diff --git a/src/resonantinduction/battery/BlockBattery.java b/src/resonantinduction/battery/BlockBattery.java index b2185002..023c3c93 100644 --- a/src/resonantinduction/battery/BlockBattery.java +++ b/src/resonantinduction/battery/BlockBattery.java @@ -4,7 +4,6 @@ package resonantinduction.battery; import net.minecraft.block.ITileEntityProvider; -import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; @@ -12,6 +11,7 @@ import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import resonantinduction.ResonantInduction; +import resonantinduction.api.IBattery; import resonantinduction.base.BlockBase; import resonantinduction.render.BlockRenderingHandler; import cpw.mods.fml.relauncher.Side; @@ -32,7 +32,7 @@ public class BlockBattery extends BlockBase implements ITileEntityProvider } @Override - public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float par7, float par8, float par9) + public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float xClick, float yClick, float zClick) { if (entityPlayer.isSneaking()) { @@ -40,7 +40,61 @@ public class BlockBattery extends BlockBase implements ITileEntityProvider } else { + if (entityPlayer.getCurrentEquippedItem() != null) + { + if (entityPlayer.getCurrentEquippedItem().getItem() instanceof IBattery) + { + if (side != 0 && side != 1) + { + /** + * Place cells into block. 2 Dimensional Click Zone + */ + float xHit = 0; + float yHit = yClick; + if (side == 2 || side == 3) + { + xHit = xClick; + + if (side == 2) + { + xHit = 1 - xHit; + } + } + else if (side == 4 || side == 5) + { + xHit = zClick; + + if (side == 5) + { + xHit = 1 - xHit; + } + } + + // Convert to quadrant coords. + xHit -= 0.5f; + yHit -= 0.5f; + + // Quadrant 1 + if (xHit > 0 && yHit > 0) + { + + }// Quadrant 2 + if (xHit > 0 && yHit < 0) + { + + }// Quadrant 3 + if (xHit < 0 && yHit < 0) + { + + }// Quadrant 4 + if (xHit < 0 && yHit > 0) + { + + } + } + } + } } return true;