Moved power configs to settings class, attempting to fix missing config gen
This commit is contained in:
parent
79f3fa57e0
commit
a90f300602
3 changed files with 95 additions and 93 deletions
|
@ -11,6 +11,7 @@ import net.minecraft.client.renderer.texture.IconRegister;
|
|||
import net.minecraft.util.Icon;
|
||||
import net.minecraftforge.common.Configuration;
|
||||
import resonantinduction.core.Reference;
|
||||
import resonantinduction.core.Settings;
|
||||
import resonantinduction.electrical.battery.TileEnergyDistribution;
|
||||
import universalelectricity.api.energy.EnergyStorageHandler;
|
||||
|
||||
|
@ -18,13 +19,12 @@ public class TileSolarPanel extends TileEnergyDistribution
|
|||
{
|
||||
@SideOnly(Side.CLIENT)
|
||||
public static Icon sideIcon, bottomIcon;
|
||||
@Config(category = "Power", key = "Solor_Panel")
|
||||
public static long SOLAR_ENERGY = 50;
|
||||
|
||||
|
||||
public TileSolarPanel()
|
||||
{
|
||||
super(Material.iron);
|
||||
energy = new EnergyStorageHandler(SOLAR_ENERGY * 20);
|
||||
energy = new EnergyStorageHandler(Settings.SOLAR_ENERGY * 20);
|
||||
ioMap = 728;
|
||||
textureName = "solarPanel_top";
|
||||
bounds = new Cuboid(0, 0, 0, 1, 0.3f, 1);
|
||||
|
@ -68,7 +68,7 @@ public class TileSolarPanel extends TileEnergyDistribution
|
|||
{
|
||||
if (!(this.worldObj.isThundering() || this.worldObj.isRaining()))
|
||||
{
|
||||
this.energy.receiveEnergy(SOLAR_ENERGY, true);
|
||||
this.energy.receiveEnergy(Settings.SOLAR_ENERGY, true);
|
||||
markDistributionUpdate |= produce() > 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package resonantinduction.mechanical.energy.turbine;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import resonantinduction.core.Settings;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.Item;
|
||||
|
@ -12,115 +13,109 @@ import net.minecraft.world.biome.BiomeGenPlains;
|
|||
import net.minecraftforge.common.ForgeDirection;
|
||||
import universalelectricity.api.vector.Vector3;
|
||||
import calclavia.api.resonantinduction.IBoilHandler;
|
||||
import calclavia.lib.config.Config;
|
||||
import calclavia.lib.prefab.vector.Cuboid;
|
||||
import calclavia.lib.utility.inventory.InventoryUtility;
|
||||
|
||||
/**
|
||||
* The vertical wind turbine collects airflow.
|
||||
* The horizontal wind turbine collects steam from steam power plants.
|
||||
/** The vertical wind turbine collects airflow. The horizontal wind turbine collects steam from steam
|
||||
* power plants.
|
||||
*
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
* @author Calclavia */
|
||||
public class TileWindTurbine extends TileMechanicalTurbine
|
||||
{
|
||||
private final byte[] openBlockCache = new byte[224];
|
||||
private int checkCount = 0;
|
||||
private float efficiency = 0;
|
||||
private long windPower = 0;
|
||||
private final byte[] openBlockCache = new byte[224];
|
||||
private int checkCount = 0;
|
||||
private float efficiency = 0;
|
||||
private long windPower = 0;
|
||||
|
||||
@Override
|
||||
public void updateEntity()
|
||||
{
|
||||
/**
|
||||
* Break under storm.
|
||||
*/
|
||||
if (tier == 0 && getDirection().offsetY == 0 && worldObj.isRaining() && worldObj.isThundering() && worldObj.rand.nextFloat() < 0.00000008)
|
||||
{
|
||||
InventoryUtility.dropItemStack(worldObj, new Vector3(this), new ItemStack(Block.cloth, 1 + worldObj.rand.nextInt(2)));
|
||||
InventoryUtility.dropItemStack(worldObj, new Vector3(this), new ItemStack(Item.stick, 3 + worldObj.rand.nextInt(8)));
|
||||
worldObj.setBlockToAir(xCoord, yCoord, zCoord);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Only the primary turbine ticks.
