Added max pressure and flow rate to pipe network reconstruct

This commit is contained in:
DarkGuardsman 2014-01-21 16:54:25 -05:00
parent ebeaab6400
commit a2a8f8c5e1

View file

@ -11,127 +11,135 @@ import net.minecraftforge.fluids.IFluidHandler;
import resonantinduction.api.fluid.IFluidConnector;
import resonantinduction.api.fluid.IFluidNetwork;
import resonantinduction.api.fluid.IFluidPipe;
import universalelectricity.api.energy.IConductor;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.utility.FluidUtility;
/**
* The network for pipe fluid transfer. getNodes() is NOT used.
/** The network for pipe fluid transfer. getNodes() is NOT used.
*
* @author DarkGuardsman
*/
* @author DarkGuardsman */
public class PipeNetwork extends FluidNetwork
{
public HashMap<IFluidHandler, EnumSet<ForgeDirection>> connectionMap = new HashMap<IFluidHandler, EnumSet<ForgeDirection>>();
public HashMap<IFluidHandler, EnumSet<ForgeDirection>> connectionMap = new HashMap<IFluidHandler, EnumSet<ForgeDirection>>();
public int maxFlowRate = 0;
public int maxPressure = 0;
@Override
public void update()
{
/*
* Slight delay to allow visual effect to take place before draining the pipe's internal
* tank
*/
FluidStack stack = this.getTank().getFluid().copy();
int count = this.connectionMap.size();
@Override
public void update()
{
/*
* Slight delay to allow visual effect to take place before draining the pipe's internal
* tank
*/
FluidStack stack = this.getTank().getFluid().copy();
int count = this.connectionMap.size();
for (Entry<IFluidHandler, EnumSet<ForgeDirection>> entry : this.connectionMap.entrySet())
{
int sideCount = entry.getValue().size();
for (ForgeDirection dir : entry.getValue())
{
int volPer = (stack.amount / count);
int volPerSide = (volPer / sideCount);
int maxFill = 1000;
for (Entry<IFluidHandler, EnumSet<ForgeDirection>> entry : this.connectionMap.entrySet())
{
int sideCount = entry.getValue().size();
for (ForgeDirection dir : entry.getValue())
{
int volPer = (stack.amount / count);
int volPerSide = (volPer / sideCount);
int maxFill = 1000;
TileEntity tile = new Vector3((TileEntity) entry.getKey()).modifyPositionFromSide(dir).getTileEntity(((TileEntity) entry.getKey()).worldObj);
TileEntity tile = new Vector3((TileEntity) entry.getKey()).modifyPositionFromSide(dir).getTileEntity(((TileEntity) entry.getKey()).worldObj);
if (tile instanceof IFluidPipe)
{
maxFill = ((IFluidPipe) tile).getMaxFlowRate();
}
if (tile instanceof IFluidPipe)
{
maxFill = ((IFluidPipe) tile).getMaxFlowRate();
}
stack.amount -= entry.getKey().fill(dir, FluidUtility.getStack(stack, Math.min(volPerSide, maxFill)), true);
stack.amount -= entry.getKey().fill(dir, FluidUtility.getStack(stack, Math.min(volPerSide, maxFill)), true);
if (sideCount > 1)
--sideCount;
if (volPer <= 0)
break;
}
if (sideCount > 1)
--sideCount;
if (volPer <= 0)
break;
}
if (count > 1)
count--;
if (count > 1)
count--;
if (stack == null || stack.amount <= 0)
{
stack = null;
break;
}
}
if (stack == null || stack.amount <= 0)
{
stack = null;
break;
}
}
this.getTank().setFluid(stack);
// TODO check for change before rebuilding
this.reconstructTankInfo();
}
this.getTank().setFluid(stack);
// TODO check for change before rebuilding
this.reconstructTankInfo();
}
@Override
public boolean canUpdate()
{
return getTank().getFluidAmount() > 0 && connectionMap.size() > 0 && getConnectors().size() > 0;
}
@Override
public boolean canUpdate()
{
return getTank().getFluidAmount() > 0 && connectionMap.size() > 0 && getConnectors().size() > 0;
}
@Override
public boolean continueUpdate()
{
return canUpdate();
}
@Override
public boolean continueUpdate()
{
return canUpdate();
}
@Override
public void reconstruct()
{
this.connectionMap.clear();
super.reconstruct();
}
@Override
public void reconstruct()
{
this.connectionMap.clear();
this.maxFlowRate = Integer.MAX_VALUE;
super.reconstruct();
}
@Override
public void reconstructConnector(IFluidConnector part)
{
super.reconstructConnector(part);
for (int i = 0; i < 6; i++)
{
if (part.getConnections()[i] instanceof IFluidHandler && !(part.getConnections()[i] instanceof IFluidPipe))
{
EnumSet<ForgeDirection> set = this.connectionMap.get(part.getConnections()[i]);
if (set == null)
{
set = EnumSet.noneOf(ForgeDirection.class);
}
set.add(ForgeDirection.getOrientation(i).getOpposite());
this.connectionMap.put((IFluidHandler) part.getConnections()[i], set);
}
}
}
@Override
public void reconstructConnector(IFluidConnector part)
{
super.reconstructConnector(part);
if (part instanceof IFluidPipe)
{
if (((IFluidPipe) part).getMaxFlowRate() < this.maxFlowRate)
this.maxFlowRate = ((IFluidPipe) part).getMaxFlowRate();
@Override
public FluidStack drain(IFluidConnector source, ForgeDirection from, FluidStack resource, boolean doDrain)
{
return null;
}
if (((IFluidPipe) part).getMaxPressure() < this.maxPressure)
this.maxPressure = ((IFluidPipe) part).getMaxPressure();
}
for (int i = 0; i < 6; i++)
{
if (part.getConnections()[i] instanceof IFluidHandler && !(part.getConnections()[i] instanceof IFluidPipe))
{
EnumSet<ForgeDirection> set = this.connectionMap.get(part.getConnections()[i]);
if (set == null)
{
set = EnumSet.noneOf(ForgeDirection.class);
}
set.add(ForgeDirection.getOrientation(i).getOpposite());
this.connectionMap.put((IFluidHandler) part.getConnections()[i], set);
}
}
}
@Override
public FluidStack drain(IFluidConnector source, ForgeDirection from, int resource, boolean doDrain)
{
return null;
}
@Override
public FluidStack drain(IFluidConnector source, ForgeDirection from, FluidStack resource, boolean doDrain)
{
return null;
}
@Override
public Class getConnectorClass()
{
return IFluidPipe.class;
}
@Override
public FluidStack drain(IFluidConnector source, ForgeDirection from, int resource, boolean doDrain)
{
return null;
}
@Override
public IFluidNetwork newInstance()
{
return new PipeNetwork();
}
@Override
public Class getConnectorClass()
{
return IFluidPipe.class;
}
@Override
public IFluidNetwork newInstance()
{
return new PipeNetwork();
}
}