Fixed some critical recipe conversion errors
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parent
c032625573
commit
b4f7abfae6
2 changed files with 6 additions and 6 deletions
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@ -281,13 +281,13 @@ public class ProcessorRecipes
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ingots.addAll(OreDictionary.getOres(mat.simpleName + "ingot"));
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//plate
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List<ItemStack> plates = OreDictionary.getOres("plate" + mat.simpleName);
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ingots.addAll(OreDictionary.getOres(mat.simpleName + "plate"));
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plates.addAll(OreDictionary.getOres(mat.simpleName + "plate"));
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//ore
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List<ItemStack> ores = OreDictionary.getOres("ore" + mat.simpleName);
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ingots.addAll(OreDictionary.getOres(mat.simpleName + "ore"));
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ores.addAll(OreDictionary.getOres(mat.simpleName + "ore"));
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//dust
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List<ItemStack> dusts = OreDictionary.getOres("dust" + mat.simpleName);
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ingots.addAll(OreDictionary.getOres(mat.simpleName + "dust"));
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dusts.addAll(OreDictionary.getOres(mat.simpleName + "dust"));
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for (ItemStack du : dusts)
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{
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if (mat.shouldCreateItem(EnumOrePart.INGOTS) && config.get("OreParser", "OverrideDustSmelthing", true).getBoolean(true))
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@ -112,9 +112,9 @@ public class CoreRecipeLoader extends RecipeLoader
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockGold, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.SCRAPS, 8));
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.oreGold, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.RUBBLE, 1));
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//Dust recipes
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new RecipeGrid(EnumMaterial.getStack(EnumMaterial.STEEL, EnumOrePart.DUST, 1), 3, 1).setRowOne(new ItemStack(Item.coal, 1, 0), EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.DUST, 1), new ItemStack(Item.coal, 1, 0)).RegisterRecipe();
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new RecipeGrid(EnumMaterial.getStack(EnumMaterial.STEEL, EnumOrePart.DUST, 1), 3, 1).setRowOne(new ItemStack(Item.coal, 1, 1), EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.DUST, 1), new ItemStack(Item.coal, 1, 1)).RegisterRecipe();
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GameRegistry.addShapelessRecipe(EnumMaterial.getStack(EnumMaterial.STEEL, EnumOrePart.DUST, 1), new Object[] { EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.DUST, 1), new ItemStack(Item.coal, 1, 0), new ItemStack(Item.coal, 1, 0) });
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GameRegistry.addShapelessRecipe(EnumMaterial.getStack(EnumMaterial.STEEL, EnumOrePart.DUST, 1), new Object[] { EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.DUST, 1), new ItemStack(Item.coal, 1, 1), new ItemStack(Item.coal, 1, 1) });
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GameRegistry.addShapelessRecipe(EnumMaterial.getStack(EnumMaterial.STEEL, EnumOrePart.DUST, 1), new Object[] { EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.DUST, 1), new ItemStack(Item.coal, 1, 1), new ItemStack(Item.coal, 1, 0) });
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GameRegistry.addShapelessRecipe(EnumMaterial.getStack(EnumMaterial.BRONZE, EnumOrePart.DUST, 4), new Object[] { EnumMaterial.getStack(EnumMaterial.COPPER, EnumOrePart.DUST, 1), EnumMaterial.getStack(EnumMaterial.COPPER, EnumOrePart.DUST, 1), EnumMaterial.getStack(EnumMaterial.COPPER, EnumOrePart.DUST, 1), EnumMaterial.getStack(EnumMaterial.TIN, EnumOrePart.DUST, 1) });
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//Ore material recipe loop
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