Fixed channels not updating on world load

This commit is contained in:
Calclavia 2014-02-19 09:48:04 +08:00
parent 8936ff3fb9
commit b421273726
3 changed files with 192 additions and 192 deletions

View file

@ -18,87 +18,85 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderChannel extends TileEntitySpecialRenderer
{
public static final RenderChannel INSTANCE = new RenderChannel();
public static final RenderChannel INSTANCE = new RenderChannel();
public static ModelChannel MODEL_TROUGH_PIPE = new ModelChannel();
public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "white.png");
public static ModelChannel MODEL_TROUGH_PIPE = new ModelChannel();
public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "white.png");
public static void render(int meta, byte sides)
{
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
MODEL_TROUGH_PIPE.render(sides, meta == 0 ? true : false);
}
public static void render(int meta, byte sides)
{
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
MODEL_TROUGH_PIPE.render(sides, meta == 0 ? true : false);
}
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f)
{
//FluidStack liquid = ((TileChannel)tile).getInternalTank().getFluid();
FluidStack liquid = new FluidStack(FluidRegistry.WATER, 1000);
int cap = ((TileChannel)tile).getInternalTank().getCapacity();
byte renderSides = (tile instanceof TileChannel ? ((TileChannel) tile).renderSides : (byte) 0);
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f)
{
FluidStack liquid = ((TileChannel) tile).getInternalTank().getFluid();
int capacity = ((TileChannel) tile).getInternalTank().getCapacity();
byte renderSides = (tile instanceof TileChannel ? ((TileChannel) tile).renderSides : (byte) 0);
// FluidStack liquid = new FluidStack(FluidRegistry.WATER, cap);
if (liquid != null && liquid.amount > 100)
{
float per = Math.max(1, (float) liquid.amount / (float) (cap));
int[] displayList = RenderFluidHelper.getFluidDisplayLists(liquid, tile.worldObj, false);
bindTexture(RenderFluidHelper.getFluidSheet(liquid));
if (liquid != null && liquid.amount > 0)
{
float percentage = (float) liquid.amount / (float) capacity;
int[] displayList = RenderFluidHelper.getFluidDisplayLists(liquid, tile.worldObj, false);
bindTexture(RenderFluidHelper.getFluidSheet(liquid));
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0.3F);
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0.3F);
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glCallList(displayList[(int) (percentage * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
GL11.glPopAttrib();
GL11.glPopMatrix();
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if (RenderUtility.canRenderSide(renderSides, direction) && direction != ForgeDirection.UP && direction != ForgeDirection.DOWN)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if (RenderUtility.canRenderSide(renderSides, direction) && direction != ForgeDirection.UP && direction != ForgeDirection.DOWN)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
switch (direction.ordinal())
{
case 4:
GL11.glTranslatef((float) x + 0F, (float) y + 0.1F, (float) z + 0.3F);
break;
case 5:
GL11.glTranslatef((float) x + 0.7F, (float) y + 0.1F, (float) z + 0.3F);
break;
case 2:
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0F);
break;
case 3:
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0.7F);
break;
}
GL11.glScalef(0.3F, 0.4F, 0.4F);
switch (direction.ordinal())
{
case 4:
GL11.glTranslatef((float) x + 0F, (float) y + 0.1F, (float) z + 0.3F);
break;
case 5:
GL11.glTranslatef((float) x + 0.7F, (float) y + 0.1F, (float) z + 0.3F);
break;
case 2:
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0F);
break;
case 3:
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0.7F);
break;
}
GL11.glScalef(0.3F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glCallList(displayList[(int) (percentage * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
}
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
}
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
render(0, renderSides);
GL11.glPopMatrix();
}
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
render(0, renderSides);
GL11.glPopMatrix();
}
}

