EntityCraftingArm initial work
Made existing field names clearer Added basic needed Entity Overrides Networked claw position using DataWatchers Laid out grabbing functionality and structure Added plenty of TODOs for a plan Wrote some doc and comments Disclaimer: I do not intend to finish this, or write the Renderer for that matter. I'm helping!
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1 changed files with 216 additions and 24 deletions
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package assemblyline.machine.crafter;
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import net.minecraft.src.AxisAlignedBB;
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import net.minecraft.src.Entity;
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import net.minecraft.src.EntityItem;
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import net.minecraft.src.EntityPlayer;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.NBTTagCompound;
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import net.minecraft.src.World;
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import universalelectricity.core.vector.Vector3;
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/**
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* Paradigm: The Crafting Arm is made of *TO BE DETERMINED* jointed segments.
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* We do not save any of these. They are automatically 'created' by the Renderer
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* to connect the 'Claw' to the TileEntity fittingly. That's right they do not
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* actually exist. MAGIC.
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*/
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public class EntityCraftingArm extends Entity
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{
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/**
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* Used to ID the type of arm
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*/
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static enum armType
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public static enum CraftingArmType
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{
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ARM, SOLDER, DRILL, BREAKER
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}
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/**
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* Maximal extended length of the Crafting Arm, to abort grabbings if the target
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* moves out of range.
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*/
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private static final float MAX_GRAB_DISTANCE = 3F;
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/**
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* At which distance from the target Item entity should the claw 'grab' it
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*/
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private static final float GRAB_CONNECT_DISTANCE = 0.2F;
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/**
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* type of arm this robotic arm currently is
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*/
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public armType arm = armType.ARM;
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/**
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* stack this arm is holding if any
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*/
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public ItemStack stack = null;
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/**
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* TileEntity this arm is working with
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*/
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public TileEntityCraftingArm blockArm = null;
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/**
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* position that the arms claw should be at
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*/
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public Vector3 clawPos = new Vector3();
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private CraftingArmType currentArmType;
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public boolean isWorking = false;
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/**
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* stack this arm is holding or null if not
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*/
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private ItemStack itemStackBeingHeld;
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public EntityCraftingArm(World par1World)
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/**
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* TileEntity this arm is originating from
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*/
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private TileEntityCraftingArm tileEntityCraftingArm;
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/**
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* position that the arms claw is at
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*/
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private Vector3 clawPos;
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/**
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* The Item Entity the claw is moving to grab. Not necessarily immobile!
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*/
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private EntityItem itemEntityTarget;
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private boolean isWorking;
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public EntityCraftingArm(World world)
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{
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super(par1World);
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super(world);
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currentArmType = CraftingArmType.ARM;
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itemStackBeingHeld = null;
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tileEntityCraftingArm = null;
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clawPos = new Vector3();
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itemEntityTarget = null;
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isWorking = false;
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}
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@Override
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protected void entityInit()
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{
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dataWatcher.addObject(5, String.valueOf(clawPos.x));
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dataWatcher.addObject(6, String.valueOf(clawPos.y));
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dataWatcher.addObject(7, String.valueOf(clawPos.z));
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbt)
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{
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this.arm = armType.values()[nbt.getInteger("type")];
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currentArmType = CraftingArmType.values()[nbt.getInteger("type")];
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clawPos.x = nbt.getDouble("clawX");
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clawPos.y = nbt.getDouble("clawY");
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clawPos.z = nbt.getDouble("clawZ");
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if (nbt.tagMap.containsKey("itemStackBeingHeld"))
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{
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itemStackBeingHeld = ItemStack.loadItemStackFromNBT(nbt.getCompoundTag("itemStackBeingHeld"));
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}
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbt)
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{
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nbt.setInteger("type", arm.ordinal());
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nbt.setInteger("type", currentArmType.ordinal());
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nbt.setDouble("clawX", clawPos.x);
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nbt.setDouble("clawY", clawPos.y);
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nbt.setDouble("clawZ", clawPos.z);
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if (itemStackBeingHeld != null)
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{
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NBTTagCompound itemNBT = new NBTTagCompound();
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itemNBT = itemStackBeingHeld.writeToNBT(itemNBT);
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nbt.setCompoundTag("itemStackBeingHeld", itemNBT);
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}
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}
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public boolean grabItem(EntityItem item)
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@Override
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public void onUpdate()
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{
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if (this.stack == null)
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super.onUpdate();
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if (!worldObj.isRemote)
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{
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// TODO set current stack to item as
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// soon as it reaches coords
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// server only computations here, eg claw movement
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updateClawMovement();
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}
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updateNetworkedClawPosition();
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}
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@Override
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public void setDead()
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{
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// TODO deal with this error case
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super.setDead();
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}
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@Override
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public void setFire(int fire) // fire proof.