|
||||
*/
|
||||
if (!getMultiBlock().isPrimary())
|
||||
return;
|
||||
@Override
|
||||
public void updateEntity()
|
||||
{
|
||||
/** Break under storm. */
|
||||
if (tier == 0 && getDirection().offsetY == 0 && worldObj.isRaining() && worldObj.isThundering() && worldObj.rand.nextFloat() < 0.00000008)
|
||||
{
|
||||
InventoryUtility.dropItemStack(worldObj, new Vector3(this), new ItemStack(Block.cloth, 1 + worldObj.rand.nextInt(2)));
|
||||
InventoryUtility.dropItemStack(worldObj, new Vector3(this), new ItemStack(Item.stick, 3 + worldObj.rand.nextInt(8)));
|
||||
worldObj.setBlockToAir(xCoord, yCoord, zCoord);
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is a vertical turbine.
|
||||
*/
|
||||
if (getDirection().offsetY == 0)
|
||||
{
|
||||
maxPower = 3000;
|
||||
/** Only the primary turbine ticks. */
|
||||
if (!getMultiBlock().isPrimary())
|
||||
return;
|
||||
|
||||
if (ticks % 20 == 0 && !worldObj.isRemote)
|
||||
computePower();
|
||||
/** If this is a vertical turbine. */
|
||||
if (getDirection().offsetY == 0)
|
||||
{
|
||||
maxPower = 3000;
|
||||
|
||||
getMultiBlock().get().power += windPower;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxPower = 10000;
|
||||
}
|
||||
if (ticks % 20 == 0 && !worldObj.isRemote)
|
||||
computePower();
|
||||
|
||||
if (getMultiBlock().isConstructed())
|
||||
torque = (long) (defaultTorque / (9d / multiBlockRadius));
|
||||
else
|
||||
torque = defaultTorque / 12;
|
||||
getMultiBlock().get().power += windPower;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxPower = 10000;
|
||||
}
|
||||
|
||||
super.updateEntity();
|
||||
}
|
||||
if (getMultiBlock().isConstructed())
|
||||
torque = (long) (defaultTorque / (9d / multiBlockRadius));
|
||||
else
|
||||
torque = defaultTorque / 12;
|
||||
|
||||
private void computePower()
|
||||
{
|
||||
int checkSize = 10;
|
||||
int height = yCoord + checkCount / 28;
|
||||
int deviation = checkCount % 7;
|
||||
ForgeDirection checkDir;
|
||||
super.updateEntity();
|
||||
}
|
||||
|
||||
Vector3 check = new Vector3(this);
|
||||
private void computePower()
|
||||
{
|
||||
int checkSize = 10;
|
||||
int height = yCoord + checkCount / 28;
|
||||
int deviation = checkCount % 7;
|
||||
ForgeDirection checkDir;
|
||||
|
||||
switch (checkCount / 7 % 4)
|
||||
{
|
||||
case 0:
|
||||
checkDir = ForgeDirection.NORTH;
|
||||
check = new Vector3(xCoord - 3 + deviation, height, zCoord - 4);
|
||||
break;
|
||||
case 1:
|
||||
checkDir = ForgeDirection.WEST;
|
||||
check = new Vector3(xCoord - 4, height, zCoord - 3 + deviation);
|
||||
break;
|
||||
case 2:
|
||||
checkDir = ForgeDirection.SOUTH;
|
||||
check = new Vector3(xCoord - 3 + deviation, height, zCoord + 4);
|
||||
break;
|
||||
default:
|
||||
checkDir = ForgeDirection.EAST;
|
||||
check = new Vector3(xCoord + 4, height, zCoord - 3 + deviation);
|
||||
}
|
||||
Vector3 check = new Vector3(this);
|
||||
|
||||
byte openAirBlocks = 0;
|
||||
switch (checkCount / 7 % 4)
|
||||
{
|
||||
case 0:
|
||||
checkDir = ForgeDirection.NORTH;
|
||||
check = new Vector3(xCoord - 3 + deviation, height, zCoord - 4);
|
||||
break;
|
||||
case 1:
|
||||
checkDir = ForgeDirection.WEST;
|
||||
