Added battery item renderer

This commit is contained in:
Calclavia 2014-01-21 21:58:58 +08:00
parent 1b072045b9
commit 9f9bb3db52
3 changed files with 102 additions and 61 deletions

View file

@ -5,6 +5,8 @@ import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import resonantinduction.electrical.battery.ItemBlockBattery;
import resonantinduction.electrical.battery.RenderBattery;
import resonantinduction.electrical.multimeter.ItemMultimeter;
import resonantinduction.electrical.multimeter.RenderMultimeter;
import resonantinduction.electrical.transformer.ItemTransformer;
@ -41,7 +43,11 @@ public class RenderRIItem implements IItemRenderer
{
GL11.glPushMatrix();
if (item.getItem() instanceof ItemGear)
if (item.getItem() instanceof ItemBlockBattery)
{
RenderBattery.INSTANCE.renderInventory(type, item, data);
}
else if (item.getItem() instanceof ItemGear)
{
RenderGear.INSTANCE.renderInventory(null, 0, 0, null);
}

View file

@ -36,6 +36,7 @@ public class ClientProxy extends CommonProxy
@Override
public void preInit()
{
MinecraftForgeClient.registerItemRenderer(Electrical.blockBattery.blockID, RenderRIItem.INSTANCE);
MinecraftForgeClient.registerItemRenderer(Electrical.itemMultimeter.itemID, RenderRIItem.INSTANCE);
MinecraftForgeClient.registerItemRenderer(Electrical.itemTransformer.itemID, RenderRIItem.INSTANCE);
ClientRegistry.bindTileEntitySpecialRenderer(TileTesla.class, new RenderTesla());

View file

@ -8,9 +8,13 @@ import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glRotatef;
import static org.lwjgl.opengl.GL11.glScalef;
import static org.lwjgl.opengl.GL11.glTranslatef;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.obj.WavefrontObject;
import net.minecraftforge.common.ForgeDirection;
@ -31,19 +35,20 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderBattery extends TileEntitySpecialRenderer
{
public static RenderBattery INSTANCE = new RenderBattery();
public static final ResourceLocation TEXTURE_CAP = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "battery/bat_base_cap_tex.png");
public static final ResourceLocation TEXTURE_CASE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "battery/bat_case_tex.png");
public static final WavefrontObject MODEL = (WavefrontObject) AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "battery/battery.obj");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
public void renderInventory(ItemRenderType type, ItemStack itemStack, Object... data)
{
glPushMatrix();
GL11.glTranslated(0.5f, 0, 0.5f);
for (int i = 2; i < 6; i++)
{
glPushMatrix();
glTranslatef((float) x + 0.5F, (float) y, (float) z + 0.5F);
glScalef(0.5f, 0.5f, 0.5f);
ForgeDirection dir = ForgeDirection.getOrientation(i);
@ -63,73 +68,102 @@ public class RenderBattery extends TileEntitySpecialRenderer
break;
}
int energyLevel = (int) (((double) ((ItemBlockBattery) itemStack.getItem()).getEnergy(itemStack) / (double) ((ItemBlockBattery) itemStack.getItem()).getEnergyCapacity(itemStack)) * 10);
RenderUtility.bind(Reference.DOMAIN, Reference.MODEL_PATH + "battery/bat_level_" + energyLevel + ".png");
MODEL.renderPart("Battery");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CAP);
MODEL.renderOnly("CapCorner", "BaseCorner", "CapEdge", "BaseEdge", "CapInterior", "BaseInterior");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CASE);
MODEL.renderOnly("BatteryCase");
glPopMatrix();
}
glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
glPushMatrix();
glTranslatef((float) x + 0.5F, (float) y, (float) z + 0.5F);
for (int i = 2; i < 6; i++)
{
glPushMatrix();
ForgeDirection dir = ForgeDirection.getOrientation(i);
switch (dir)
{
case NORTH:
glRotatef(0, 0, 1, 0);
break;
case SOUTH:
glRotatef(180, 0, 1, 0);
break;
case WEST:
glRotatef(90, 0, 1, 0);
break;
case EAST:
glRotatef(-90, 0, 1, 0);
break;
}
glScalef(0.5f, 0.5f, 0.5f);
/**
* If we're rendering in the world:
*/
if (t.worldObj != null)
TileBattery tile = (TileBattery) t;
int energyLevel = (int) (((double) tile.energy.getEnergy() / (double) TileBattery.getEnergyForTier(tile.getBlockMetadata())) * 10);
RenderUtility.bind(Reference.DOMAIN, Reference.MODEL_PATH + "battery/bat_level_" + energyLevel + ".png");
MODEL.renderPart("Battery");
// Render top and bottom
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CAP);
if (!(new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("CapCorner");
if (!(new Vector3(t).translate(ForgeDirection.DOWN).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("BaseCorner");
// If quadrant with one external neighbor
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CAP);
if (!(new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("CapEdge");
if (!(new Vector3(t).translate(ForgeDirection.DOWN).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("BaseEdge");
/*
* If quadrant with three external neighbors //can't have quadrant with 2 external
* neighbors in rectangular prism
*/
if (!(new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("CapInterior");
if (!(new Vector3(t).translate(ForgeDirection.DOWN).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("BaseInterior");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CASE);
if (tile.getInputDirections().contains(dir))
{
TileBattery tile = (TileBattery) t;
int energyLevel = (int) (((double) tile.energy.getEnergy() / (double) TileBattery.getEnergyForTier(tile.getBlockMetadata())) * 10);
RenderUtility.bind(Reference.DOMAIN, Reference.MODEL_PATH + "battery/bat_level_" + energyLevel + ".png");
MODEL.renderPart("Battery");
// Render top and bottom
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CAP);
if (!(new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("CapCorner");
if (!(new Vector3(t).translate(ForgeDirection.DOWN).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("BaseCorner");
// If quadrant with one external neighbor
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CAP);
if (!(new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("CapEdge");
if (!(new Vector3(t).translate(ForgeDirection.DOWN).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("BaseEdge");
/*
* If quadrant with three external neighbors //can't have quadrant with 2 external
* neighbors in rectangular prism
*/
if (!(new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("CapInterior");
if (!(new Vector3(t).translate(ForgeDirection.DOWN).getTileEntity(t.worldObj) instanceof TileBattery))
MODEL.renderPart("BaseInterior");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CASE);
if (tile.getInputDirections().contains(dir))
{
GL11.glColor3f(0, 0.294f, 0.498f);
}
else if (tile.getOutputDirections().contains(dir))
{
GL11.glColor3f(1, 0.478f, 0.01f);
}
MODEL.renderPart("BatteryCase");
GL11.glColor3f(1, 1, 1);
if (new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery)
MODEL.renderPart("VertConnector");
GL11.glColor3f(0, 0.294f, 0.498f);
}
else
else if (tile.getOutputDirections().contains(dir))
{
// TODO: Fix energy level.
RenderUtility.bind(Reference.DOMAIN, Reference.MODEL_PATH + "battery/bat_level_0.png");
MODEL.renderPart("Battery");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CAP);
MODEL.renderOnly("CapCorner", "BaseCorner", "CapEdge", "BaseEdge", "CapInterior", "BaseInterior");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_CASE);
MODEL.renderOnly("BatteryCase");
GL11.glColor3f(1, 0.478f, 0.01f);
}
MODEL.renderPart("BatteryCase");
GL11.glColor3f(1, 1, 1);
if (new Vector3(t).translate(ForgeDirection.UP).getTileEntity(t.worldObj) instanceof TileBattery)
MODEL.renderPart("VertConnector");
glPopMatrix();
}
glPopMatrix();
}
}