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{
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}
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@Override
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public AxisAlignedBB getBoundingBox()
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{
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// TODO bounding box
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return null;
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}
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@Override
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public AxisAlignedBB getCollisionBox(Entity par1Entity)
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{
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// TODO bounding box
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return null;
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}
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@Override
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public void applyEntityCollision(Entity collidingEnt) // immovable
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{
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}
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/**
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* Called when a player right clicks the crafting Arm
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*/
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@Override
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public boolean interact(EntityPlayer entPlayer)
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{
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// TODO let the player take whatever the arm is holding?
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return false;
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}
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/**
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* Deals with the Claw moving to and hitting the target Item Entity, also
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* aborts if that moves out of range.
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*/
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private void updateClawMovement()
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{
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if (itemEntityTarget != null)
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{
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float distance = getDistanceToEntity(itemEntityTarget);
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if (distance > MAX_GRAB_DISTANCE)
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{
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itemEntityTarget = null;
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}
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else
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{
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if (distance < GRAB_CONNECT_DISTANCE)
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{
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grabItem();
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}
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else
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{
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double diffX = posX - itemEntityTarget.posX;
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double diffY = posY - itemEntityTarget.posY;
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double diffZ = posZ - itemEntityTarget.posZ;
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// TODO decide on how fast the claw should move toward the target, and move it
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}
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}
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}
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else
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{
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// TODO claw should return to some sort of 'waiting' position
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}
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}
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/**
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* On serverside, writes the current local claw position into the dataWatchers.
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* On client, retrieves the current remote claw values.
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* Yes DataWatchers lack a Double getter method.
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*/
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private void updateNetworkedClawPosition()
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{
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if (worldObj.isRemote)
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{
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clawPos.x = Double.valueOf(dataWatcher.getWatchableObjectString(5));
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clawPos.y = Double.valueOf(dataWatcher.getWatchableObjectString(6));
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clawPos.z = Double.valueOf(dataWatcher.getWatchableObjectString(7));
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}
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else
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{
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dataWatcher.updateObject(5, String.valueOf(clawPos.x));
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dataWatcher.updateObject(6, String.valueOf(clawPos.x));
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dataWatcher.updateObject(7, String.valueOf(clawPos.x));
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}
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}
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public ItemStack getCurrentlyHeldItem()
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{
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return itemStackBeingHeld;
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}
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/**
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* Designate an Item Entity as target for the claw to go to and grab.
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* @param entItem Item Entity instance to grab
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*/
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private void setTargetEntityItem(EntityItem entItem)
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{
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itemEntityTarget = entItem;
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}
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/**
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* Kills the targeted Item Entity, saves the ItemStack into the CraftingArm, creates FX at grab.
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* Then resets the Item Entity to null.
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*/
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private void grabItem()
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{
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itemStackBeingHeld = itemEntityTarget.item;
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playGrabbingEffects(itemEntityTarget.posX, itemEntityTarget.posY, itemEntityTarget.posZ);
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itemEntityTarget.setDead();
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itemEntityTarget = null;
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}
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/**
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* Displays particles and/or play's sounds to emphasize the claw having grabbed something
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* @param posX coordinate of grab
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* @param posY coordinate of grab
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* @param posZ coordinate of grab
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*/
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private void playGrabbingEffects(double posX, double posY, double posZ)
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{
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// TODO sound, particles, etc
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}
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}
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