Tile Network changes

This commit is contained in:
DarkGuardsman 2013-11-08 03:04:58 -05:00
parent 1c1402aa99
commit 9276167ba5

View file

@ -6,12 +6,13 @@ import java.util.List;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import dark.api.parts.INetworkEnergyPart;
import dark.api.parts.ITileNetwork;
import dark.core.prefab.tilenetwork.NetworkSharedPower;
import dark.core.prefab.tilenetwork.NetworkTileEntities;
/** Advanced version of the compBox that can link to other boxes and process matter at a higher rate.
* Cost some minor power and will have some mechanical animation of flipping dirt & items
*
*
* @author DarkGuardsman */
public class TileEntityMechCompBox extends TileEntityCompBox implements INetworkEnergyPart
{
@ -48,18 +49,12 @@ public class TileEntityMechCompBox extends TileEntityCompBox implements INetwork
}
@Override
public void setTileNetwork(NetworkTileEntities fluidNetwok)
public void setTileNetwork(ITileNetwork fluidNetwok)
{
// TODO Auto-generated method stub
}
@Override
public boolean mergeDamage(String result)
{
return false;
}
@Override
public boolean canTileConnect(Connection type, ForgeDirection dir)
{