Changed tesla coil to use electrocution handler

This commit is contained in:
Robert S 2014-04-14 20:16:41 -04:00
parent 28897ac249
commit b082997714

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@ -24,6 +24,7 @@ import resonantinduction.core.Reference;
import resonantinduction.core.ResonantInduction;
import resonantinduction.core.Settings;
import resonantinduction.electrical.Electrical;
import universalelectricity.api.UniversalElectricity;
import universalelectricity.api.energy.EnergyStorageHandler;
import universalelectricity.api.vector.Vector3;
import universalelectricity.api.vector.VectorWorld;
@ -241,7 +242,7 @@ public class TileTesla extends TileElectrical implements IMultiBlockStructure<Ti
{
if (mop.entityHit instanceof EntityLivingBase)
{
mop.entityHit.attackEntityFrom(CustomDamageSource.electrocution, 4);
CustomDamageSource.electrocuteEntity(mop.entityHit, this, UniversalElectricity.DEFAULT_VOLTAGE * 4, 1);
Electrical.proxy.renderElectricShock(this.worldObj, new Vector3(topTesla).clone().translate(0.5), new Vector3(mop.entityHit));
}
}