Started working on turntable
Updating it including redoing rotation so it can function as a rotator for all blocks including vanilla ones.
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2dae212204
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1 changed files with 37 additions and 19 deletions
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@ -15,6 +15,7 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.prefab.block.IRotatableBlock;
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import universalelectricity.prefab.tile.IRotatable;
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import universalelectricity.prefab.tile.IRotatable;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -105,41 +106,58 @@ public class BlockTurntable extends BlockAssembly
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try
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try
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{
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{
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ForgeDirection direction = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z));
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ForgeDirection direction = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z));
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Vector3 position = new Vector3(x, y, z);
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ForgeDirection currentDirection = null;
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position.modifyPositionFromSide(direction);
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IRotatable rotatable = null;
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Vector3 position = new Vector3(x, y, z).modifyPositionFromSide(direction);
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TileEntity tileEntity = position.getTileEntity(world);
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TileEntity tileEntity = position.getTileEntity(world);
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int blockID = position.getBlockID(world);
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int blockID = position.getBlockID(world);
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if (tileEntity instanceof IRotatable)
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if (tileEntity instanceof IRotatable)
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{
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{
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rotatable = ((IRotatable) tileEntity);
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currentDirection = ((IRotatable) tileEntity).getDirection();
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}
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}
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else if (Block.blocksList[blockID] instanceof IRotatable)
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else if (Block.blocksList[blockID] instanceof IRotatableBlock)
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{
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{
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rotatable = ((IRotatable) Block.blocksList[blockID]);
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currentDirection = ((IRotatableBlock) Block.blocksList[blockID]).getDirection(world, position.intX(), position.intY(), position.intZ());
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}
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}
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if (direction == ForgeDirection.UP || direction == ForgeDirection.DOWN)
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if (rotatable != null)
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{
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{
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int newDir = ((IRotatable) tileEntity).getDirection().ordinal();
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if (currentDirection == ForgeDirection.NORTH)
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newDir++;
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while (newDir >= 6)
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{
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{
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newDir -= 6;
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currentDirection = ForgeDirection.EAST;
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}
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}
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else if (currentDirection == ForgeDirection.EAST)
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while (newDir < 0)
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{
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{
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newDir += 6;
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currentDirection = ForgeDirection.SOUTH;
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}
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}
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else if (currentDirection == ForgeDirection.SOUTH)
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{
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currentDirection = ForgeDirection.WEST;
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}
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else if (currentDirection == ForgeDirection.WEST)
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{
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currentDirection = ForgeDirection.NORTH;
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}
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}
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else if (direction == ForgeDirection.EAST || direction == ForgeDirection.WEST)
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{
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rotatable.setDirection(ForgeDirection.getOrientation(newDir));
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}
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else if (direction == ForgeDirection.NORTH || direction == ForgeDirection.SOUTH)
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{
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world.markBlockForUpdate(position.intX(), position.intY(), position.intZ());
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}
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world.playSoundEffect(x + 0.5D, y + 0.5D, z + 0.5D, "tile.piston.in", 0.5F, world.rand.nextFloat() * 0.15F + 0.6F);
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world.markBlockForUpdate(position.intX(), position.intY(), position.intZ());
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world.playSoundEffect(x + 0.5D, y + 0.5D, z + 0.5D, "tile.piston.in", 0.5F, world.rand.nextFloat() * 0.15F + 0.6F);
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if (tileEntity instanceof IRotatable)
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{
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((IRotatable) tileEntity).setDirection(currentDirection);
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}
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else if (Block.blocksList[blockID] instanceof IRotatableBlock)
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{
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((IRotatableBlock) Block.blocksList[blockID]).setDirection(world, position.intX(), position.intY(), position.intZ(), currentDirection);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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