Fixed #18 - Furnace wire crash
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@ -21,7 +21,7 @@ import universalelectricity.core.vector.VectorHelper;
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*/
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public class TileEntityTickWire extends TileEntityWire implements IElectrical
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{
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private HashMap<ForgeDirection, TileEntityFurnace> furnaces = new HashMap<ForgeDirection, TileEntityFurnace>();
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private final HashMap<ForgeDirection, TileEntityFurnace> furnaces = new HashMap<ForgeDirection, TileEntityFurnace>();
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private float energyBuffer;
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private static final float FURNACE_VOLTAGE = 120;
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