check = new Vector3(xCoord - 4, height, zCoord - 3 + deviation);
|
||||
break;
|
||||
case 2:
|
||||
checkDir = ForgeDirection.SOUTH;
|
||||
check = new Vector3(xCoord - 3 + deviation, height, zCoord + 4);
|
||||
break;
|
||||
default:
|
||||
checkDir = ForgeDirection.EAST;
|
||||
check = new Vector3(xCoord + 4, height, zCoord - 3 + deviation);
|
||||
}
|
||||
|
||||
while (openAirBlocks < checkSize && worldObj.isAirBlock(check.intX(), check.intY(), check.intZ()))
|
||||
{
|
||||
check.translate(checkDir);
|
||||
openAirBlocks++;
|
||||
}
|
||||
byte openAirBlocks = 0;
|
||||
|
||||
efficiency = efficiency - openBlockCache[checkCount] + openAirBlocks;
|
||||
openBlockCache[checkCount] = openAirBlocks;
|
||||
checkCount = (checkCount + 1) % (openBlockCache.length - 1);
|
||||
while (openAirBlocks < checkSize && worldObj.isAirBlock(check.intX(), check.intY(), check.intZ()))
|
||||
{
|
||||
check.translate(checkDir);
|
||||
openAirBlocks++;
|
||||
}
|
||||
|
||||
float multiblockMultiplier = (multiBlockRadius + 0.5f) * 2;
|
||||
float materialMultiplier = tier == 0 ? 1.1f : tier == 1 ? 0.9f : 1;
|
||||
efficiency = efficiency - openBlockCache[checkCount] + openAirBlocks;
|
||||
openBlockCache[checkCount] = openAirBlocks;
|
||||
checkCount = (checkCount + 1) % (openBlockCache.length - 1);
|
||||
|
||||
BiomeGenBase biome = worldObj.getBiomeGenForCoords(xCoord, zCoord);
|
||||
boolean hasBonus = biome instanceof BiomeGenOcean || biome instanceof BiomeGenPlains || biome == BiomeGenBase.river;
|
||||
float multiblockMultiplier = (multiBlockRadius + 0.5f) * 2;
|
||||
float materialMultiplier = tier == 0 ? 1.1f : tier == 1 ? 0.9f : 1;
|
||||
|
||||
float windSpeed = (worldObj.rand.nextFloat() / 8) + (yCoord / 256f) * (hasBonus ? 1.2f : 1) + worldObj.getRainStrength(1.5f);
|
||||
windPower = (long) Math.min(materialMultiplier * multiblockMultiplier * windSpeed * efficiency, maxPower);
|
||||
}
|
||||
BiomeGenBase biome = worldObj.getBiomeGenForCoords(xCoord, zCoord);
|
||||
boolean hasBonus = biome instanceof BiomeGenOcean || biome instanceof BiomeGenPlains || biome == BiomeGenBase.river;
|
||||
|
||||
float windSpeed = (worldObj.rand.nextFloat() / 8) + (yCoord / 256f) * (hasBonus ? 1.2f : 1) + worldObj.getRainStrength(1.5f);
|
||||
windPower = (long) Math.min(materialMultiplier * multiblockMultiplier * windSpeed * efficiency * Settings.WIND_POWER_RATIO, maxPower * Settings.WIND_POWER_RATIO);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,6 +65,13 @@ public class Settings
|
|||
public static double LEVITATOR_MAX_SPEED = .2;
|
||||
@Config(category = Configuration.CATEGORY_GENERAL, key = "Levitator Acceleration")
|
||||
public static double LEVITATOR_ACCELERATION = .02;
|
||||
|
||||
@Config(category = "Power", key = "Wind_tubine_Ratio")
|
||||
public static int WIND_POWER_RATIO = 1;
|
||||
@Config(category = "Power", key = "Water_tubine_Ratio")
|
||||
public static int WATER_POWER_RATIO = 1;
|
||||
@Config(category = "Power", key = "Solor_Panel")
|
||||
public static long SOLAR_ENERGY = 50;
|
||||
|
||||
public static void setModMetadata(ModMetadata metadata, String id, String name)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue