Tweaked some gameplay balance

This commit is contained in:
Calclavia 2013-08-05 12:45:44 -04:00
parent b6e5e22725
commit 86b9d9d4ec
2 changed files with 4 additions and 4 deletions

View file

@ -91,7 +91,7 @@ public class ResonantInduction
* Settings
*/
public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), NAME + ".cfg"));
public static float POWER_PER_COAL = 8;
public static float POWER_PER_COAL = 5;
public static boolean SOUND_FXS = true;
/** Block ID by Jyzarc */

View file

@ -25,14 +25,14 @@ public class ItemCapacitor extends ItemBase implements IBattery
{
super("capacitor", id);
this.setMaxStackSize(1);
this.setMaxDamage(1000);
this.setMaxDamage(100);
}
@Override
public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
double energyStored = this.getEnergyStored(itemStack);
par3List.add("Energy: " + (int) energyStored + " KJ");
par3List.add("Energy: " + (int) energyStored + "/" + (int) this.getMaxEnergyStored(itemStack) + " KJ");
}
@Override
@ -70,7 +70,7 @@ public class ItemCapacitor extends ItemBase implements IBattery
@Override
public float getMaxEnergyStored(ItemStack itemStack)
{
return 10;
return 20;
}
@Override