Removed Matrix4 as it was unused/unfinished
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2 changed files with 3 additions and 12 deletions
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@ -1,9 +0,0 @@
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package dark.prefab.helpers;
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public class Matrix4
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{
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public Matrix4(float f, float g, float h, float i, float j, float k, float l, float m, float n, float o, float p, float q, float r, float s, float t, float u)
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{
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}
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}
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@ -4,7 +4,7 @@ import universalelectricity.core.vector.Vector3;
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/** This code is converted from C code to java based off of this tutorial
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* http://content.gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation
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*
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*
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* @author DarkGuardsman */
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public class Quaternion
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{
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@ -142,7 +142,7 @@ public class Quaternion
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normalise();
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}
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// Convert to Matrix
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/* Convert to Matrix
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public Matrix4 getMatrix()
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{
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float x2 = (float) (x * x);
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@ -160,7 +160,7 @@ public class Quaternion
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// by
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// OpenGL
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return new Matrix4(1.0f - 2.0f * (y2 + z2), 2.0f * (xy - wz), 2.0f * (xz + wy), 0.0f, 2.0f * (xy + wz), 1.0f - 2.0f * (x2 + z2), 2.0f * (yz - wx), 0.0f, 2.0f * (xz - wy), 2.0f * (yz + wx), 1.0f - 2.0f * (x2 + y2), 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
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}
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}*/
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// Convert to Axis/Angles
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public void getAxisAngle(Vector3 axis, float angle)
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