Got generator working
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11aa32154c
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b6f2d3c503
4 changed files with 41 additions and 39 deletions
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@ -20,6 +20,7 @@ public class TileGenerator extends TileElectrical implements IMechanical
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public TileGenerator()
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{
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energy = new EnergyStorageHandler(10000);
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this.ioMap = 728;
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}
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@Override
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@ -41,13 +42,13 @@ public class TileGenerator extends TileElectrical implements IMechanical
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private boolean isFunctioning()
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{
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return this.worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord);
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return true;
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}
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@Override
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public void setPower(long torque, float speed)
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{
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this.power = (long) Math.abs(torque * speed);
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}
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@Override
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@ -14,40 +14,40 @@ import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderReleaseValve extends TileEntitySpecialRenderer
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{
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public static ModelReleaseValve valve = new ModelReleaseValve();
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private TileEntity[] ents = new TileEntity[6];
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public static ModelReleaseValve valve = new ModelReleaseValve();
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private TileEntity[] ents = new TileEntity[6];
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public static final ResourceLocation VALVE_TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_DIRECTORY + "ReleaseValve.png");
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public static final ResourceLocation VALVE_TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "releaseValve.png");
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@Override
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public void renderTileEntityAt(TileEntity te, double d, double d1, double d2, float f)
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{
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// Texture file
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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if (te instanceof TileReleaseValve)
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{
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ents = ((TileReleaseValve) te).connected;
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}
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bindTexture(RenderPipe.TEXTURE);
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if (ents[0] != null)
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RenderPipe.MODEL_PIPE.renderBottom();
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if (ents[1] != null)
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RenderPipe.MODEL_PIPE.renderTop();
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if (ents[3] != null)
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RenderPipe.MODEL_PIPE.renderFront();
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if (ents[2] != null)
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RenderPipe.MODEL_PIPE.renderBack();
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if (ents[5] != null)
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RenderPipe.MODEL_PIPE.renderRight();
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if (ents[4] != null)
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RenderPipe.MODEL_PIPE.renderLeft();
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RenderPipe.MODEL_PIPE.renderMiddle();
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bindTexture(VALVE_TEXTURE);
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if (ents[1] == null)
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valve.render();
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GL11.glPopMatrix();
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@Override
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public void renderTileEntityAt(TileEntity te, double d, double d1, double d2, float f)
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{
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// Texture file
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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if (te instanceof TileReleaseValve)
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{
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ents = ((TileReleaseValve) te).connected;
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}
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bindTexture(RenderPipe.TEXTURE);
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if (ents[0] != null)
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RenderPipe.MODEL_PIPE.renderBottom();
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if (ents[1] != null)
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RenderPipe.MODEL_PIPE.renderTop();
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if (ents[3] != null)
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RenderPipe.MODEL_PIPE.renderFront();
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if (ents[2] != null)
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RenderPipe.MODEL_PIPE.renderBack();
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if (ents[5] != null)
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RenderPipe.MODEL_PIPE.renderRight();
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if (ents[4] != null)
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RenderPipe.MODEL_PIPE.renderLeft();
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RenderPipe.MODEL_PIPE.renderMiddle();
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bindTexture(VALVE_TEXTURE);
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if (ents[1] == null)
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valve.render();
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GL11.glPopMatrix();
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}
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}
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}
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@ -99,9 +99,9 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
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((PartGear) part).torque = torque;
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}
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}
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else if(tile instanceof IMechanical)
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else if (tile instanceof IMechanical)
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{
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((IMechanical)tile).setPower(torque, angularVelocity);
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((IMechanical) tile).setPower(torque, angularVelocity);
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}
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/** Look for gears outside this block space, the relative UP, DOWN, LEFT, RIGHT */
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@ -149,6 +149,7 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
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if (player.isSneaking())
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{
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this.torque += 10;
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this.angularVelocity += 1;
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}
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return false;
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Before Width: | Height: | Size: 771 B After Width: | Height: | Size: 771 B |
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