Made mechanical network not pathfind unless the amount of generators changed

This commit is contained in:
Calclavia 2014-01-21 19:15:20 +08:00
parent 18ae602065
commit a7f19b20a2
2 changed files with 15 additions and 13 deletions

View file

@ -47,7 +47,7 @@ public class PartGear extends PartMechanical implements IMechanical
@Override @Override
public boolean activate(EntityPlayer player, MovingObjectPosition hit, ItemStack item) public boolean activate(EntityPlayer player, MovingObjectPosition hit, ItemStack item)
{ {
System.out.println(world().isRemote + ": " + getNetwork()); //System.out.println(world().isRemote + ": " + getNetwork());
if (BlockAdvanced.isUsableWrench(player, player.getCurrentEquippedItem(), tile().xCoord, tile().yCoord, tile().zCoord)) if (BlockAdvanced.isUsableWrench(player, player.getCurrentEquippedItem(), tile().xCoord, tile().yCoord, tile().zCoord))
{ {

View file

@ -74,8 +74,8 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanical>
/** /**
* Calculation rotations of all generators. * Calculation rotations of all generators.
*/ */
prevGenerators = generators; if (!(prevGenerators.equals(generators)) && generators.size() > 0)
{System.out.println("UPDA PATH");
Set<IMechanical> closedSet = new LinkedHashSet<IMechanical>(); Set<IMechanical> closedSet = new LinkedHashSet<IMechanical>();
for (IMechanical generatorNode : generators) for (IMechanical generatorNode : generators)
@ -89,7 +89,9 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanical>
} }
} }
prevGenerators = new LinkedHashSet<>(generators);
generators.clear(); generators.clear();
}
/** /**
* Calculate load * Calculate load