View file

@ -19,141 +19,143 @@ import calclavia.lib.utility.WrenchUtility;
/** @author Darkguardsman */
public class TileChannel extends TileFluidNetwork implements IBlockActivate, IFluidPipe
{
private boolean isExtracting = false;
public TileChannel()
{
this.getInternalTank().setCapacity(1 * FluidContainerRegistry.BUCKET_VOLUME);
}
private boolean isExtracting = false;
@Override
public void updateEntity()
{
if (!worldObj.isRemote)
{
if (isExtracting && getNetwork().getTank().getFluidAmount() < getNetwork().getTank().getCapacity())
{
for (int i = 0; i < this.getConnections().length; i++)
{
Object obj = this.getConnections()[i];
public TileChannel()
{
this.getInternalTank().setCapacity(1 * FluidContainerRegistry.BUCKET_VOLUME);
}
if (obj instanceof IFluidHandler)
{
FluidStack drain = ((IFluidHandler) obj).drain(ForgeDirection.getOrientation(i).getOpposite(), getMaxFlowRate(), true);
fill(null, drain, true);
}
}
}
}
}
@Override
public void updateEntity()
{
super.updateEntity();
@Override
public boolean onActivated(EntityPlayer player)
{
if (WrenchUtility.isUsableWrench(player, player.getCurrentEquippedItem(), xCoord, yCoord, zCoord))
{
if (!this.worldObj.isRemote)
{
isExtracting = !isExtracting;
player.addChatMessage("Pipe extraction mode: " + isExtracting);
WrenchUtility.damageWrench(player, player.getCurrentEquippedItem(), xCoord, yCoord, zCoord);
}
return true;
}
if (!worldObj.isRemote)
{
if (isExtracting && getNetwork().getTank().getFluidAmount() < getNetwork().getTank().getCapacity())
{
for (int i = 0; i < this.getConnections().length; i++)
{
Object obj = this.getConnections()[i];
return false;
}
if (obj instanceof IFluidHandler)
{
FluidStack drain = ((IFluidHandler) obj).drain(ForgeDirection.getOrientation(i).getOpposite(), getMaxFlowRate(), true);
fill(null, drain, true);
}
}
}
}
}
@Override
public void validateConnectionSide(TileEntity tileEntity, ForgeDirection side)
{
if (!this.worldObj.isRemote)
{
if (tileEntity instanceof IFluidPipe)
{
if (tileEntity instanceof TileChannel)
{
getNetwork().merge(((TileChannel) tileEntity).getNetwork());
this.setRenderSide(side, true);
connectedBlocks[side.ordinal()] = tileEntity;
}
}
else if (tileEntity instanceof IFluidHandler)
{
this.setRenderSide(side, true);
connectedBlocks[side.ordinal()] = tileEntity;
}
}
}
@Override
public boolean onActivated(EntityPlayer player)
{
if (WrenchUtility.isUsableWrench(player, player.getCurrentEquippedItem(), xCoord, yCoord, zCoord))
{
if (!this.worldObj.isRemote)
{
isExtracting = !isExtracting;
player.addChatMessage("Pipe extraction mode: " + isExtracting);
WrenchUtility.damageWrench(player, player.getCurrentEquippedItem(), xCoord, yCoord, zCoord);
}
return true;
}
@Override
public boolean canFlow()
{
return !isExtracting;
}
return false;
}
@Override
public IFluidNetwork getNetwork()
{
if (this.network == null)
{
this.network = new PipeNetwork();
this.network.addConnector(this);
}
return this.network;
}
@Override
public void validateConnectionSide(TileEntity tileEntity, ForgeDirection side)
{
if (!this.worldObj.isRemote)
{
if (tileEntity instanceof IFluidPipe)
{
if (tileEntity instanceof TileChannel)
{
getNetwork().merge(((TileChannel) tileEntity).getNetwork());
this.setRenderSide(side, true);
connectedBlocks[side.ordinal()] = tileEntity;
}
}
else if (tileEntity instanceof IFluidHandler)
{
this.setRenderSide(side, true);
connectedBlocks[side.ordinal()] = tileEntity;
}
}
}
@Override
public void setNetwork(IFluidNetwork network)
{
if (network instanceof PipeNetwork)
{
this.network = network;
}
}
@Override
public boolean canFlow()
{
return !isExtracting;
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
super.writeToNBT(nbt);
nbt.setBoolean("isExtracting", isExtracting);
}
@Override
public IFluidNetwork getNetwork()
{
if (this.network == null)
{
this.network = new PipeNetwork();
this.network.addConnector(this);
}
return this.network;
}
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
isExtracting = nbt.getBoolean("isExtracting");
}
@Override
public void setNetwork(IFluidNetwork network)
{
if (network instanceof PipeNetwork)
{
this.network = network;
}
}
@Override
public int getPressureIn(ForgeDirection side)
{
return 0;
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
super.writeToNBT(nbt);
nbt.setBoolean("isExtracting", isExtracting);
}
@Override
public void onWrongPressure(ForgeDirection side, int pressure)
{
// TODO place fluid blocks into the world
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
isExtracting = nbt.getBoolean("isExtracting");
}
}
@Override
public int getPressureIn(ForgeDirection side)
{
return 0;
}
@Override
public int getMaxPressure()
{
return 0;
}
@Override
public void onWrongPressure(ForgeDirection side, int pressure)
{
// TODO place fluid blocks into the world
@Override
public int getPressure()
{
return this.getNetwork().getPressure();
}
}
@Override
public int getMaxFlowRate()
{
return 500;
}
@Override
public int getMaxPressure()
{
return 0;
}
@Override
public int getPressure()
{
return this.getNetwork().getPressure();
}
@Override
public int getMaxFlowRate()
{
return 500;
}
}

View file

@ -46,7 +46,7 @@ import cpw.mods.fml.common.registry.GameRegistry;
*
* @author Calclavia
*/
@Mod(modid = ResonantInduction.ID, name = ResonantInduction.NAME, version = Reference.VERSION, dependencies = "required-after:CalclaviaCore;before:IC2")
@Mod(modid = ResonantInduction.ID, name = ResonantInduction.NAME, version = Reference.VERSION, dependencies = "required-after:ForgeMultipart@[1.0.0.244,);required-after:CalclaviaCore;before:IC2")
@NetworkMod(channels = Reference.CHANNEL, clientSideRequired = true, serverSideRequired = false, packetHandler = PacketHandler.class)
@ModstatInfo(prefix = "resonantin")
public class ResonantInduction