput data, EntityPlayer player, Object... extra)
{ {
} }
@Override @Override
public ArrayList getPacketData(int type) public ArrayList getPacketData(int type)
{ {
ArrayList data = new ArrayList(); ArrayList data = new ArrayList();
return data; return data;
} }
@Override @Override
public BatteryStructure getNetwork() public BatteryStructure getNetwork()
{ {
if (this.structure == null) if (this.structure == null)
{ {
this.structure = new BatteryStructure(); this.structure = new BatteryStructure();
this.structure.add(this); this.structure.add(this);
} }
return this.structure; return this.structure;
} }
@Override @Override
public void setNetwork(BatteryStructure structure) public void setNetwork(BatteryStructure structure)
{ {
this.structure = structure; this.structure = structure;
} }
@Override @Override
public Object[] getConnections() public Object[] getConnections()
{ {
Object[] connections = new Object[6]; Object[] connections = new Object[6];
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
{ {
TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj); TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
if (tile instanceof TileBattery) if (tile instanceof TileBattery)
{ {
connections[dir.ordinal()] = tile; connections[dir.ordinal()] = tile;
} }
} }
return connections; return connections;
} }
@Override @Override
public void invalidate() public void invalidate()
{ {
this.getNetwork().redistribute(this); this.getNetwork().redistribute(this);
this.getNetwork().split(this); this.getNetwork().split(this);
super.invalidate(); super.invalidate();
} }
@Override @Override
public long getVoltageOutput(ForgeDirection side) public long getVoltageOutput(ForgeDirection side)
{ {
return DEFAULT_VOLTAGE; return DEFAULT_VOLTAGE;
} }
@Override @Override
public long getVoltageInput(ForgeDirection direction) public long getVoltageInput(ForgeDirection direction)
{ {
return DEFAULT_VOLTAGE; return DEFAULT_VOLTAGE;
} }
@Override @Override
public void onWrongVoltage(ForgeDirection direction, long voltage) public void onWrongVoltage(ForgeDirection direction, long voltage)
{ {
} }
} }